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Author Topic: Super RTD!  (Read 93729 times)

Cheeetar

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1935 on: February 20, 2010, 07:23:18 am »

By the way:

JELLY
I thought I stated my opinion on this matter quite clearly.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Jay Kayell

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1936 on: February 20, 2010, 06:11:11 pm »

Shouldn't I get a bonus for the 5?
Actually that should have been a 6, I forgot to include your bonuses to using your powers.

I'll try to get the next turn up tomorrow.
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RAM

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1937 on: February 20, 2010, 09:46:49 pm »

Which definition of jelly are we using here?
I will just assume that it is number 6 for now...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1938 on: February 21, 2010, 01:34:21 am »

Not 4?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Jay Kayell

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1939 on: February 21, 2010, 06:34:07 am »

Both, Blueberry Gelignite Jellyfish.
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Cheeetar

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1940 on: February 21, 2010, 06:36:48 am »

The most insidious explosive known to man.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Diakron

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Re: Super RTD! Turn 142: Falcon Punch!
« Reply #1941 on: February 21, 2010, 05:45:41 pm »

Add to my action: Figure out how to drive MY tank
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Jay Kayell

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1942 on: February 21, 2010, 06:42:02 pm »

Turn 143

Quote from: Louis “The Reaper” Jacobs
Silently curse the legal system and finish up this paperwork. In the meantime I use my super-hearing to attempt to get an idea of what the soldiers in the base are talking about.
(2) You fill out the forms, the soldier who delivered them to you scooping them up as soon as you put the pen down and then leaving the room. There are still no signs of anyone come to brief you, so you might as well try to use your super hearing to eavesdrop on the soldiers. Before you let go of the suppression you learned to put on it you realize that super-listening in the middle of a busy military base might lead to unfortunate consequences, such as busted eardrums, so you decide not to.
Quote from: Luke “Flash Point” Prowler
Find the key to the prisoner cells, pickpocketing a guard if I have to, and set the prisoners loose
(1+1=2) You casually sidle up to a guard, having spotted an electronic key on his belt, and then try to swipe it as stealthily as you can. As it turns out you aren't stealthy enough, and the guards notices what you tried to do. In a last-ditch attempt to salvage the situation you spout off a lie, that it was simply a test of his abilities, (4) and he seems to buy it, simply going back to his duties without another word.
Quote from: Xen
Start work on finding a factory to create robots with.
(6) You fly off in search of a factory to house your new robot-production facility, quickly locating a facility that seems rather fitting. It is large, modern, and houses the necessary equipment. It is a factory owned by the US army, where they produce electrical systems for their missiles. But you don't care who used to own it, it will be yours, it must be yours.
Quote from: Zieg
Get in the truck before it leaves without me.
(1) You try to get in the truck, but you slip on an oil spill on the ground, falling down behind some old boxes. Luckily for you Rebecca saw you fall down, and manages to stop the others from driving off before you can get in the car.
Quote from: Cheetahr
To the base, to instruct various gang members on how to be really fast.
(1) You are quite annoyed by this jelly incident, deciding that you'd rather be somewhere else, like at the new base, where you could be teaching your gang how to be fast. So you try to run there, only to discover a tad too late that jelly is actually rather slippery, and you go flying through the air. (6) You slam right into a phone booth, utterly demolishing it, but somehow you yourself emerge rather unscathed from it all. A small consolation is that Lucien is standing nearby, looking somewhat disappointed, and whatever the reason is he deserves it after his vicious attack upon you a few minutes ago.
Quote from: Mutosis
Find an alligator.
(2) Despite your new super sense you cannot seem to locate any alligators, just a baby crocodile, but that's not what you were looking for so you threw it away. Maybe the rumors of alligators living in the sewers of New York are actually not true?
Quote from: Diakron
Close the hatch on my new tank, learn how to drive it.
(3) Closing the hatch of the tank isn't all that hard, but learning how to drive it is. It is nothing like any vehicle you have previously operated, and you'd rather not start pressing buttons at random and self-destruct it or something like that. At least not yet. So you mostly just stare at the controls for a few minutes, trying and failing to figure them out.
Quote from: Blarney
*Takes the key and thanks them for the trade.
"Give our regards to Ironmonger."
Examine the truck and and attendant Humvee. (Ie. the goods we traded for) while everyone gets in.*
(Have Roots contact Hades if he can and let him know we're returning. Make sure everyone is in the vehicle before departing.)
(4) They now give you the keys without any further argument, grabbing the keys to the van from you and driving off in it. At first you can't find the Humvee anywhere, but then you think to look inside the truck, where they have somehow managed to fit it, all the stuff packed into the back of the smaller car. Why they would pack the things into the back of a car and then put the car into a truck you don't know, but you decide to not dwell on it lest your mind be broken. You get in the truck, deciding that it would be less suspicious to be driving around in it than a military vehicle, and wait for the others to get in as well.
Quote from: Lucien
Hm. Destroy a phone booth or similar with forcefully propelled jelly.
(1+1+1=3) You prepare to unleash another jet of rapidly propelled jelly at a phone booth near the edge of the town square, but just as you are about to let go of the delicious blast someone goes smashing into your intended target, destroying it. This someone is Cheetahr, and he looks rather smug about the whole thing.
Quote from: Jim “Hades” Ferse
And I think I'll move down the river westward.
(2+1+1=4) You decide to move west, assuming that something good must be in that direction. At first you encounter some problems with figuring out which way west is, until you realize that you can just use your magnetic powers to read the earth's magnetic field. Like a small, round submarine you start moving westward, until you hit the shore. You've reached Manhattan, judging from the tall buildings you can see through your small breathing tube.

Enemy Actions (Heroes/Hostiles)
None, that'll last long. [/sarcasm]

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Get in the car
(5) Before she gets in she help Zieg, making sure that he isn't forgotten.
Quote from: Metal Colossus
Smashy Smashy!
(3) It doesn't find anything to go smashy on, so it just trudges on towards whatever goal it has, and it's not getting there fast.
Quote from: Mr. Roosts
Contact Hades
(1) For no apparent reason he suddenly falls unconscious.
Quote from: Biker Gang
Clean new base
(6) While exploring it they find an old bulldozer, keys still in the ignition. (3) It is a small wonder that only one new hole is put in one wall, but at least they get most of the base cleaned up.
Quote from: City Gang
Extort more money
(5) They employ more subtle techniques this time, actually managing to get the point across without messing up an entire store.

Environment:

Time: 10:35

Locations
Spoiler: Underground fortress (click to show/hide)
Spoiler: Cheetahr's base (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: Humvee
Large car, fits 8 people. +1 against piercing and slashing damage.
Quote from: Tank
A battle tank. Exact condition unknown but presumed good.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: shore of Manhattan
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Town Square, Grayson
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Unknown
Quote from: Metal Colossus
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military building
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Cheetahr's Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
« Last Edit: February 24, 2010, 04:29:40 pm by Jay Kayell »
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CJ1145

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1943 on: February 21, 2010, 07:10:34 pm »

Wonder how that Captain-General still has a job, considering his not sending anyone to brief me. Practice using my fire abilities to propel and increase the power of my punches, theoretically giving me super-strength when hitting things.
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RAM

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1944 on: February 21, 2010, 08:11:46 pm »

Find an exit near the ocean, look for a beached whale.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Luke_Prowler

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1945 on: February 21, 2010, 08:13:00 pm »

Right, lets try that again. and this time knock them out if I can't pickpocket the key
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And that's why Communism doesn't work. There's always Chance Time

thunderclan

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1946 on: February 21, 2010, 09:20:59 pm »

Go through those civilian forms I picked up a while back. About time I see what I've got to work with.
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Devath

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1947 on: February 21, 2010, 11:08:54 pm »

I should have a +2 to that action, seeing as the only way I could move at all in my current state would be to use my powers. It was implied that I would be using them in the action. Besides, with magnetism, I don't need a compass. I mean honestly, I can just sense the magnetic north pole quite easily.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Cheeetar

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1948 on: February 21, 2010, 11:43:55 pm »

At a cautious speed, move towards and into the base.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Diakron

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Re: Super RTD! Turn 143: Mr. P. Booth will be missed...
« Reply #1949 on: February 22, 2010, 12:33:54 am »

isn't there one undamaged uniform on on of the dead guards? if so put it on, take ID no matter what. continue learning the tank controls, refer to the manual located in the storage locker (trust me, im ex-Army, it's SOP to have a manual written at 7th grade reading level on everything :D )
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