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Author Topic: Super RTD!  (Read 93995 times)

Kishmond

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1050 on: August 02, 2009, 10:29:37 pm »

I'll give directions when needed, but in the considerable free time I'm sure to have, I try to ignite objects on the ground.
Without any fire between me and the object. In other words, without any fire at all anywhere near the helicopter.

Paulus Fahlstrom

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1051 on: August 03, 2009, 11:17:10 am »

"Why don't some of you rig this thing to detonate? I can fly it into the building. That'd get their attention and possibly let us take advantage of the distraction to separate them. Someone find me a parachute, though."

*Continues to fly the bird, using Kishmond's directions (apparently)*
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CJ1145

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Re: Super RTD! Turn 91: Up, up and away!
« Reply #1052 on: August 04, 2009, 05:16:36 pm »

I grow anxious...
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Jay Kayell

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1053 on: August 04, 2009, 07:57:35 pm »

Turn 92

Quote from: Cheetahr
I'm going to search Manhattan.
(3+1=4) You rush around at the speed of sound, searching the entirety of southern Manhattan, and finally you find what you are looking for, a tall skyscraper with huge 4's on the sides. (5) You see that the doors on ground level are reinforced, and the windows making up the majority of the outside seem very sturdy also. The defenses on the roof seem worse though, you think it is because that is their living area, judging from the balconies and such. You also spot a nearby sign identifying this place as 'Four Freedoms Plaza, home of the Fantastic Four.” They sure aren't subtle.
Quote from: Mutosis
I continue trying to make my claws retractable.
(3) With some more effort you  manage to change your claws even more, (3) and now you can retract them, although it takes about five minutes.
Quote from: Jim “Hades” Ferse
I see if it's possible to revive Bob, using my powers to manipulate the internal components of the computer apparatus for the AI.
(4+1+1=6) You manage to repair the internal workings of your armor somewhat, and feel the strength-increasing effect return. (6) A mad voice starts laughing in your ear, it is fluctuating noticeably and sometimes breaks into electronic static. It seems Bob has been driven mad by you modifications, he starts screaming “Let's go kill something! Now! Kill! Kill! I want to kill something!” You can feel the armor trying to move on its own, but you manage to stop it for now. And after some convincing you manage to make him promise not to try to kill your comrades.
Quote from: Louis “The Reaper” Jacobs
I once knew the Storms for a brief while, before Johnny and several other heroes took me down. I attempt to scan the city using my hearing, and pinpoint the location of either Sue or Johnny; hopefully not in the same place.
(1) You reach out with your super-hearing, trying to locate Sue and Johnny Storm. (2) A few seconds later you are lying on the floor, clutching your ears and wondering what in the hells made you think it was a good idea to try to use your super-hearing inside a huge noisy helicopter, in the world's noisiest town, during rush hour. It takes you the better part of an hour to recover.
Quote from: Mr.Roosts
I work on my flash telepathy once again,using my compatriots,making them do something menial like stick out their tongues.
(4) You spend an hour antagonizing your friends by making them do stupid things like sticking out their tongues, and touching their noses. You still had the presence of mind not to try to sue it on the pilot, and from the practice on the others you learn a little about using it.
Quote from: Lucien
I'll give directions when needed, but in the considerable free time I'm sure to have, I try to ignite objects on the ground.
Without any fire between me and the object. In other words, without any fire at all anywhere near the helicopter.]
(6-1=5) You look at a boat in the river below, and focus your dark energies while mumbling evil words of destruction and death. Suddenly the boat explodes in a fireball, without any apparent source, and you can only assume that you did it. You repeat this maneuver a few more times, aiming it at different things you spot, including a pigeon, a car, a rapper, and a basketball court. You learn quite a bit about how to channel more powerful magic.
Quote from: Blarney
*Continues to fly the bird, using Kishmond's directions (apparently)*
(4) You keep the helicopter flying safely, circling the island a few times. You also spot the Four Freedoms plaza, and make sure to note its position so you can land close to it if you want.
Quote from: Triolf
(GM) Watch screens.
(5) You keep watch over the screens, making sure that everything is working as it should, and it is. In the free time you have you even manage to scan the radiowaves to make sure that no one has noticed you, and no one has. You even manage to ascertain that there is no transmitter aboard the helicopter.
Quote from: Xen
(GM) Examine helicopter
(6) You run around the helicopter, marveling at the size and complexity of it. In the cargo space you find a wooden crate, and use your powers to tear the lid off of it. Inside you find some kind of grenade, and pick one up, (4) and nothing bad happens. It has some writing on the side, and you don't know what it means, but still, grenades! You greedily take all twelve of them.
Quote from: Lord Borat
(GM) Drink the night away!
(2) The bartender grumbles something about having to pay for what you've already drunk.

Enemy Actions:
No enemies present.

Allied Actions:
Quote from:  Rebecca Mayers
...
No one can see what she does.
Quote from: The Gang
Drink even more!
(2) They get the same reply as Borat.
Quote from: Nitro
Look out windows.
(6) He is seemingly transfixed by the view, just staring down at the city below. He doesn't even notice when Roosts makes him pick his nose and other stupid things.

Environment:

Time: 18:30

Locations
Spoiler: SHIELD prison facility (click to show/hide)
Spoiler: Hog's Head Bar (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Piloted by: Blarney


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On Manhattan.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter..
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.
Quote from: Lord Borat (Robbanell)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: ?
Quote from: Lord Borat's Followers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Hog's Head Bar, with Lord Borat.
There are four of them.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the helicopter.

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1054 on: August 04, 2009, 08:23:18 pm »

I suggest we form a plan, most likely involving landing on the top of the tower, and spend the rest of the time attempting to gain the ability to fine-tune my hearing, to hear only what I want to hear in a given situation.
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RAM

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1055 on: August 04, 2009, 09:52:29 pm »

(Phew, I saw the title and figured I had rolled really badly...)
I extend my claws(I figure that they might give me a chance to stop myself from falling when the helicopter blows up.) and grumble something about owing Magneto for breaking me out of prison but thinking that this looks like a bad idea while trying to grow a disabling poison gland on one of my claws, preferably one that makes people seem dead for a couple of days.

After I get tired of grumbling..."I don't think it is a good idea to just fly up to their tower and pick a fight with them, their security systems, and probably most of the city's authorities too. we should at least wait until they are not home if we are attacking the tower."
"On the other hand, we could try luring them out of the tower, some sort of super-powered criminal activity nearby should work, then ambush them and try to take them down one at a time. If we are quick we could go after the tower and grab anything useful we can find before anyone knows what happened..."
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Cheeetar

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1056 on: August 05, 2009, 12:55:19 am »

Hey guys: I have an idea. I draw the attention of the Fantastic Four, run away real fast and you guys land on the top of the tower while they are distracted. Of course, if it gets tough on me then I'm giving myself up to them.

If people agree, I shall start a distraction at the reinforced doors, obviously trying to break into them or something. I'll act like a villains comic relief sidekick.

If not, I try to find a way onto the top of the tower and wait there for the team.


If not, I attempt to reunite myself with the team and continue with their general goal (killing dudes, stealing stuff, breaking doors)
« Last Edit: August 05, 2009, 05:26:45 pm by Cheeetar »
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CJ1145

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1057 on: August 05, 2009, 09:08:43 am »

I thought the point was killing the Fantastic Four, not taking the damned tower? We're really straying from the main goal here.
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RAM

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1058 on: August 05, 2009, 09:23:19 am »

Magneto asked us to kill the Fantastic Four, doing what magneto says is probably a good idea, but there ARE other options... For you, it seems, the main goal is to kill people, my main goal is to build up some resources, and I am sure everyone else has their own goals, but I DO respect that we owe Magneto a favour, and the Four are bound to get in our way sooner or later. I don't know about the others, but there is some quality technology in that tower and I am sure gaining control of it would help in all of our endeavours... Also, I doubt that Magneto requires their deaths, so long as they cease to be a threat to his plans it should be enough, I know that I for one would love to see what I could do with someone of their abilities...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

CJ1145

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1059 on: August 05, 2009, 09:43:59 am »

So do I. That's why I want to kill them! Imagine this, for a moment: We're robbing some place, when suddenly Iron Man appears, ready to put a stop to us. Before he can move, I encase him in a forcefield, like the Invisible Woman's. He attempts to break out, to no avail. Suddenly, a change goes on inside. I feed HEAT into the forcefield, slowly roasting him alive in his own armor!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Paulus Fahlstrom

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1060 on: August 05, 2009, 11:13:05 am »

*Lands the chopper in a nearby park or open area (or warehouse roof if that's closer) and then promptly finds a parachute*

"All right, we need to come to some consensus. If nobody can come up with anything better to distract them we head in as a group from the ground. I'll crash the chopper into the building to create some chaos and in the ensuing confusion we slip in and do what damage we can. If something goes haywire we meet back here at this landing location.

Kishmond, can you rig up the chopper to blow extra big with some of your magic? Without setting it ablaze now? Or do you want to come with me Nitro and handle that part of things?"
« Last Edit: August 05, 2009, 12:02:52 pm by Paulus Fahlstrom »
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SHAD0Wdump

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1061 on: August 05, 2009, 11:57:13 am »

Unless somehow Blarney fails to land the chopper,I get out.

Irregardless of Blarney's results at landing,I shove a entire pack of Marlboros into my mouth.
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Robbanell

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1062 on: August 05, 2009, 12:41:08 pm »

Borat and his gang tries to sweet-talk the bartender to get free drinks. And if that doesn´t work they just run away.
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CJ1145

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1063 on: August 05, 2009, 04:46:31 pm »

You know what, here's an idea: Let's get Borat and his guys to help, and use them as meat shields. I'm not even fucking kidding, grab them, and when the Four attack us, hold them in front of us to absorb the first round of blows. If the followers really do have powers, maybe they can even help us fight.
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RAM

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Re: Super RTD! Turn 92: Frankenstein 2.0
« Reply #1064 on: August 05, 2009, 04:58:23 pm »

Or we could just wait until they bring the Four down on themselves. It can't be long now before they start randomly blowing stuff up...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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