Yes, posting on Bay12 is a requirement. They know that, we know that, don't mess with the system. It works, and it's pretty cool that some devs take the time to post here, regardless of the reason. They're not so much promoting as taking a bit of time to chip in to a pretty cool and wide-spread audience on the stuff they're doing. Even if it is for cash, glory, or simply connecting with prospective audiences of their games, it's a thing I'd like to see more of. When else do schmuks like myself get to hear directly from the makers of a game and possibly give a valid opinion in reply? Bay12 is a rarity on the almighty web due to the fact that it actually happens sometimes, from small or large studios, and even mini or micro developer groups from niche genres. They may not owe Toady royalties, but we all owe him a bit of kudos for the awesome community that has grown up around his products.
Anyway, as an aside point, I'm finally about to finish a study course I've been doing tomorrow (with hopeful employment shortly afterwards). In the downtime between the unpaid and paid, I'm damn well going to chill out playing Prospector (and probably DoomRL and Triangle Wizard). If it wasn't for Toady and the resident dwarf immigrants, I never would have heard of any of these games. So Approaching Infinty, you'll have to wait. But if it's half as good as Prospector, I'll probably sink a bit of time into it.
Ps. why doesn't anyone pick shooty redshirts? Marksmen rock. It's +1 to-hit goddammit. +1 for all 40 of them (with the required medics in tow). With Disruptors. And either point, line or split fire optional. Meh. Maybe I need to play the new versions. Maybe it's changed.