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Author Topic: SPACE PIRATES RTD- Chapter 1  (Read 39114 times)

knightedskull

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #360 on: April 20, 2009, 02:48:19 pm »

As the ninja I unleash ninja illusion to make it look like I am just sitting in the cage doing nothing but the real me is slipping through the gap in the cage and try to stealth my way to to the door where errol is and listen through it.
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thunderclan

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #361 on: April 20, 2009, 03:05:47 pm »

I'll practice with my lightsabre on the training dummy
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Katsuun

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #362 on: April 20, 2009, 03:08:10 pm »

I rip open a portal try and get onto one of the mirage space stations and HIJACK it.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Nirur Torir

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #363 on: April 20, 2009, 03:29:56 pm »

I'm sure the ship will run into something useful sooner or later (Come on, {5}!)

As the all-important captain that can do nothing wrong, I'll go down to the engineering section where all the life support systems are, notice the missing pieces, and start putting things that look important where it looks like they should go.
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Shoruke

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #364 on: April 20, 2009, 05:17:05 pm »

I give the value editor some protocalls, functions, and modules that allow it to say it's a different program, and therefore it is able to bypass security systems easily.

Mwehehehe. If I get a 6 on this, I'd be able to hack ANYTHING and they would think it was coming from inside the building.

EDIT: since I'm able to work on the value editor's code while it's running (it's just the time of upgrading that it has to be shut down), I also instruct the value editor to bypass the Idiot Shield for Cheeetar.
« Last Edit: April 20, 2009, 10:11:43 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Pacho

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #365 on: April 20, 2009, 05:56:04 pm »

I'd like to join the crew at the next stop =]  If you guys get a robot I'd like to be it, but a regular human would be neat too!
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Cheeetar

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #366 on: April 20, 2009, 09:39:44 pm »

So, is everyone going to die if life support remains unactivated for a while? If so, I will try and repair it while getting around the idiot shield. If not, I shall train myself to breathe with one breath an hour.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Digital Hellhound

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #367 on: April 21, 2009, 04:48:00 am »

I make a bubble of air for me like I did while flying in space.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Errol

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #368 on: April 21, 2009, 10:09:13 am »

I try to make a list of 'It's functions.
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NUKE9.13

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #369 on: April 22, 2009, 01:32:09 pm »

Aaaanyway, what with one thing and another, this is getting harder to update... the flair has gone.
But do not fear!
By the same mechanic that pulls me to school each day, I shall provide you, the hungry masses, with turn. Just at a slower pace.
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Long Live United Forenia!

Shoruke

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #370 on: April 22, 2009, 08:52:45 pm »

I find the same thing happens to me in my RTD. Now that statuses are huge, and people are slowly figuring out just how many actions they can get away with per turn, it's starting to take forever to do turns.

To combat this, you simply crank up the randomness and chaos. Make it funner for yourself, and the whole thing gets easier.

You know you want to.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Pacho

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #371 on: April 22, 2009, 11:58:02 pm »

You could always just make it more deadly =P
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Errol

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #372 on: April 23, 2009, 08:00:38 am »

I find the same thing happens to me in my RTD. Now that statuses are huge, and people are slowly figuring out just how many actions they can get away with per turn, it's starting to take forever to do turns.

To combat this, you simply crank up the randomness and chaos. Make it funner for yourself, and the whole thing gets easier.

You know you want to.

Yes. You know you want to.

I had excessive fun the turn I made all rolls sixes.
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Shoruke

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #373 on: April 26, 2009, 09:43:18 pm »

So, like, um, not having checked if everyone's posted an action... but... ROLLS?!? It's been THREE DAYS!
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Nirur Torir

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Re: SPACE PIRATES RTD-Turn 24- Woo, Darksun!
« Reply #374 on: April 27, 2009, 01:11:41 pm »

I agree with Shoruke. We need rolls!
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