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Author Topic: Prospector, a roguelike in development  (Read 284707 times)

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1845 on: October 15, 2011, 08:51:48 pm »

I don't know in many situations you actually have methods of surviving it.

It sort of kills you in two ways
1) Red Herring
and
2) Ignoring every device and tool you may have had at that point.
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1846 on: October 16, 2011, 03:45:01 pm »

Gobbled up by a space monster. Noooooooooooo. My poor explorer.

71021 points
That doesn't seem too bad considering how many "interesting" planets I avoided for 2300 turns.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1847 on: October 16, 2011, 08:03:42 pm »

Hey guys are investments still broken? In that are they still worth less then keeping your money?
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Orb

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Re: Prospector, a roguelike in development
« Reply #1848 on: October 16, 2011, 08:13:39 pm »

Hey guys are investments still broken? In that are they still worth less then keeping your money?

Investment in what? I've never used the feature, if anything.


Unless you're talking about stocks. Then yes, they are worth it very much indeed.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Raz

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Re: Prospector, a roguelike in development
« Reply #1849 on: October 16, 2011, 08:52:44 pm »

You can always still load the game. It keeps the save from the last time you entered a space station.
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"I can't wait to procrastinate!"

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1850 on: October 16, 2011, 08:57:59 pm »

Hey guys are investments still broken? In that are they still worth less then keeping your money?

Investment in what? I've never used the feature, if anything.


Unless you're talking about stocks. Then yes, they are worth it very much indeed.

No I mean like Asteroids, shop chains, and your own home planet.
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Orb

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Re: Prospector, a roguelike in development
« Reply #1851 on: October 16, 2011, 09:22:04 pm »

You can always still load the game. It keeps the save from the last time you entered a space station.

Unless you turn off savescumming.  :-\

Hey guys are investments still broken? In that are they still worth less then keeping your money?

Investment in what? I've never used the feature, if anything.


Unless you're talking about stocks. Then yes, they are worth it very much indeed.

No I mean like Asteroids, shop chains, and your own home planet.

I'm pretty sure that's for retirement. Bonus points when you retire and such. Though I've never retired myself, too greedy to do so....
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Tarran

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Re: Prospector, a roguelike in development
« Reply #1852 on: October 16, 2011, 09:23:30 pm »

No I mean like Asteroids, shop chains, and your own home planet.
...I have never heard of investing in those things. Ever.

And I don't believe you have any home planet.



Unless you're talking about retirement assets and not 'investments'.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1853 on: October 16, 2011, 09:41:20 pm »

No I mean like Asteroids, shop chains, and your own home planet.
...I have never heard of investing in those things. Ever.

And I don't believe you have any home planet.



Unless you're talking about retirement assets and not 'investments'.

Fine then yes... Assets

Don't buy them. Unless they multiply the value of your cash (which would explain a lot) my experience with them is that it is worth more just to hold onto the cash it would cost to buy them.

Sorry for the confusion. Though a lot of those assets are investments that just don't pay off for some reason.
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AnalysisFailed

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Re: Prospector, a roguelike in development
« Reply #1854 on: October 17, 2011, 12:08:53 am »

They're for when/if you retire your captain. He retires onto that mansion he bought back in his adventuring days, they don't have an effect on gameplay.
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Deon

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Re: Prospector, a roguelike in development
« Reply #1855 on: October 17, 2011, 03:06:20 am »

Despite of useful remarks by the "science-is-wrong" guy, you should fix the "below absolute zero" bug; otherwise we should be able to have minus ten fuel and negative amount of crewmembers for consistency ;). Antimatter go!
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klingon13524

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Re: Prospector, a roguelike in development
« Reply #1856 on: October 17, 2011, 06:58:25 am »

I had an idea. What if when you visited a station or colony, every one of your crew members (and maybe you) had a very small chance to fall in love with a local (opposite sex) and either retire with them, or ask you to take them aboard. They might be useful for something, but mainly they take up a bunk and improve that crew-member's morale.If it's YOU that falls in love, you take them aboard until you retire for a big score boost.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1857 on: October 17, 2011, 08:27:40 am »

They're for when/if you retire your captain. He retires onto that mansion he bought back in his adventuring days, they don't have an effect on gameplay.

I am aware that is what they are for. They are worth less, in terms of points, then just retiring with the cash, instead of buying them, would be.

At least in my experience.

Though the endings of Prospector have always been... very sad. (as in depressing)
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BigD145

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Re: Prospector, a roguelike in development
« Reply #1858 on: October 17, 2011, 10:14:05 am »

You can always still load the game. It keeps the save from the last time you entered a space station.

I'm fine with the loss. Giant hungry space monster is legit.
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Wirevix

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Re: Prospector, a roguelike in development
« Reply #1859 on: October 26, 2011, 01:47:38 am »

I had an idea. What if when you visited a station or colony, every one of your crew members (and maybe you) had a very small chance to fall in love with a local (opposite sex) ...

I don't think a game as non-mainstream as this has to worry about taking flack for having non-heteronormative relationships, if anything like that was added.  Besides, what if one of your crewmembers is a hermaphroditic plant-person or something? 
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In other news, the trees in my game can have invisible sex.
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