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Author Topic: Prospector, a roguelike in development  (Read 284693 times)

unknown

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Re: Prospector, a roguelike in development
« Reply #1875 on: December 29, 2011, 01:46:29 pm »

@unknown
Step by step instructions on how to compile are here
http://prospector.freeforums.org/compile-prospector-in-linux-t265.html
It is though entirely possible that the current uploaded code has bugs/debugging flags on

Thanks.

It seems that the current code has some bugs preventing it to compile for me.

I made a package for Archlinux from the prebuilt linux version. Its available in the AUR, in case someone is interested.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1876 on: January 07, 2012, 02:36:19 am »

   A little late getting this here but Prospector made 19th place with 49 votes in the Ascii Dreams Roguelike of the year pole. Now I did not figure the placing myself but instead got it from Here at the Roguelike Temple and if you want the full listing its Here at Ascii Dreams itself.
   Also I may be doing a video lets play of Prospector soon if I manage to fit into my tight schedule of faffing about and procrastinating. I probably would have started recording tonight but sadly I have to get up in like 2 and a half hours so yeah. If anyone wants me to try something specific I would be willing to work it in after my inevitable death with a fairly vanilla start.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Robsoie

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Re: Prospector, a roguelike in development
« Reply #1877 on: January 07, 2012, 03:30:02 am »

Great to see Prospector reaching that top, it was one of my votes for this year poll.
Congratulations, as it totally deserved the recognition.
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Deon

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Re: Prospector, a roguelike in development
« Reply #1878 on: January 07, 2012, 04:51:24 am »

Magellan, it's the new year! Take your time but do not forget about us :3.
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1879 on: January 09, 2012, 03:41:58 am »

I have the first of what will hopefully be many video lets plays of Prospector up. The first couple will be a little longer then I prefer chocking in at around 20 minutes and in the second one I manage to crash the game for no visible reason and no I don't have a save or what have you for it though I wish I did. I know for certain that I have two more videos which like I did with my OpenTTD lets plays will be uploaded once a day and because of the ease of which it is to make them I will probably have a number of them to come.

The video is here.

Edit: the second video is up here.

Edit: and the third is up here
« Last Edit: January 10, 2012, 06:49:16 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

magellan

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Re: Prospector, a roguelike in development
« Reply #1880 on: January 11, 2012, 05:19:46 pm »

Still here guys...
I am fairly certain I will be able to release a new and improved version this weekend.
The main improvement will be that you will be able to join space battles NPCs are fighting (As in ancient alien ship vs space station)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1881 on: January 11, 2012, 10:56:09 pm »

Sweet! Now if only I could get to a point where I can actually competently fight space battles in the first place...

Anyway Forth video is up in which I increase quality so you may watch me forget what I am doing and stammer around till I die in full HD

Edit: Fifth is up in which I ask the viewers what I should do. If you want to have me try to do something just comment on the video what.
« Last Edit: January 13, 2012, 10:11:33 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

BigD145

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Re: Prospector, a roguelike in development
« Reply #1882 on: January 13, 2012, 07:33:48 pm »

I'm curious (and too tired to be bothered to look) is there a mac version?
or is it platform independent?

https://code.google.com/p/rlprospector/downloads/list
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Akhier the Dragon hearted

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« Last Edit: January 14, 2012, 07:30:25 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ductape

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Re: Prospector, a roguelike in development
« Reply #1884 on: January 16, 2012, 12:21:22 am »

When does the iOS version come out?
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Akhier the Dragon hearted

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Re: Prospector, a roguelike in development
« Reply #1885 on: January 16, 2012, 12:57:55 am »

I hope no one minds me posting here whenever I put up a new video.

oh and video eight is up.

Edit: Number nine is up
« Last Edit: January 16, 2012, 07:53:25 pm by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Deon

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Re: Prospector, a roguelike in development
« Reply #1886 on: January 17, 2012, 04:42:23 am »

You make a good advertisement for a game, I am sure everyone is overjoyed that you post those videos :P. I personally watch them as soon as I can.
Magellan, if you need more tiles for the new version, contact me any time. I felt that I could rework my old tiles as well because I am not happy with some of them.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1887 on: January 17, 2012, 11:12:37 am »

Just uploaded version 0.2.4
http://code.google.com/p/rlprospector/downloads/list

These are the main things that happened:
17. Jan 2012 - New version 0.2.4 released

    You can now join in NPCs space battles
    It's harder to make other ships follow you in spacebattles
    New System type: Rogue gas giant
    New Item: Hydrogen scoop (Improves gas giant scooping and collects fuel when in gas clouds)
    Further stacking the deck: very dangerous planets are now always in gasclouds
    Spaceships now have speed differences
    Tiles out of sight are now darkend
    Savegames and Highscore entries now have dates
    New command \Cs shows the current standing with the factions
    You can change the spacemap size in config
    Fixed a bug that overwrote current science officer with Tree
    Fixed a bug that allowed you to recruit more than your ship could carry
    Autoexplore now can go around planets

Deon: If you want to rework the tiles, sure, go ahead. You might want to know that you now can use true colors. (Don't hit me!)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Deon

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Re: Prospector, a roguelike in development
« Reply #1888 on: January 17, 2012, 12:04:30 pm »

Quote
Further stacking the deck: very dangerous planets are now always in gasclouds
Aww, so much for random dieing :(.

Quote
Tiles out of sight are now darkend
Awesome! Randomly appearing enemies were really a weird vision. Now we can understand what we can see!

Quote
You can change the spacemap size in config
Woot! Go go go large space!

Anyway, thank you very much for the new version! Do you plan to add new alien types or special creatures?
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magellan

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Re: Prospector, a roguelike in development
« Reply #1889 on: January 17, 2012, 12:31:03 pm »

Oh: to clarify the "stacking the deck" comment. It's only the really, really dangerous places.
Like
Spoiler (click to show/hide)

Lot's of ways to randomly die left, even 2 new ones!

I drew all the new tiles myself. If you look at the graphics folder I am sure you will be able to find out which ones they are ;)
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/
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