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Author Topic: Prospector, a roguelike in development  (Read 284775 times)

Hanzoku

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Re: Prospector, a roguelike in development
« Reply #1815 on: October 06, 2011, 01:14:43 am »

If you can't find a bridge console, then no. Even if you do, the drifting
Spoiler (click to show/hide)
was a bit banged up by micrometeors, and isn't capable of movement anymore.
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Il Palazzo

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  • And lo, the Dude did abide. And it was good.
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Re: Prospector, a roguelike in development
« Reply #1816 on: October 06, 2011, 09:40:40 am »

This game gets kinda too easy once you're past the first hardships. Disintegrators, adaptive bodayarmour and atifacts lying everywhere fungus-ridden battleships and destroyers floating in space ripe for the taking. There is just no fun in that.
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NRDL

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Re: Prospector, a roguelike in development
« Reply #1817 on: October 06, 2011, 09:51:14 am »

land on a planet, apollo kills all of my crew except for the captain

What is up with all these Olympian gods? 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Robsoie

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Re: Prospector, a roguelike in development
« Reply #1818 on: October 06, 2011, 10:24:57 am »

It's in reference to this
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Necro910

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Re: Prospector, a roguelike in development
« Reply #1819 on: October 06, 2011, 10:27:58 am »

land on a planet, apollo kills all of my crew except for the captain

What is up with all these Olympian gods?
vengeful bastards. that's what.
Zeus: YOU DARE FORGET US?
Captain: Excuse me, who are you again?
Zeus: *facethunder* *zap*
Captain: Oh god! Oh, it missed. HAH! YOU HAVE SHITTY AIM AND-
Zeus: I didn't miss.
Captain: What are you talking about and- *turns around* FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Tarran

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Re: Prospector, a roguelike in development
« Reply #1820 on: October 06, 2011, 12:21:13 pm »

land on a planet, apollo kills all of my crew except for the captain

What is up with all these Olympian gods? 
In addition to Apollo, there's also Eris in the randomly generated temple, who you can release.

Do you guys have any idea about what she does besides randomly teleport you around the sector? When I released her, all she did was teleport me whenever I got near, then I eventually never saw her again.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1821 on: October 09, 2011, 11:22:00 am »

Some part of me makes me think more should be done with the gods...

As well as possibly the inclusion of other pantheons.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1822 on: October 10, 2011, 10:25:06 am »

Just stopping by quickly to say I fixed some bugs, mainly the whole leveling stuff.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Dr. Johbson

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Re: Prospector, a roguelike in development
« Reply #1823 on: October 10, 2011, 10:51:09 am »

Awesome, thanks very much. That cave bug was really depressing.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1824 on: October 10, 2011, 11:53:58 am »

Awesome, thanks very much. That cave bug was really depressing.

I hope I fixed that one too, but only intense testing will tell for certain...
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Tarran

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Re: Prospector, a roguelike in development
« Reply #1825 on: October 10, 2011, 03:20:20 pm »

Awesome, thanks very much. That cave bug was really depressing.
Agreed. The cave bug basically turned caves into suicide booths.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tarran

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  • Kind of back, but for how long?!
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Re: Prospector, a roguelike in development
« Reply #1826 on: October 10, 2011, 04:02:26 pm »

You go into a cave and then the exit disappears. Forever.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Geneoce

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Re: Prospector, a roguelike in development
« Reply #1827 on: October 11, 2011, 08:13:52 am »

Wooo for bugfix!

Going to try make a battleship that wont be defeated by a humble CTD lol
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I don't care that the vacuum people are promising a blowjob machine in the future. I'll buy it then if they ever deliver.

Tilla

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Re: Prospector, a roguelike in development
« Reply #1828 on: October 12, 2011, 01:28:56 am »

I got something that sounds similar to the cavebug, when entering a stranded ship I could not leave again no matter what I did D:
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A Spoony Bard

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Re: Prospector, a roguelike in development
« Reply #1829 on: October 15, 2011, 10:51:19 am »

So I recently started playing, and I am being quite successful, but I can't for the life of me figure out how to exit tunnels.
So now I am stuck in a tunnel with 68 oxygen left and no idea how to get out.
I also don't know how to contact my ship to land, fire at things, etc. while I am exploring a planet.
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