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Author Topic: Super RTD!  (Read 93715 times)

Paulus Fahlstrom

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1950 on: February 22, 2010, 01:41:55 pm »

*Have Rebecca attend to Mr. Roosts while I drive us back. Use an alternate route in (that is less likely to have a road-block on INBOUND traffic) to the city.*
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Kishmond

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1951 on: February 22, 2010, 07:25:12 pm »

Let's try flying again. Low altitudes only!

Jay Kayell

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1952 on: February 24, 2010, 04:23:01 pm »

I should have a +2 to that action, seeing as the only way I could move at all in my current state would be to use my powers. It was implied that I would be using them in the action. Besides, with magnetism, I don't need a compass. I mean honestly, I can just sense the magnetic north pole quite easily.
Right you are, will fix.
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Devath

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1953 on: February 24, 2010, 06:40:37 pm »

I move down the river west around the island of manhattan
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Jay Kayell

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1954 on: March 02, 2010, 03:39:09 pm »

After a bit of delay due to computer issues the turn is on its way, it should be done tomorrow.
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Jay Kayell

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Re: Super RTD! Turn 144: What's that smell?
« Reply #1955 on: March 03, 2010, 04:20:20 pm »

Turn 144

Quote from: Louis “The Reaper” Jacobs
Wonder how that Captain-General still has a job, considering his not sending anyone to brief me. Practice using my fire abilities to propel and increase the power of my punches, theoretically giving me super-strength when hitting things.
(4) Having tired of just waiting there you decide to use your time to do something meaningful, such as creating a new and more efficient way of hurting people. Finding the idea of a rocket-propelled punch insanely awesome you decide to work on that. It takes a bit of work, but after a little while you figure out how to accomplish that, by simply launching a concentrated jet of fire backwards at the elbow and timing it correctly you can punch much harder, the only real limit being the strength of your own bones.
Finally someone comes to brief you, and you briefly consider yelling at him for taking so long, but ultimately decide that doing so would just waste even more time. He is quite brief, telling you that your mission will simply be to aid the SHIELD forces in combating the superhuman terrorists led by Magneto, and pointing out where you are to go first. Apparently there is some trouble regarding a giant robot here in New York that they need your help with.
Quote from: Mutosis
Find an exit near the ocean, look for a beached whale.
(6) Trudging through sewage is beginning to get rather old, and you decide that if you were to find an exit near the ocean you could both get out of the waist-high sludge and perhaps find something to use for your experiments. So you start walking, overjoyed and quite surprised to find daylight after just a few minutes of further trudging through raw sewage. You run towards it, heedless of any possible danger that might be afoot. Suddenly you are falling, though you don't fall far, landing in a large pool of very disgusting liquid, you've found a sewage treatment plant. After crawling out of said pool of very disgusting liquid you find that at least you've found the ocean, though there seems to be a shortage of beached whales nearby.
Quote from: Luke “Flash Point” Prowler
Right, lets try that again. and this time knock them out if I can't pickpocket the key
(1) You try to sneak up to the man again, trying to steal the keys off of him. But you simply aren't sneaky enough, and he discovers your attempt. And this time your lies will probably not get you out of trouble. (4) Luckily for you he decides to shoot at you instead of calling for backup. It might not seem very lucky, but being the target of one gunman is better than being the target of a dozen or so, simple math really. Still, that isn't much comfort when you are staring down the barrel of a loaded gun.
Quote from: Zieg
Go through those civilian forms I picked up a while back. About time I see what I've got to work with.
(5) You start shifting your form, going through the forms you picked up earlier to see what they are.  As it turns out most of them are just regular people, boring pedestrians, but one seems different somehow, not in the way it looks, but in the way it feels. You think that the person you copied possessed some sort of special ability, but you haven't yet figured out what. It is quite hard to remember someone you barely paid attention to enough to call forth their power, which you didn't know they had.
Quote from: Cheetahr
At a cautious speed, move towards and into the base.
(6) You move at cautious speed in the direction of the base, for about fifty feet, then you feel that it takes too long and take off at full speed. (4) Luckily you don't break the sound barrier, and for once you manage to not trip on some unfortunately placed pebble or loose cobblestone or something like that. Arriving at the base takes only a few seconds, and you are almost disappointed that you didn't have to deal with anything on the way there, you feel bored. After briefly thinking about running a few more laps around the town you settle on going inside instead, (6+1+1=8) and immediately excitement finds you again, in the form of a bulldozer. If you were anyone else you would've been flattened, but being you getting out of the way isn't very hard, but now you find your damnable nemesis again; A pebble on the floor. (2+1+1=4) With the help of your extreme speed you manage to balance yourself before you go flying into the nearest wall, which is very fortunate because at the speed you were moving you would likely have leveled the entire building.
Quote from: Diakron
isn't there one undamaged uniform on on of the dead guards? if so put it on, take ID no matter what. continue learning the tank controls, refer to the manual located in the storage locker
(4)There is one uniform that is mostly undamaged, aside from a few bits of the previous owner sticking to it. You can barely see them anyways, unless you look at it from a very specific angle, so it's good enough. Having found a new getup you go looking for the handbook you know is supposed to be there, in case the crew forgets how to drive the tank or something, and it seems only logical that it be located in the storage compartment. (4) And there it is, lying in plain view, so you take it. As it turns out it is a bit more complicated than you thought though, while the text is easily understandable it will probably take some practice to actually learn what it says well enough to drive the tank.
Quote from: Blarney
*Have Rebecca attend to Mr. Roosts while I drive us back. Use an alternate route in (that is less likely to have a road-block on INBOUND traffic) to the city.*
(6) You tell Rebecca to check on Roosts and help him if possible, and then focus on getting back into the city. But you don't really feel like taking a detour, or spending half an hour trying to find a way that isn't being watched, so you decide to take the same route in you used to get out. As soon as the roadblock gets within view you step on the gas, quickly reaching the Humvee's top speed. (5) The soldiers at the blockade scramble to get out of the way of the several tons of speeding car, and it easily smashes through the barricade erected to stop cars from doing that, probably rather shoddy workmanship. So now you're back in the city, but in hindsight it was rather stupid to smash through the roadblock like that. Oh well, you can't change the past, and hopefully the military will have something larger to focus on than you.
Quote from: Lucien
Let's try flying again.
(5+1=6) Seeing Cheetahr rush away at great speed, leaving behind a trail of blueberry jelly, you decide to find something else to do, something not related to jelly. Flying might be a good idea, swooshing around like some kind of superman. True, you could just use your magic to teleport, as you've done earlier, but flying is much cooler, only losers teleport or run. With a few simple spells you weave the magical energies around you into a forcefield covering you, and then direct force downward to form a magical one-man rocket, which in hindsight is probably the most awesome thing in the history of ever. The ground disappears fast as you fly skyward, you can see everything for miles around, and you just generally feel rather awesome right now. After flying around for a few minutes you decide to head back to the ground, which is when you realize that you never worked out a way to land. (5) But you laugh in the face of adversity, and then stomp it into submission, and then sink it into a river. With a simple redirection of force you dampen your velocity enough to land with an awesome flip, impressing everyone nearby.
Quote from: Jim “Hades” Ferse
I move down the river west around the island of manhattan
(1+1+1=3) You start moving your little submarine, decidedly not a yellow one, down the river to get around the pesky island standing between you and your goal. The military seem to have quite a presence in the sea though, patrol boats passing by every minute or so, meaning that you have to move carefully to avoid detection. You have gotten about halfway to the western shore of the river.
Quote from: Xen
(GM) Alert the Colossus to the location of the production facility
(3) Deciding that some backup could be useful in the taking of the production facility you head out in search of your huge robot companion, only to find nothing. That thing is seriously stealthy for such a large thing, you bet that it could sneak up behind someone without them noticing.

Enemy Actions (Heroes/Hostiles)
Quote from: Central Park Guard
Shoot that fraudulent fraud!
(5+1=6) He starts shooting at Luke with a submachine gun, unleashing a train of hot lead, destination: Brainsville. (1+1=2) But he misses quite clearly, getting closer to hitting the main control console than hitting his intended target.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Tend to Roosts
(3) She is quite stumped as to what she can do about a spontaneous blackout, so she just makes sure he doesn't swallow his own tongue or something like that.
Quote from: Metal Colossus
Sneaky Sneaky
It's most likely doing something.
Quote from: Mr. Roosts
Wake up
(2) He doesn't want to.
Quote from: Biker Gang
Clean
(1) They nearly flatten their leader, and after getting yelled at for a few minutes they decide to just wait and see what he wants them to do.
Quote from: City Gang
Money, money, money...
(6) They still haven't quite figured out the concept of subtlety, they'll need some more practice, or a dictionary. Another store is smashed up, and another shopkeeper told that he'd better start paying Cheetahr or it'll happen again.

Environment:

Time: 10:40

Locations
Spoiler: Underground fortress (click to show/hide)
Spoiler: Cheetahr's base (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Humvee
Large car, fits 8 people. +1 against piercing and slashing damage.
Quote from: Tank
A battle tank. Exact condition unknown but presumed good.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in his base
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: River
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Town Square, Grayson
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near sewage treatment plant, New York
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Unknown
Quote from: Metal Colossus
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military building
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Cheetahr's Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
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Cheeetar

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1956 on: March 03, 2010, 04:26:51 pm »

I teach The Gang the fastest method of transportation ever. Running places really fast.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Diakron

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1957 on: March 03, 2010, 04:35:43 pm »

practice driving the tank, if anyone wonders what i'm doing tell them that the supervillians damaged my tank in the recent battle and im giving it a shakedown.
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Back to Mafia with me!

Luke_Prowler

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1958 on: March 03, 2010, 04:45:41 pm »

Teleport behind the guard, then break out that chainsaw I have been lugging around this whole time and use it to bifurcate the guard
« Last Edit: March 03, 2010, 06:47:54 pm by Luke_Prowler »
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And that's why Communism doesn't work. There's always Chance Time

CJ1145

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1959 on: March 03, 2010, 05:39:01 pm »

"Shit, man, I hear gunfire in the base. Coming from... *insert location here*!"

Apologize profusely to the messenger that I'm about to run through a SHIELD base unattended and chase down Luke. I love super hearing.

If I make it to him, punch him in the gut, super-ly.

*Alternatively, if I don't hear him at all, follow the guard's directions, either leaving to go find this robot, or following him to where he wants me to go.*
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RedWarrior0

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1960 on: March 03, 2010, 06:04:37 pm »

Luke, you could, y'know, TELEPORT RIGHT BEHIND HIM! Seriously.

Also, if alfie doesn't post, will Xen become a NPC like Roosts did or just disappear from reality in an instant?
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thunderclan

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1961 on: March 03, 2010, 06:28:38 pm »

Try to focus my thoughts on learning the secrets of this specially powered form by shifting into the form and meditating
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Kishmond

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1962 on: March 03, 2010, 07:16:40 pm »

Yes.

Hover about 3 stories in the air, fly somewhere with room, and start summoning jelly. Don't stop.

RAM

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1963 on: March 03, 2010, 08:36:37 pm »

Evil jelly?

Use the ocean to wash off the sewerage, try not to get eaten by any fish.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Luke_Prowler

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Re: Super RTD! Turn Turn 144: What's that smell?
« Reply #1964 on: March 03, 2010, 08:48:24 pm »

Use the ocean to wash off the sewerage, try not to get eaten by any fish.
(1) You are attacked by carp.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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