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Author Topic: Super RTD!  (Read 93728 times)

Cheeetar

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Re: Super RTD! Turn 16: kneecap'd!
« Reply #195 on: April 06, 2009, 05:10:00 pm »

Didn't I drag Judge Zed out of combat when I healed him? Also, I think I have a +1 to batting.

My action is to heal up Judge Zed or, if the rolls are redone, I shall start hitting objects towards him.
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Jay Kayell

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Re: Super RTD! Turn 16: kneecap'd!
« Reply #196 on: April 06, 2009, 05:12:44 pm »

Judge Zed walked back into combat to attack the Punisher. And you have a +1 to hit something when batting, not a +1 to the action itself.
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FoboslC

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Re: Super RTD! Turn 16: kneecap'd!
« Reply #197 on: April 06, 2009, 05:31:57 pm »

I rush to punisher and slice his head off with my katana.
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Cheeetar

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Re: Super RTD! Turn 16: kneecap'd!
« Reply #198 on: April 07, 2009, 12:38:18 am »

I suggest as Judge Zeds action that he try and heal himself.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 16: kneecap'd!
« Reply #199 on: April 07, 2009, 04:56:57 am »

I continue to unleash the fury of the 50 cal upon the Punisher.
(In other words, I continue to hold the trigger down. Not. Hard.)
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Paulus Fahlstrom

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Re: Super RTD! Turn 16: kneecap'd!
« Reply #200 on: April 07, 2009, 01:06:29 pm »

I'll continue to fire at him from cover.

Unless he's down by the time it's my turn, then I'll practice some first aid on the wounded.
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Jay Kayell

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #201 on: April 07, 2009, 05:28:48 pm »

Turn 17

Quote from: Rishitor
REGENURATE!
(3) You sit there for a few minutes, trying to make your leg reattach itself. You don't accomplish anything really.
Quote from: Mr.Roosts
I make the punisher drop what he's doing and give me 20!
(4) You dig up memories of Punisher's military training, and try to make him believe that he is a recruit in the army. (1+1=2) He seems to fall for it, and tries to do some pushups. (3-1=2) His shoulder prevents him from doing much, and he is soon breathing heavily due to his punctured lung.
Quote from: Cheetahr
My action is to heal up Judge Zed.
(2) You try to heal him but he pushes you away. It seems like he doesn't trust your doctoring skills.
Quote from: Phoebos
I rush to punisher and slice his head off with my katana.
(3) You draw your katana and run at him, screaming madly. You are interrupted by another burst of machine gun bullets, and decide that it would be stupid to get into the line of fire.
Quote from: Jim ”Hades” Ferse
I continue to unleash the fury of the 50 cal upon the Punisher
(5+1=6) You once again unleash the metal fury upon the Punisher (3) Hitting him in the left leg. (6-2+1=5) The bullets harmlessly bounce off him.
Quote from: Blarney
I'll continue to fire at him from cover.
(2) You keep firing, but don't actually see where you are shooting and don't hit anything.
Quote from: Judge Zed
(GM) Heal self.
(4-1=3) You try to stop the bleeding but can't find anything to stop it with.
Enemy Actions:
Quote from: Punisher
Kill Judge Zed!
(6) He fires his M16 in full auto at the Judge! (3-1-1+1=2) The first few bullets miss their mark. (5-1-1+1=4) But a couple hits him in the abdomen. (2-1=1) It is now in even worse shape than before! (Critical damage: 6) But somehow it doesn't damage his internal organs too badly. (Constitution roll: 1) The blood loss finally takes its toll and Judge Zed collapses.

Allied Actions:
Quote from:  Rebecca Mayers
Hide
(1) She somehow manages to activate the car alarm, drawing attention to herself.

Spoiler: HQ (click to show/hide)

Vehicles:
Quote from: Hummer
A black Hummer H2. It is in pristine condition. The radio is on, and currently tuned in to a jazz channel.

Status:

Quote from: Rishitor the Viking (Org).
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Judge Zed (Aqizzar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Phoebos (FobosIC)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status


Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Frank Castle, ”Punisher”
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

Point out any errors you find.
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Cheeetar

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #202 on: April 07, 2009, 05:30:58 pm »

I'll take one of Judge Zeds revolvers (my inventory is now complete) and jump out of hiding, shooting at the punisher.
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Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #203 on: April 07, 2009, 05:43:26 pm »

I try to intensify the pain the punisher is experiencing.(mentally of course)
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Org

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #204 on: April 07, 2009, 05:45:29 pm »

I staple my leg back on.
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Paulus Fahlstrom

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #205 on: April 07, 2009, 08:31:21 pm »

Holstering my gun I'll revert back to my throwing knives and attack (at range).

(And just for the record, I didn't get a +1 to hit last round. Not that it would have made a difference, but just saying.)
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SHAD0Wdump

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #206 on: April 07, 2009, 08:35:39 pm »

Seems your luck sucks... :P
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Devath

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #207 on: April 08, 2009, 03:03:14 am »

I get some AP ammo for the 50 cal and fire it at the punisher
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alfie275

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #208 on: April 08, 2009, 10:45:13 am »

I roll to get into the game?
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Jay Kayell

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Re: Super RTD! Turn 17: healing failure(s)!
« Reply #209 on: April 08, 2009, 02:30:18 pm »

You get in as soon as Judge Zed dies or when the Punisher dies so that Judge Zed can leave.
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