Turn 15
KILL DA PUNISHA!
(1) You raise your spear and let forth an ancient viking battle cry, then you charge Punisher head on! (Punisher's reaction:5) He can see you coming and quickly draws his pistols and unload a few rounds at you! (Hit:5) His bullets strike you straight in the chest! (Damage:6) Suddenly you start to change! You subconsciously activated your power, and start turning into copper, mimicking the copper jackets his bullets had.
I stop moving, turn invisible, and try to shoot his head.
(1) You stop and try to turn invisible, but for some reason you just can't! You decide to not draw attention to yourself and try to hide behind some cardboard boxes instead of shooting at him.
Seeing his daggers be of little effect he pulls out his Desert Eagle and draws a bead, firing from behind cover.
(4) ”Take cover Rebecca” you scream, and draw your Desert Eagle. You crouch down behind some wooden boxes, aim carefully, and fire! (3+1=4) Your shot strikes the punisher in the shoulder! (4-1+1=4) But his armored uniform protects him once again.
I rush over to Judge Zed, drag him out of the combat and start fixing him up as best as possible.
(6) You rush to Judge Zed, grab him, and drag him into cover. His wound is not as bad as it may have seemed at first, it seems the bullet missed all the important organs. You look around for something to use as a bandage, but only find his his judges robes. You tear away a few strips and manage to use them to stop the bleeding.
I unleash the unholy fury of the 50 cal upon the Punisher.
(2) You grab the .50 cal, point it at the Punisher, and scream ”Die you bastard!”. You pull the trigger and hear a faint click. ”What?” you look over it, trying to determine what is wrong, and notice that it is not loaded. You run over to the weapon piles and try to find some ammo for it.
Alright... I get control over this mental surge... He will eat that grenade!
(5) With a great amount of effort you manage to shut down the stream of thought coming from him. You then try to make him eat his own grenade. (3) He stops for a moment, his hand slowly getting closer to the grenade, but then he snaps out of it, and continues attacking. You learn a bit about mental connections.
(GM) Attack the punisher.
(5-1=4) You point one of your guns at him, intending to deliver payback for your own wound, and shoot. (5) The bullet strikes him in the abdomen, an abdomen for an abdomen, right? (3+1=4) But once again his armor protects him from any serious harm.
Enemy Actions:Throw grenade at Judge Zed!
(4) He grabs his grenade, pulls the pin ,and throws it towards the Judge! (2) His aim is slightly off, and it lands quite far away from his intended target. With a deafening blast it explodes, sending shrapnel in every direction! Nobody was close enough to be harmed though.
Allied Actions:Take cover
(2) She tries to follow Blarney's advice but can't find anywhere to hide.
An old warehouse, the lights are on. Lots of room, but no rats. There are several piles of weapons here, and a rocket launcher. A .50 caliber machinegun is on a mount on the floor. A tied up corpse is lying on the floor.
Vehicles:A black Hummer H2. It is in pristine condition. The radio is on, and currently tuned in to a jazz channel.
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Made of Copper: +1 against electricity and slashing. No internal bleeding. -1 against heat based damage.
Location: In the HQ.
Marksman: +1 to hit with ranged weapons.
Intimidating: +1 to scaring people.
Knows the area around the current HQ: +1 to hiding and sneaking when near HQ.
Novice driver: +1 to simple driving actions
Partially torn Judge's Robes.
Two .44 Magnum revolvers.
Three bottles of cheap liquor.
Keys to Hummer.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Badly wounded abdomen.
Severe pain: -1 mental, -1 physical.
Location: In the HQ.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Novice Mentalist: able to make a two way connection with the minds of others, has to make a roll roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
Mentally connected to Punisher, one way connection
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Persuader: One more 5 to gain a bonus to persuasion.
Skilled thrower: +1 to hit with thrown objects.
Casanova: +1 to seducing.
A set of throwing knives.
A plastic bag with 3000 dollars in it.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
Rebecca Mayers: she is in love with him.
Location: In the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Tony Stark/Iron Man: Enemy.
Location: In the HQ.
Chameleon: +1 to hiding. -1 to hit for enemies who use sight to aim.
A knife.
Two silenced SMG's: does not make much noise when fired.
Katana: +1 slashing damage.
Location: In the HQ.
NPC statusKevlar vest, protects upper body: +1 against piercing and slashing.
.9 mm pistol.
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
Ex-Marine: +1 to damage and hit in melee fighting. +1 to hit with all firearms.
Uniform: unknown. A skull is painted on his shirt.
M16 assault rife: +1 piercing damage. Can attack two times during one round, but suffers a -1 to hit.
Combat knife.
Two .9 mm pistols.
Location: In the HQ.
Point out any errors you find.