Have faith, my friends.
For he who hath faith shall receive rolls.
He who hath flamethrowers shall also receive rolls, but that is neither here nor there nor down the road nor in the cold, crushing, darkness of an ocean trench. It may or may not reside in an egg laid by a chicken last Tuesday.
...
FAITH.
HAVE IT.
Rolls.I'll practice with my lightsabre on the training dummy
| You tip your hat, just so, and draw your blade. Saber. The training dummy tips a hat right back at you, not drawing it's blade(
s?) as it (they) is (are) built into it's hand(s). Nevertheless, it swashbuckles well. With a fancy electronic noise, and smell of ozone, you both power up.
|You strike first, attempting to get a quick victory by hitting the previously unmentioned pressure plate on the dummy's chest (not actual chest) The dummy swings down, and your sabers clash with a sizzle. You quickly strike again, recognising beginner tactics in the dummy's defence. You feint to the right, and the dummy- much to your concern- blocks to the right with a boring yet successful swipe of it's saber. This is to your concern because you were quadruple bluffing and struck to the right, once again striking the dummy's saber. The dummy proceeds to agress you, driving you out of it's range.
You eventually retreat, abusing the dummies inability to press home it's advantage.
You feel embarrassed, but you learn a lot more about sabering.
I rip open a portal try and get onto one of the mirage space stations and HIJACK it.
| A fierce determination to board a pirate-infested drug lab seizes you. To this end you sit behind the navigation screen, light shield portal thing at the ready. A space station flashs into view, and you set the coordinates and fire, but portal (which you conveniently fired off the ship, as to cause air to be lost should anything go wrong) shows nothing but empty space. Not to be bested, you try again, waiting for the blip of a station, setting coordinates, firing, and once more viewing empty space.
| The very next time you try, the portal makes a fancy noise, and you view through it a cavernous space, filled with spaceships and machinery and whatnot. All very normal 'pirate cove' sort of thing. The multiple large glowing ring-thingies which, despite being freestanding, show the cold recesses of space, albeit circled by crackling energy stuff. You sense that they are not screens or holograms or whatever, but portals, just like the ones that your light-saber-shield thingy conjures.
Nifty.
I'll go down to the engineering section where all the life support systems are, notice the missing pieces, and start putting things that look important where it looks like they should go.
| You think of going to repair something below deck, but remember that you are a terrible failure of a person, and that repairing stuff does not involve your vast charisma.
You hug yourself with your bear leather cloak instead. You can still smell your family's charred remains on it. The smell gives you hope.
-Upgrade value editor (cunning disguise)
-order value editor to hack idiot shield on life-support system
| You write up a
cunning disguise. You apply the
cunning disguise to the value editor.
| The value editor easily takes the cake, disabling the idiot shield for an hour. Plenty of time, or a single turn, who knows, what with the lack of such fixed values.
So, is everyone going to die if life support remains unactivated for a while? If so, I will try and repair it while getting around the idiot shield. If not, I shall train myself to breathe with one breath an hour.
| You decide that whilst repairing the life support would almost certainly be a very smart move, you cannot repair it while dead, so you first set to being able to survive without air and stuff.
| You calm yourself, taking deep, slow breaths, until you find yourself in a meditative trance. Or rather, you don't. Because a meditative trance is a fancy name for not thinking about stuff, including the fact that you are in one. But you will now survive with less oxygen.
I make a bubble of air for me like I did while flying in space.
| You realise that a lack of breathable air is liable to cause death. To counter this, you attempt to recreate the whole 'air-bubble thing' you had with the flying in space stuff. After a few tries, you succeed.
Boring.
I try to make a list of 'It's functions.
| WAIT NO LET'S NOT DO THAT. You don't even get started on it. Imagine the consequences. Fear, mortal, and fear well, for doom would be upon thee if you did that. For with every roll that thou should receive you would suffer.
A golf ball comes flying out of nowhere, striking you in the head
|, knocking you unconscious.
escape, using illusion or something
| The ninja thinks that he is trapped! Fool! The ninja cowers, realising that with this new pirate cove thingy he may no longer be necessary to maintain plot. Not that there is one, oh no, everything by the dice and my whims.
Nirur Torir stops the ship. Because, you know, portal to secret pirate cove and stuff.
| Nothing happens.
Statuses:
Large cavern or something. Location, unkown. Linked to Morning Star via portal. Contains multiple pirate vessels and machinery and whatnot.
Also contains multiple static portals to various places in space. You think.
Space sloop. Orange and white/grey colour scheme. Max crew 8 (Air leak status: Not all that worrying on the scale of things). Basic cargo hold for 200 units of goods. 20 units of spice. Three basic laser cannons: Port, starboard, and front. Armour plating (+1 to damage rolls) (One armour plate loose). 'Long nine' plasma blaster (long range, -1 to enemy damage rolls)(Reinforced). Deluxe computer terminal: Linked to all other equipment.
'Alternative computer use'- A beginner's guide to hacking: on hard drive.
'Shoruke's value editor: On hard drive
Mechanical components.
Very strong chest (blasted open). Contents: Nothing
Has a scrap-metal mechanised training dummy. (+1 to lightsaber training. Still won't become an expert using this, but you will become pretty good).
In the Darksun system.
Inventory: 2 generator.
Cunning disguiseSkills: Value editor (and 3 bits). Novice (and 2 bits) defensive code user. Dabbling (and a bit) psychologist.
Damage: None
Notes: The status of computers is unclear. May or may not be concious. Upgraded (+1 to roles?). Human mind. All vestiges of free will destroyed by subliminal images of stuff.
Inventory: Basic clothing, Round-lightsaber-shield with built in snack dispenser (cyan)(radioactive: roll to risk mutation (6 only), then roll to determine mutation nature) built in teleporter portal creator. Second orb (required for setting coordinates of destination for lightshield portal). Big thick book about wormhole use (read). 2 GOO MINIONS.
Skills: Dabbling(and 2 bits) computer user. Novice lightsabereer. Novice logic-user. Dabbling thrower. Mechanic (and 3 bits). Dabbling (and a bit) matter-creator. Scientist. Dabbling grappler. Competent Portaller. Mage (and 2 bits). Dabbling (and a bit) party-thrower
Injury: No left arm. Which begs the question how you do stuff like read a book :/ Ah, whatever.
Notes: You know how to modify/repair lightsabers. Energised. Slightly grotesque head. Genius: +1 to intelligence based role, further +1 to sixes. Smells of unflowers
Inventory: Basic clothing, lightsaber (yellow), (own) nose (glued to face, upside down)
Skills: Dabbling lightsabereer. A tiny bit agile. Proficient (and a bit) Mage. Dabbling (and a bit) sneaker. Flyer. Dabbling thief. Dabbling (and 2 bits) searcher. Novice (and a bit) Magdic.
Damage: Bad cut. Fairly painless hole in arm. Caved-in-face. No nose. Improved sight.
Spells: Antimatter shield? Antimatter blast. Antimatter bomb? Air-bubble.
Notes: You cannot sense shininess. You know the general background of the system. Smells of unflowers
Inventory: Basic clothing, covered with bandages, lightsaber (orange). Broken lightsaber (green). Diagrams of the galleon. Plans for a ship which can be made from scrap metal.
Skills: Fairly strong, lightsabereer (and a 3 bits), fairly agile indeed. Dabbling kidnapper. Competent (and 5 bits) Mechanic. Novice searcher. Novice map-maker. Dabbling (and 2 bits) diagram-maker. Dabbling gunner. Dabbling grappler. Fairly black-hearted. Dabbling (and 2 bits) meditater.
Damage: None
Notes: You know how to repair the galleon. Mummified. Smells of unflowers. In a meditative state.
Inventory: Basic clothing. Lightsaber (white). Trading for dummies infamous pirates. Antimatter shield? Improvised golf club (Summons thunder+high winds). Expensive black blindfold. Golf balls. Bear leather cloak.
Skills:Novice (and a bit) Gunner. Novice grappler. Dabbling looter. A bit tough. Novice (and a bit) merchant. Order-giver. Dabbling (and a bit) computer user. Novice (and a 2 bits) rouser. Navigator (and a bit). Novice lightsabereer. Golfer (and a 2 bits). Dabbling swashbuckler. Golf-Mage (and three bits). Novice Poser.
Spells: Terminal velocity golf-balls. Great golfing weather.
Notes: Infamous (On smuggles). Captain of the Morning Star. Smells of unflowers and dead family. Hopeful
Hurry up and land and we shall see.
Inventory: Traumatising clothing. Traumatising sign. Encyclopaedia Cyclopia. One Lightsaber (blue). 'It'. Leg-implants (0/1 done).
Skills: Novice (and 3 bits) searcher. Dabbling investigator. Dabbling lightsabereer. Mechanic (and 4 bits). Novice (and a 3 bits) scientist. Novice (and a bit) 'It' user. Dabbling (and a bit) sneaker. Novice medic.
Unconscious skills: Skilled (and a bit) Scientist. Skilled magic user. Skilled (and a bit) Mechanic.
Damage: Big lump on head
Notes: Knows how to build 'it', a mysterious super weapon. Knows how to make super legs. Only legs do not smell of unflowers. Unconscious.
Inventory: Basic clothing. 200 credits. Plasma blaster. Metal bar. Blue lightsaber.
hat.
pistol (ammo=plenty).
uniformSkills: Sneaker (and a bit). Novice merchant. Medic. Dabbling lockpicker. Gunner. Novice (and 3 bits) searcher. A bit agile. Dabbling (and 2 bits) metal bar wielder. Novice (and 2 bits) plasma blaster wielder. Novice comedian. Swashbuckler (and 2 bits):
Skilled swashbuckler (and a 3 bits). Lightsabereer (and 3 bits). Not navigator:
Novice navigator (and 2 bits). Novice Mechanic. Dabbling alchemist.
Damage: None
Notes: Smells of blood, snot, and unflowers. Embarrassed.
Inventory: Basic clothing. Lightsaber (yellow). Computer components, robot components. Head firewall.
Skills: Skilled (and 2 bits) Computer user, novice gunner, dabbling (and 2 bits) investigator. Skilled (and a 2 bits) Hacker. Dabbling (and a bit) lightsabereer.
Damage: Scratches (lots). Beaten up. Burnt.
Notes: Knows how the laser cannons work. A bit. Knows how the computer terminal was installed. A bit. Knows how the computer terminal works. h4x0r of the Morning Star. Computer mind. Smells of unflowers.
Please point out any mistakes.
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