Since I'm unconscious, I try yet again to move the awesome magic, science, and mechanics knowledge into my conscious memory.
|That sounds like a good idea indeed. You investigate your brain, locating the section dealing with skills. There are two areas within it. One, you surmise, is your unconscious skills, and the other your conscious ones. You swiftly move everything from one to the other.
Naturally you got the two areas mixed up. All your skills are now unconscious until further notice.
Anyway, I order the value editor to pilot the ship and dock at the space station. Meanwhile, I heal my various bruises and burns or whatever. By whatever means necessary.
| The value editor easily breaks into the navigational computer, and sends the ship portalwards. The ship breezes through.
You can now take better stock of your surroundings. It appears (from the rocky exterior) that this is a hollowed-out asteroid. A big one. Small ramshakle buildings are built into the sides of the cavern. From their orientation you determine that 'down' is not a word in the inhabitants dictionary. Amongst the shacks are also larger factory-like structures. Workers swarm about them, carrying stuff between them and large towers (facing inwards), which hold ships in place. There is no exit to the cavern. However, as you enter you see another ship leave, flying through a static portal and out. However these pirates- for you have no doubt that they are that- acquired this technology, they are putting it to good use.
Aaanyway, a bunch of well-equipped war vessels are heading your way. One of them you recognise as Pyromaniac's ship. Pyromaniac is pointing one of those cool
amplifier thingies at you.
"Nirur Torir, we meet again. I see that you had ulterior motives in your attack upon the galleon. Why you chose to follow us here, I do not know nor care. However you have found the portaportal for us and brought it to our doorstep, and for that we owe you. Thus you may hand over the portaportal and leave, and in return we shall not kill you."
|Meanwhile, you (shoruke) bandage your injuries and pour cold water over your burns. Much better. You briefly ponder going up on deck, but then decide against it. Nothing ever happens up there.
Assuming someone else will go with me, I enter the portal to the Pirate Drug whatever and explore, mutating/outright killing those I find.
| You realise that Pyromaniac wants your precious saber.
| You open a small portal behind pyromaniac (closing off your escape), pull him through, and viciously mutating him whilst your MINIONS hold him down.
| You up the radiation level, and focus it, but Pyro is allready recovering from the shock of being drawn off his ship.
| He spins round and fires a fireball at you.
| Your lightshield absorbs the fireball, but the forces sends you flying through the air, tangling you in the rigging.
I'll fix the life support if it hasn't already been fixed by my turn. If it has then I'll practice with my sword more.
| You sigh and start to repair cheeetar's damage. You slot the filters and stuff back into place, and reconnect the various pipes. The damage is undone.
scout around for any enemies, who I prompty attack.
|You awaken from your trance, climb up deck, and have at Pyromaniac.
| You have at him well, using your heightened black-heartedness to feel no guilt in stabbing a man in his back. He has no time to defend himself.
| Yet your blade does not run him through, for you feel it slow down as it nears his body. You still slash him across his back, but he seems uncaring for this injury.
Damnit, I'm not gonna wait until we land! I'll fly down there! Hah!
| You jump overboard, flying down to a collection of shacks below. Without stopping your flight, you enter an open doorway.
| You are in a small room. A family is having a meal round a table. Well, they are staring at you in horror, but they were obviously having a meal round a table before you came in. The table is a cheap metal affair, and the meal is a simple gruel, although from the odour it probably contains Spice. Definitely Darksun drug producers, if they use Spice as a spice!
You land. The family continue staring at you.
I'll charismatically order everyone I can find who I think is idle to fix the air leak.
| You suddenly realise that doing it yourself is probably easier. Tch. Unfortunately, the systems have been repaired already, so you decide to get errol some painkillers. Because that's what you are here for. Pyro and his rantings about portals and those several heavily-armed ships, who are now unsure whether to open fire upon you (you have their leader or something), can wait.
You man the wheel.
| Something briefly fights against you, but you crush it. You spin the wheel, aiming your ship down towards the cavern floor. You hit the gas (or rather the hydrogen-isotope/magic fuel stuff), diving away from the dome of ships around you. The Morning star clips the buildings below as you steer her towards the nearest factory.
| You park the Morning star in the buildings wall.
| The armour plating groans, but does not break. You jauntily head along the ship, leaping from the prow into the factory. Steaming vats, pipes, boilers, silos, and things of that nature confront you. You enquire of a worker were you can find some painkillers.
| Be it the fact that you just parked your ship into a factory whilst being pursued by a dozen warships or simply the look on your face, or indeed because you truly are the messiah, he proclaims you the Bringer of Salvation, Bane of the Government, lord of Cyclops. He eagerly introduces you to his colleagues, explaining how you have come here outrunning a hundred government war ships that have invaded the asteroid, and needs pain medication to stop the hole in your chest, which would slay a hundred lesser men, from overcoming you. Oddly no one points out the lack of such injuries, instead bringing you a small crate of pills.
You have the strangest feeling of Deja vu.
Ninja: slice the cage to bits with my sword. If I don't have one that I just get out and fix the air leak.
| A foolish warship fires at the Morning Star. The shot does no damage except for completely destroying the ninja.
Make with the attacking
| They can but watch in horror as pyro is kidnapped, and Nirur Torir sends the ship into a dive away from their guns. The ships make chase, with a safer distance from the surface, stopping confused when the Morning Star crashes into the factory. They now seem uncomfortable about attacking.
...
Wait no you have to do stuff!
| Pyromaniac grimaces, and casts some form of healing spell. The cut across his back stops bleeding
Statuses:
Hollowed-out asteroid. No exits barring the various static portals. The 'surface' is filled with shacks, factories, and mooring towers. There is no obvious center of population. Population: unknown. Many ships.
Wizard. Speciality: Fire magic. Shielded?
Spells: Fireball(+1?), heal(+2?)
Damage: scar across back
Space sloop. Orange and white/grey colour scheme. Max crew 8. Basic cargo hold for 200 units of goods. 20 units of spice. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: On hard drive
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
Parked in the side of a factory.
Inventory: 2 generator.
Cunning disguiseSkills: Value editor (and 3 bits). Novice (and 2 bits) defensive code user. Dabbling (and a bit) psychologist. Dabbling navigator.
Damage: None
Notes: The status of computers is unclear. May or may not be concious. Upgraded (+1 to roles?). Human mind. All vestiges of free will destroyed by subliminal images of stuff.
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read). 2 GOO MINIONS.
Skills: Dabbling(and 2 bits) computer user. Novice lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 3 bits). Dabbling (and a bit) matter-creator. Scientist (and a bit). Dabbling grappler. Competent (and a bit) Portaller. Mage (and 2 bits). Dabbling (and a bit) party-thrower
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised. Slightly grotesque head. Genius: +1 to intelligence based role, further +1 to sixes. Smells of unflowers
Inventory: Basic clothing, lightsaber (yellow), (own) nose (glued to face, upside down)
Skills: Dabbling lightsabereer. A tiny bit agile. Proficient (and a bit) Mage. Dabbling (and a bit) sneaker. Flyer (and a bit). Dabbling thief. Dabbling (and 2 bits) searcher. Novice (and a bit) Magdic.
Damage: Bad cut. Fairly painless hole in arm. Caved-in-face. No nose. Improved sight.
Spells: Antimatter shield? Antimatter blast. Antimatter bomb? Air-bubble.
Notes: You cannot sense shininess. You know the general background of the system. Smells of unflowers
Location: Shack
Inventory: Basic clothing, covered with bandages, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer (and a 4 bits), fairly agile indeed. Dabbling kidnapper. Competent (and 5 bits) Mechanic. Novice searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner. Dabbling grappler. Fairly black-hearted. Dabbling (and 2 bits) meditater.
Damage: None
Notes: You know how to repair the galleon. Mummified. Smells of unflowers. In a meditative state.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club (Summons thunder+high winds). Expensive black blindfold. Golf balls. Bear leather cloak. Anti-pain pills (crateload of)
Skills:Novice (and a bit) Gunner. Novice grappler. Dabbling looter. A bit tough. Novice (and a bit) merchant. Order-giver. Dabbling (and a bit) computer user. Novice (and a 2 bits) rouser. Navigator (and a 3 bits). Novice lightsabereer. Golfer (and a 2 bits). Novice swashbuckler. Golf-Mage (and three bits). Novice Poser.
Spells: Terminal velocity golf-balls. Great golfing weather.
Notes: Infamous (On smuggles). Captain of the Morning Star. Smells of unflowers and dead family. Hopeful
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'. Leg-implants (0/1 done).
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Novice (and a bit) 'It' user. Dabbling (and a bit) sneaker. Novice medic. Skilled (and a 2 bits) Scientist. Skilled magic user. Skilled (and a 4 bits) Mechanic.
Damage: Big lump on head
Notes: Knows how to build 'it', a mysterious super weapon. Knows how to make super legs. Only legs do not smell of unflowers. Unconscious. All skills are unconscious skills.
Inventory: Basic clothing. 200 credits. Plasma blaster. Metal bar. Blue lightsaber.
hat.
pistol (ammo=plenty).
uniformSkills: Sneaker (and a bit). Novice merchant. Medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile. Dabbling (and 2 bits) metal bar wielder. Novice (and 2 bits) plasma blaster wielder. Novice comedian. Swashbuckler (and 2 bits):
Skilled swashbuckler (and a 3 bits). Lightsabereer (and 3 bits). Not navigator:
Novice navigator (and 2 bits). Novice (and 2 bits) Mechanic. Dabbling alchemist.
Damage: None
Notes: Smells of blood, snot, and unflowers. Embarrassed.
Inventory: Basic clothing. Lightsaber (yellow). Computer components, robot components. Head firewall.
Skills: Skilled (and 2 bits) Computer user, novice gunner, dabbling (and 2 bits) investigator. Skilled (and a 2 bits) Hacker. Dabbling (and a bit) lightsabereer. Dabbling (and 2 bits) medic
Damage: Superficial.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Computer mind. Smells of unflowers.
Please point out any mistakes.
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