Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 137 138 [139] 140 141 ... 152

Author Topic: Prospector, a roguelike in development  (Read 284559 times)

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2070 on: September 24, 2013, 05:15:49 pm »

found the pirate base, but the commander does not want to talk to me.  I remember in the older versions I could challenge him to a duel.

Whats up?  How do I proceed?
Logged

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2071 on: November 11, 2013, 02:52:27 pm »

*Gets defibrilator, revives thread*

So, this game has a new forum and magellan (dev) has been posting there, here
On the site's menu you can also find the download page with r176 version.

It's been a looong while since I played this, but I missed it so I gave it a try.
The graphics aren't ASCII anymore and my game doesn't crash every 20 minutes or so, like it used to do.
And it's awesome cruelness is still there: I am savescumming and feeling bad for doing it since I already died around 30 times with different terrible deaths.
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2072 on: November 11, 2013, 02:57:21 pm »

i would really enjoy if the space battles weren't so... fucky

that's the only term i can use really. there's no way to see what's going on (unless you turn on sensors and make yourself a bigger target than a small planet), you're attacked by pirates and they run into asteroids offscreen and you're thrown out

also space battles have historically been the cause of many a ctd'd 3k+ turn game for me, or that's the best i can trace it to. you've played it it seems, have they been unfucked?
Logged

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2073 on: November 11, 2013, 03:17:53 pm »

I did only few space battles, only now I got a ship that can actually blow things up instead of tickling them.
I haven't had any problems with it, though, and my game hasn't crashed once.
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Niveras

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2074 on: November 11, 2013, 04:31:30 pm »

The last time I played this it had a rudimentary auto explore, but I don't see the key in the r176. Does this version not have it; forked from an earlier version that didn't include it?
Logged

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2075 on: November 11, 2013, 04:34:57 pm »

I believe the autoexplore is ' # '. Shift+3.
But I'm not sure, I had to change almost every keybind since I'm playing on a laptop keyboard.  :-\
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

BigD145

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2076 on: November 11, 2013, 04:52:42 pm »

One thing I was never able to find out- how do you select a landing location?

/ct doesn't tell you much. Tried /, c, t, ctrl and nearly every other button out there.
I too would like to know this. Used to know and quickly forgot.
Logged

Sharp

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2077 on: November 11, 2013, 04:55:52 pm »

ctrl + l isn't it? or ctrl + d, one of the two im sure
Logged

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2078 on: November 12, 2013, 12:12:52 am »

control-l, without a doubt.  it tells you right from the scanning menu.  You can even do it from the system display and attempt to land at specific coordinates on an scanned planet.
Logged

SharpKris

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2079 on: November 12, 2013, 03:06:51 pm »

I was scrolling through kickstarter when i saw this
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike?ref=category
not very sure what to make of it
Logged

puke

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2080 on: November 12, 2013, 03:31:11 pm »

Huh, I do like David Gervais's pixel work.  He's done some high profile stuff in the past, as far back as the old Panzer General games. 

I do like what he did with the Space Empires 5 UI, even though I dont feel that it ultimately served the game well from a functionality perspective.

Has anyone tried his alpha?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2081 on: November 12, 2013, 03:56:52 pm »

I was scrolling through kickstarter when i saw this
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike?ref=category
not very sure what to make of it
Fromt he looks, it's very similar to prospector...

It's kinda hard not to be if you have tiles in 2d. I could say it looks very similar to Avernum and nothing like Escape Velocity.
Logged

getter77

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2082 on: November 12, 2013, 04:07:02 pm »

I was scrolling through kickstarter when i saw this
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike?ref=category
not very sure what to make of it

It is going to be a quality thing with a style to itself---more the merrier as far as I'm concerned for space-faring Roguelikes.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2083 on: November 12, 2013, 04:21:01 pm »

To admit Prospector as I later found out isn't the most original game either. It is based on another series Starflight.

Though DEAR HOLY was Starflight absolutely malicious. In many ways it is why I prefer Prospector.

Though yeah the Kickstarter seems TOO close to prospector.
Logged

Sharp

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #2084 on: November 12, 2013, 04:26:24 pm »

Well David Gervais definitely knows about Prospector. It does indeed look very similar to Prospector, the worrying thing is because Prospector is open-source, similar game is one thing but copy-pasta sauce code is another, still it could just be coincidence or even inspired by Prospector which is probably more likely so could just be good by adding another game to the rogueliike list.

Gotta be honest though I didn't like the pitch video that much, just seemed a bit too laissez-faire for me. I won't be backing this because from what I've seen so far I might as well just play Prospector.
Logged
Pages: 1 ... 137 138 [139] 140 141 ... 152