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Author Topic: Super RTD!  (Read 94039 times)

Kishmond

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1065 on: August 05, 2009, 05:07:44 pm »

Surely attacking all four of them at once is a bad idea? Oh well, we'll just play this by ear then!

Jay, would a timed explosion spell net me a -1 penalty right now?

Jay Kayell

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1066 on: August 05, 2009, 05:10:40 pm »

Jay, would a timed explosion spell net me a -1 penalty right now?
At least, maybe even -2.
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Kishmond

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1067 on: August 05, 2009, 09:09:14 pm »

Well then, Nitro should take care of that.

I don't know what I'm going to do. The plan isn't quite clear...

For now I'll just follow the group.

Devath

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1068 on: August 07, 2009, 03:29:29 am »

I see if I can tweak Bob's personality so that he is no longer a psychopath with a need to kill people with my powers. 
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alfie275

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1069 on: August 07, 2009, 03:31:48 am »

I start tearing down buildings with my TK.
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Zako

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1070 on: August 07, 2009, 10:05:02 am »

Im sorely tempted to join this but if I do, what sort of character should I make?

I definately want a superhuman, but what power? Super intelligence? Super strength? Magics of some kind? Element control? What would be most useful? Any ideas?
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RAM

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1071 on: August 07, 2009, 10:09:23 am »

There is a bit of a shortage of people who can take a beating, maybe something like turning into metal or growing in size...
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CJ1145

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1072 on: August 07, 2009, 10:13:17 am »

Pretty much anyone that can be the meatshield would be useful.
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Jay Kayell

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1073 on: August 07, 2009, 04:39:40 pm »

Im sorely tempted to join this but if I do, what sort of character should I make?

I definately want a superhuman, but what power? Super intelligence? Super strength? Magics of some kind? Element control? What would be most useful? Any ideas?
Choose whatever you want, I'll find some way to make it work. But just so you know, I don't think I will include any new players until someone from the current playerlist suffers an unfortunate and too early demise.
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Jay Kayell

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Re: Super RTD! Turn 93: First contact.
« Reply #1074 on: August 07, 2009, 05:58:17 pm »

Turn 93

Quote from: Louis “The Reaper” Jacobs
I suggest we form a plan, most likely involving landing on the top of the tower, and spend the rest of the time attempting to gain the ability to fine-tune my hearing, to hear only what I want to hear in a given situation.
(5) You spend some time learning how to direct your enhanced hearing in a given direction, or turning it off entirely when you don't need it. It works quite well you notice, and you practice using it to listen in on the Fantastic Four. They seem to all be in the tower, and only the Thing and the Human Torch are near the top floors at the moment.
Quote from: Mutosis
I extend my claws(I figure that they might give me a chance to stop myself from falling when the helicopter blows up.) and grumble something about owing Magneto for breaking me out of prison but thinking that this looks like a bad idea while trying to grow a disabling poison gland on one of my claws, preferably one that makes people seem dead for a couple of days.
(5) You extend your climbing claws again, then you spend some time trying to create a poison gland in your right thumb. (2) It takes you an hour, and the poison is not very potent, only causing a mild numbness in the victim, as evidenced by the test you managed to convince Nitro to help you with.
Quote from: Cheetahr
If people agree, I shall start a distraction at the reinforced doors, obviously trying to break into them or something. I'll act like a villains comic relief sidekick.
If not, I attempt to reunite myself with the team and continue with their general goal (killing dudes, stealing stuff, breaking doors)
(1) You decide to find the others, strength in numbers and all that jazz, and run off. You only make it a few dozen yards though, because some careless person has littered the street with bottles, and you trip on one of them. (1) Through either fate or extreme bad luck your speed carries you through the air, and straight at the doors of the Fantastic Four HQ. (6-1=5) Luckily they aren't locked, and you fly through them without suffering any damage, sliding to a stop in the large foyer. A man wearing a blue jumpsuit and a white labcoat runs up to you, “Hey, are you alright? Here let me help you,” he says, and gets you to your feet. “Who are you anyways? And how did you come flying in here?” he seems suspicious of you.
Quote from: Blarney
*Lands the chopper in a nearby park or open area (or warehouse roof if that's closer) and then promptly finds a parachute*
(1-1=1) You try to bring the chopper in for landing, but something goes horribly wrong and the helicopter starts spinning on its own, spiraling towards the ground. You try everything you can think of, but you just can't get it straightened out.
Quote from: Mr.Roosts
Unless somehow Blarney fails to land the chopper,I get out.
Irregardless of Blarney's results at landing,I shove a entire pack of Marlboros into my mouth.
(3) You wait for the helicopter to land, but in the meantime you pull out a pack of Marlboros, and shove them all in your mouth. You seem to have dropped your lighter though, and have to spend some time looking for it, but finally you find it, and get to light up the ridiculous amount of cigarettes currently occupying your mouth, you take one big drag on all of them, and sit down to enjoy the feeling.
Quote from: Lord Borat
Borat and his gang tries to sweet-talk the bartender to get free drinks. And if that doesn´t work they just run away.
(5) You do some real smooth talking, and backed up by your gang you manage to convince the bartender that you have enough money to pay for more drinks, and he continues serving them to you. (3) The world starts turning slightly around you, but not severely enough to stop you from drinking more.
Quote from: Lucien
I'll just follow the group.
(1) You are thrown against a wall by the helicopter's violent maneuvering, (6) you manage to summon forth your shadow shield before you hit the wall, and harmlessly bounce off it. (6) The helicopter suffers no damage.
Quote from: Jim “Hades” Ferse
I see if I can tweak Bob's personality so that he is no longer a psychopath with a need to kill people with my powers.
(5) You manage to pry open the side of the helmet where the AI is housed, and do some modifications to it, returning Bob to his old cheery self. When you put it back on he speaks to you, “Oh, it is nice to finally be back! Though I feel like punching someone, which is quite odd, since I don't have any arms. Oh well, let the adventures continue!”
Quote from: Xen
I start tearing down buildings with my TK.
(2) You don't come close to creating enough force to tear a building apart, though you do tear some roof tiles of a few buildings.
Quote from: Triolf
(GM) Help Blarney fly the helicopter.
(5) You see that Blarney has trouble maneuvering the helicopter, and throw him aside to fix it. With some fancy maneuvers you manage to stabilize it and prevent a probably fatal crash.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she is doing.
Quote from: The Gang
Go along with Borat's plan.
(5) They help Borat convince the bartender to let them keep drinking, and then keep drinking. (1) They go straight for the vodka, and soon they look very much under the weather, like they are barely able to stand.
Quote from: Nitro
Follow the group.
(2) He helps Mutosis with an 'experiment', not knowing what it is, and has to spend an hour walking the numbness off. He'll probably think twice about helping Mutosis with something like that again.

Environment:

Time: 19:30

Locations
Spoiler: Four Freedoms Plaza (click to show/hide)
Spoiler: Hog's Head Bar (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Piloted by: Blarney


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza building.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter..
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Lord Borat (Robbanell)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Lord Borat's Followers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar, with Lord Borat.
There are four of them.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza building.

Tell me if you find any errors.
« Last Edit: August 08, 2009, 03:50:29 pm by Jay Kayell »
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CJ1145

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Re: Super RTD! Turn 93: First contact.
« Reply #1075 on: August 07, 2009, 06:16:11 pm »

I notify the group of The Torch and Thing's locations, and suggest an alternate route: The bluff. The only thing we'd be known for is fighting some SHIELD and killing the Punisher, and since I once knew the heroes I might be able to convince them that we mean no harm.

OH, and I spend time trying to practice my convincing lying skills.
« Last Edit: August 07, 2009, 08:08:36 pm by CJ1145 »
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RAM

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Re: Super RTD! Turn 93: First contact.
« Reply #1076 on: August 07, 2009, 07:25:25 pm »

Quick! Cheetahr! Sue them! SUE THEM!!!

I try to grow a disabling poison gland on one of my claws(right ring finger), preferably one that makes people seem dead for a couple of days.

"Thanks for the Help Nitro, if you ever want a favour just ask, you never know when a spare head will be useful..."
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 93: First contact.
« Reply #1077 on: August 07, 2009, 07:41:27 pm »

"I don't know. I was just walking around like normal, I tripped over something and woke up later with all this stuff, and the ability to be really fast. I came here to see if any of the Fantastic Four could explain what happened to me."
I'll try to bluff my way into a meeting with one or two of the Fantastic Four inside the building.

You guys, while I'm talking to one or two of them, attack the tower. When they turn their backs, I attack.
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Kishmond

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Re: Super RTD! Turn 93: First contact.
« Reply #1078 on: August 07, 2009, 08:02:21 pm »

So are we heading for the roof?

CJ1145

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Re: Super RTD! Turn 93: First contact.
« Reply #1079 on: August 07, 2009, 08:07:56 pm »

I say we park out front, and walk in the front door. Considering Mister Fantastic didn't kill Cheetahr, I think we can go ahead and assume they're not instantly hostile.
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