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Evolution Turn 2
Creatures
AmoGet a random tech, The Amo had discovered that by mixing a part of their amorphous like body with a type of rock they could make a new type of material that is almost as hard as steel. With the discovery of this new material dubbed amorok many Amo were killed to produce this rock however the Amo that killed others to create it could not fashion it into anything that could be useful and thus nearly all of it was useless.
Failure - [12(roll)] -1 pop in N – 4
Expand into M – 3, the enterprising Amo soon learned that the land surrounding them was dangerous and thus were forced to try and live peacefully under the water of their coastal home. The result was that most Amo that sank below the waves survived and could live at great lengths underwater only coming up sporadically for some oxygen. However at least a third could not breathe underneath the liquid of the ocean and soon drowned and their bodies were dissolved in the harsh conditions that were unfamiliar to the Amo, and the first ‘Death’ had occurred for the Amo.
Success at M- 3 [39(roll) + 4(carnivore) + 1(cannibalism) + 2(rank 2 vibration sense)], instead of 3 pop they start with 2 because of the drownings
Volo
Expand into H-12 - driven on by the two new villages that sprung up in recent times the young Volo set out and created a village that dwarfed all villages previously.
Success at H-12 [91(roll) + 1(extended eyesight rank 1)] created a village with 4 pop
Improve Tools – An innovative Volo elder who had improved the tools used in the daily lives of many Volo, lied down in his hut, the walls coated with the fur of many an animal that was caught by his genius traps, content with his life the light slowly faded from his eyes reflected in the surface of his newly created tools that were his legacy.
Success at creating tools [58(roll)]
ZaniahImprove Huts – The huts of the Zaniah were improved only by structural integrity, this generation of Zaniah had no thinkers that had and new ideas and thought they had achieved the pinnacle of building.
Partial Success [44(roll)]
Improve construction – The thinkers of the Zaniah could do nothing to improve the construction methods. However a fierce tropical storm hit the island home of the Zaniah and because of the poor methods of building many died in the storm from collapsing huts.
Failure [3(roll)] -1 pop to J-8 and H-8 however the next time improving buildings or construction the memory of this tragedy will inspire them and have +10 to next improvement roll
Ant People Get random tech to allow better expansion – The colony of ants thought of a new way for the ants to create a new expansion method Scouts. The scout would first go ahead and find danger so the new colony could stay away from it.
Success [60(roll)] new tech scouts, +1 to pop rolls incrementing 1 every time to +5
YrbGain Bioluminescence – The Yrb use two distinct chemicals that are harvested from their meals and combine them to make their outer layer glow with a faint blue glow, this amount of light is not enough to scare off the hunters but enough that they do no attack the yrb when they are in large groups.
Success [49(roll)]
Gain Sleeping Gas – The gas that the Yrb release is not sleeping gas but it is a gas that creates a very foul smell causing the hunters to run off into the night.
Partial Success [38(roll)]
Vine RunnersImprove Poison – the vine runners learn that their poison works better when it is inserted into an opening in the target’s body, As such they coat their claws in poison from their mouths which allows better combat and hunting.
Success [91(roll)] +2 to combat and hunting till +10 on rank 5
Expand into E-11 – The vine runners successfully start a colony on E-11 with a 3 pop.
Success [91(roll)+ 4(Claws Rank 3) + 4(Carnivore)]
Deities
CheetarGet the ant people to worship – the ant people recognize power when they see it and when Tsunn materialized in one of their colonies and used his power over the earth to move the earth away and form a great cavern with a effigy of himself at the very center. The cavern was from then on a sacred hall to many of the Ant People
Success [77(roll)] at getting worship from the Ant People in E-5, 2 pop believe in you now and you can do more powerful changes with the increase of influence.
RAMDEARDTTCATFOTRCBUPMWVAALRGet Ant People Worship – The Ant People have no need of war and since they already have a deity to worship who is more related to their daily lives, they reject you and you fail in your worship gaining plan.
Failure [9(roll)] -15 to worship gaining with the Ant people for two turns
KeelatGet Zaniah followers – The Zaniah still raw over the tropical storm the swept over them killing many see you as an angel(metaphorically) and worship you to prevent a disaster like this happening to them again.
Success [79(roll)] 2 pop followers in J-8 and 2 pop followers in H-8
OulataheGet Yrb followers – The Yrb see you and your control of all magnificent wildlife and give a plea to you for help and protection, and in exchange they will worship you and you animals.
Success [74(roll) + 25(last turn)] get all yrb pop ( 8 ) to worship you.
Misc
MapEPAnt People - 9
Yrb - 8
Amo - 6
Volo - 12
Vine Runners - 17
Zaniah - 18