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Author Topic: Prospector, a roguelike in development  (Read 284706 times)

Deon

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Re: Prospector, a roguelike in development
« Reply #1890 on: January 17, 2012, 01:04:46 pm »

Can you PM me the list of the new tiles with their meanings? It would make my work much easier.

Do you want me to make a style for your .pdf manual?

I have some drafts.

« Last Edit: January 17, 2012, 01:13:35 pm by Deon »
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1891 on: January 17, 2012, 01:15:50 pm »

Can you PM me the list of the new tiles with their meanings? It would make my work much easier.

Do you want me to make a style for your .pdf manual?

I have some drafts.

Spoiler (click to show/hide)

Nice, but very clean. I'm not getting a "I just dragged a red shirt onto the ship in order to cannibalize his spacesuit. I'm sure the bits will clean out."
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Deon

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Re: Prospector, a roguelike in development
« Reply #1892 on: January 17, 2012, 01:18:02 pm »

That's what the manuals are for: for you to stay clean. But who says that you CAN follow the manual properly? :P
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Deon

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Re: Prospector, a roguelike in development
« Reply #1893 on: January 17, 2012, 02:36:09 pm »

Here's the sample of Table of Contents in this format. If you like it, I will spend mah time and make the whole manual.

http://www.mediafire.com/?u6kwu701tn4xz2n

Magellan?
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magellan

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Re: Prospector, a roguelike in development
« Reply #1894 on: January 17, 2012, 02:57:58 pm »

Looks awesome!
BigD145 has a point though:
A bit of a "well read copy, coming with your ship, after 86 previous owners" with oil (& blood?) stains, yellowed pages, burned eges might convey the feeling of the game better.

Also I forgot 2 things in the changelog:
* All away team members now need armor to be on a hostile-environment planet without being damaged.
* New item: spacesuit (counts as armor and is dirt cheap (see above))
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1895 on: January 17, 2012, 03:19:40 pm »

Blood stains on an electronic copy? Because books of that ages are all... electronic.

Cracked screen effect and dust may add to the immersion, I will think about that :).
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Deon

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Re: Prospector, a roguelike in development
« Reply #1896 on: January 17, 2012, 03:39:59 pm »

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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1897 on: January 17, 2012, 04:35:46 pm »

Cool, nice to know people like them. I have 10 up though its not of the new version. I tried to do risky things and die so I could get to the new version but I just could not die by accident so I ended by retiring though I don't really like the low money retire story. My next video will be of the new version so tomorrowish.

Anyway 10 is here.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

BigD145

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Re: Prospector, a roguelike in development
« Reply #1898 on: January 17, 2012, 05:25:11 pm »

Blood stains on an electronic copy? Because books of that ages are all... electronic.

Cracked screen effect and dust may add to the immersion, I will think about that :).

I doubt they would be electronic. When you lose power to the ship do you really want to lose the ability to restore power?
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Deon

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Re: Prospector, a roguelike in development
« Reply #1899 on: January 17, 2012, 06:22:51 pm »

The Ebooks have their own power cores!
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1900 on: January 17, 2012, 08:10:09 pm »

The Ebooks have their own power cores!

Energy sucking space aliens love power cores of all sorts.
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Deon

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Re: Prospector, a roguelike in development
« Reply #1901 on: January 18, 2012, 02:10:59 am »

Not those based on potatoes.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1902 on: January 19, 2012, 06:18:07 pm »

   So video 11 is out now. Of special note I found a glitch or so. If you try to land on a planet and don't have any suits then say yes to leaving them all behind not only does it leave them all behind but you also lose the moment you take a step. Also later in the video I dropped some rovers and some mining things and only one of the mining things showed up on the map. They where still there I just could not see them.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Geneoce

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Re: Prospector, a roguelike in development
« Reply #1903 on: January 20, 2012, 01:04:54 am »

Still loving this game, but just a small suggestion?

Maybe bump back the disintergrator/adaptive armor drops to a later turn amount? Currently it gets a bit trivial to do some of the more hazardous stuff when over the course of natural play you come across 10 of each before your second/third artifact :)
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I don't care that the vacuum people are promising a blowjob machine in the future. I'll buy it then if they ever deliver.

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1904 on: January 20, 2012, 08:03:04 pm »

So yeah number 12 is out. Also Magellan, not in number 12 but in 13 which is to come I manage to crash the game in a normal way and it generated an error log and here is what it said:
0.2.4 Error #6 in  526:SHOW_STARS ProsIO.bas
Also I have the save file from before the crash if it matters though it did not crash right after a save so it has a bit of playtime between the save and the crash.
« Last Edit: January 20, 2012, 08:05:03 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.
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