Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 76 77 [78] 79 80 ... 152

Author Topic: Prospector, a roguelike in development  (Read 285150 times)

kcwong

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1155 on: February 10, 2010, 02:02:11 am »

Hrm...

How do you see what your bought equipment is

Press "e". On some screens the list will be placed next to other text, making it very painful to read. Alternatively, you can press "a" for the team screen, then press "s" (but don't actually assign anything).

how do you set down a rover?

Drop it and then leave the planet, return later to pick it back up. It won't start working while you're still there.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1156 on: February 11, 2010, 12:42:10 am »

0.1.10a Error #6 in  1129:GIVEQUEST C:\Prospector\src\quests.bas
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1157 on: February 11, 2010, 04:53:57 am »

Why in the world is every step taking five O2 when I have lung improvement for all the crew members, where as for other play through its not like this. Am I missing a game mechanic here?
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

kcwong

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1158 on: February 11, 2010, 07:47:46 am »

Why in the world is every step taking five O2 when I have lung improvement for all the crew members, where as for other play through its not like this. Am I missing a game mechanic here?

I think the amount of oxygen used is related to what terrain you're traveling over. It seems rough terrains cost more oxygen.

BTW, is magellan taking a break or is this project abandoned?
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1159 on: February 11, 2010, 08:08:30 am »

Why in the world is every step taking five O2 when I have lung improvement for all the crew members, where as for other play through its not like this. Am I missing a game mechanic here?

I think the amount of oxygen used is related to what terrain you're traveling over. It seems rough terrains cost more oxygen.

BTW, is magellan taking a break or is this project abandoned?

I'm not seeing any relation to that affect yet. In previous games, with improve lungs, and on rocky terrain, it was much less then now. I'll have to keep a further tab on it.


The Dever is still actively talking about the game on its own forum.
« Last Edit: February 11, 2010, 08:12:21 am by MrWiggles »
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

kcwong

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1160 on: February 11, 2010, 08:30:49 am »

Hmm, I think it also depends on the planet. Some planet has thicker atmosphere, some thinner, some more breathable, some less.
Logged

magellan

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1161 on: February 11, 2010, 09:37:06 am »

Still here, just my provider having some funny ideas last week.

And right now working through some Backlog caused by that :)

Anyway:
Couldnt reproduce the black screen on exiting the load game thing.
Oxygen use gets multiplied by gravity.
Logged
Prospector, my space exploration roguelike:
http://code.google.com/p/rlprospector/

rdwulfe

  • Bay Watcher
  • Rion Wulfe
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1162 on: February 20, 2010, 05:16:32 am »

Okay, so I was searching through rogue-like archives recently, and found Prospector. I have to say, this game is wonderful fun and has awesome potential, as I've seen many here state as well. It definitely reminds me of the Starflight Series and its spiritual predecessors. Please do continue to work on and add to this wonderful little gem, I think she'll go places. There needs to be more well done Sci-Fi roguelikes, IMO. Thank you to the developer of this. (Magellan, I think?)

I'll drop by your own forums and give a shout at some point, this was just happened to come up on a google search, and I was going to post on here if no one else had, anyway.. so glad to see other DFers play Prospector, too.
Logged
"   So the gods discussed it and created elves. The Elves were beautiful, Mistral Thrax admitted, in and elvish way, but it was his belief that the gods grew disappointed after a time because the elves -- being elves -- were essentially decorative but not particularly functional. They were content simply to live long lives and to exist. They did not nothing of any real value, in the opinion of Mistral Thrax."
   -- The Covenant of the Forge by Dan Parkinson, a Dragon Lance Novel

Micro102

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1163 on: February 22, 2010, 06:53:14 am »

So, whats the improvement of this game based on when it was first posted like?
Logged

niltrias

  • Bay Watcher
    • View Profile
    • http://www.gaijinninjas.com
Re: Prospector, a roguelike in development
« Reply #1164 on: February 22, 2010, 07:26:36 am »

Magellan, did you get my PM re: the forum sending spam and saying it was from me?  I sent it a week ago but havent received any reply.
Logged
Gero! Gero! Bwahahahaha!

BishopX

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1165 on: February 22, 2010, 10:26:12 am »

So, whats the improvement of this game based on when it was first posted like?

-More unique planets
-More interactivity with the wild life, you can talk to them, trade with them and capture them alive now
-Intelligent aliens now build houses and carry weapons
-Life as a pirate is a viable choice now
-Stock market
-A new officer position, ships doctor
-At two more types of crew members
-cybernetic implants
-A formalized experience system with skills.
-Quests
-A bunch of UI improvments and bug fixes
Logged

Monkeyvich

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in developpement
« Reply #1166 on: March 18, 2010, 01:43:40 pm »

Game looks interesting, but the learning curve is steep. 
Couple questions:
1) How do you buy stuff at the station?  I went to trading, hit "buy", choose the goods, and it popped up something that looked like a request for a number of goods to buy....but none of my keys (I tried them all) would change the number from 0.  I have a Japanese laptop (Japanese as in keyboard layout, not maker) so I suspect the problem may lie there...
2) What is the point of going to planets?  They seem like a good way to get killed, but I haven`t found anything valuable there yet, despite racking up a large number of deaths from  an impressive array of nasties.  (from Angry Avian to Armed Reptile)
Definitely looks fun tho.

Hi guys.
Let me just say for starters: I am awed by this thread! I am very glad it seems that some people have fun with this little thing!

the number selection thingy: reacts to + / - key up key down, key left key right, and to typing in the numbers directly. But the problem may lie somewhere else: Only light transporters start with cargo space. (The game really could tell you that when you try to buy. It should. It will. soonish)

Why you should land on planets: well... it's your job :) Of course you can become a trader or a pirate too but those occupations can be quite hazardous as well.

Generally it is not the first time i heard the thing about the learning curve. Personally i got the feeling that it all falls into place quickly after some figuring out of what stuff does, but any suggestion on  how i could improve that or hints at where the hurdles are would be most welcome!

Oh and there have been reports of people going blind after looking at the sourcecode. so you have been warned...

Magellan,

People keep saying that the game "Transcendence" was like Star Control II had a baby with Nethack.....

But really, Prospector is more like their child, Transcendence a distant nephew.  XD

I am enjoying it immensely!

Monkeyboy

BTW....  I cannot keep my crews alive?  Am I too bold in my explorations, or do redshirts have a 1-mission-life-expectancy????

Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1167 on: March 18, 2010, 04:05:49 pm »

I think the answer to that is Yes.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Akura

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1168 on: March 18, 2010, 04:13:19 pm »

You could be too bold, not be upgrading their weapons/armor, or not have the credits to pay their wages.

This game is fun. I like clearing a ship of crawling mushrooms by blasting a hole in the side of it. Kills them all almost instantly. Haven't tried it on insectiods, and it doesn't work on humanoid crewmen(or I haven't waited long enough for them to run out of oxygen in their suits).
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Orkel

  • Bay Watcher
    • View Profile
Re: Prospector, a roguelike in development
« Reply #1169 on: March 19, 2010, 03:50:45 pm »

Is this game still being worked on? New stuff and features and such? It's too good to not develop further.
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.
Pages: 1 ... 76 77 [78] 79 80 ... 152