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Author Topic: Prospector, a roguelike in development  (Read 285148 times)

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1170 on: March 19, 2010, 06:45:23 pm »

Is this game still being worked on? New stuff and features and such? It's too good to not develop further.

This is definately one of the roguelikes that REALLY deserve more publicity.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1171 on: March 20, 2010, 07:40:30 am »

It's still being worked on. In fact I have set aside this weekend to do so.
But the world in general just didn't want me to work on it for a while:
2 HDs crashed, within a week, both times taking the most current code with them.
Prospector is now on my USB Stick, so it should be safer if i don't loose it. :)

And then I did this:
http://prospector.freeforums.org/7drl-competition-my-entry-t127.html
And that ate a little time as well

Giving myself a deadline of next tuesday right now.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Captain Mayday

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Re: Prospector, a roguelike in development
« Reply #1172 on: March 20, 2010, 07:50:26 am »

Great to see this is still being developed.  ;D
Gotta say this is one of the better roguelikes I've ever played, and definitely the most enjoyable one of its genre.

Keep up the good work.
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Neonivek

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Re: Prospector, a roguelike in development
« Reply #1173 on: March 20, 2010, 02:08:05 pm »

Great to see this is still being developed.  ;D
Gotta say this is one of the better roguelikes I've ever played, and definitely the most enjoyable one of its genre.

Keep up the good work.

Well it is almost the only Space Roguelike that actually tries to feel like a Sci-fi without becoming a space opera.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1174 on: March 20, 2010, 02:31:25 pm »

I can't believe I haven't posted in here yet, this game is awesome.

The only thing that I think is not very nice is the fact that usually one alien can kill off even a well armed crew, what adds to that is that I don't think I've seen a single easy to kill alien!

also, spoiler on how to be more awesome, I hold no responsibility for whatever part of the game I ruin for anyone who reads it.  :P
Spoiler (click to show/hide)

keep up the good work!

Well it is almost the only Space Roguelike that actually tries to feel like a Sci-fi without becoming a space opera.
:P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Neonivek

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Re: Prospector, a roguelike in development
« Reply #1175 on: March 20, 2010, 08:40:12 pm »

Sorry I meant a Space Soap Opera :P
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UristMcGunsmith

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Re: Prospector, a roguelike in development
« Reply #1176 on: March 20, 2010, 09:14:57 pm »

What's all this about Space Oprah?

Tarran

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Re: Prospector, a roguelike in development
« Reply #1177 on: March 20, 2010, 10:26:32 pm »

Sorry I meant a Space Soap Opera :P

 :P

What's all this about Space Oprah?

Nothing, just me having fun.  ;D
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ampersand

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Re: Prospector, a roguelike in development
« Reply #1178 on: March 21, 2010, 11:56:42 am »

Sadly, Google Image Search for "Space Oprah" does not yield anything hilarious.
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Tarran

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Re: Prospector, a roguelike in development
« Reply #1179 on: March 21, 2010, 02:38:45 pm »

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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Xotes

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Re: Prospector, a roguelike in development
« Reply #1180 on: March 21, 2010, 09:32:17 pm »

I think I found a bug.

So I'm going along in my awesome Merchantman making bucketloads of cash, and then pirates attack. So far, no big deal. I shoot down two in as many shots, and then I press capital A to check my gunner's stats. The encounter suddenly ends. And, yes, there were more pirates around.

All this new stuff is great, by the way.
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magellan

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Re: Prospector, a roguelike in development
« Reply #1181 on: March 22, 2010, 07:12:26 am »

Thats a wierd one, xotes, since I just found out that space combat doesn't allow (A)wayteam ... though i have seen before that spacecombat just quits, and have yet to look into that a bit more.
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Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

Captain Mayday

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Re: Prospector, a roguelike in development
« Reply #1182 on: March 22, 2010, 09:48:27 am »

Not a bug per se, but the company gave me a contract to map a planet with an ever-changing surface. this seems a little unfair.
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Akura

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Re: Prospector, a roguelike in development
« Reply #1183 on: March 22, 2010, 06:21:13 pm »

Sadly, Google Image Search for "Space Oprah" does not yield anything hilarious.
I only found this:

Even then, it's not funny.
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Saint

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Re: Prospector, a roguelike in development
« Reply #1184 on: March 27, 2010, 06:35:48 pm »

Anyone know how exactly to mod this game other than changing the default ship stats.
Like add new items, ship modules, creatures, etc...
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