InquisitiveIdiot: On one hand, you're basing your argument for Runes having a place in the game because Dwarfs are from Viking mythology which came out of Scandinavian myth, which in turn spawned English contemprary fantasy, which led to modern computer games which include dwarfs, which is where we are now.
That's a pretty exact argument with very specific details and cases, and it's fairly easy to pick apart by simply stating that contemporary fantasy can get boring very quickly if it's conventions aren't regularly turned on their pointy heads, and if shiny new ideas aren't regularly introduced.
On the other hand, you're not only admitting that your only real argument for having Runes in the game is because, well, they're ROONZORS! Dwarf + magic = Runes!!! Everybody else has done it 50 times, why not us?!? while citing the uncertain, ambiguous nature of the Runes themselves as a good proper thing that will make the game better if it's just monkeywrenched in, and attacking-and you clearly are attacking-a system that, while it may not be all that you want it to be, atleast has some amount of logic and mechanics and thought behind it. And then you're topping it off by questioning my own logic.
I'm not going to ignore you, because that would be too easy. I find it much more challenging and interesting to attempt a mutual understanding between us-if only for the opportunity it grants me to explore and question the rightness of my arguments and position.
First of all, I think you're mistaking one intentional omission for another. One of the big reasons-honestly, the main one-that I haven't been pro Runes up to this point is simply and straightforwardly because I, as an individual, haven't come up with a well thought out way for them to fit neatly into the game.
I'm very much in favor of magic in Dwarf Fortress taking multiple, differentiated, types/forms/paths, what have you. There's room for Runes in the game. There's room for Elementalism, and Alchemy, and whatever magic humans, or elves, or goblins use, and there's plenty of room for other types and ways of magic that I haven't even thought of. It's magic, it's pretty damn flexible stuff.
And that's the point: I can speculate, clearly enough to write about it, how a system dealing with Elementalism could work, what it's based on, how it functions, what you could and couldn't do with it, at every major point in the game, and what it's place in the world would be, past, present, and future.
Runes, for me, inside my head, inside my imagination, are less solid. I see them less clearly, or atleast there's less about them that I have to say. I don't see a problem with that. Noone's put me in charge of describing a whole, complete magical system for Dwarf Fortress. I'm just some guy, with one idea that I'm expressing in this thread, about one form that magic might take.
Now that it's been made clear to me that there's a demand for a system of Rune magic in the game, I'm actually trying to work out a way they might fit into my concept of an overall magic "picture", if you will. Hopefully, others will too, because I think with discussion, debate, and a certain level of competition and low-level conflict, that an environment of creativity can be better maintained.
The reason I'm not bothering to write about something before I have it worked out-the reason why adding something like Runic magic, or any OTHER kind of magic into a game of this nature is a problem, is because it's dangerous to gameplay. If you put the wrong things into a game, in the wrong ways, and don't take the time to think long and hard about what they could be used for, from beginning to end, then sooner or later those things are going to be exploited and abused, which is going to result in bugs, cheating, balancing issues, and every other kind of badness, and which in turn is going to erode the game's fanbase.
A lot more than will an idea that you personally may not like as well as another, but which has implemented and executed well.
And if you don't like my ideas, that's fine. I'm very much ok with that. I'm not trying to please everybody, I'm only trying to please myself. Frankly, I would enjoy seeing Runes in the game. You're right, they are one logical extension of the Dwarf Fortress concept. Elementalism is another.
As far as "pokemon gemstones" goes, and your continuing attempts at sarcasm-"appology" included-what makes you think that getting under my skin, or whatever goal it is you're attempting to reach, is in any way going to make you look better, or me worse?
For that matter, if we assume you eventually manage to "properly chastise" me, and I wander off, head hung in shame, leaving you to rule gloriously over the Dwarf Forum suggestion board for a thousand years, while I go read a good book in a comfortable chair in a warm house in a nice neighborhood, do you hope that the world will pause for a moment and acknowledge that you have made it a better, brighter place than previously?
Do you think that the person who created this game is going to pat you on the back for discouraging an appreciative fan of his work? One that is willing to put in hours of hard labor trying to help him expand upon his efforts?
In case you haven't noticed, Wal-Mart isn't selling Dwarf Fortress. It's not advertized on tv. There's no celebrity "Dwarf Fortress guy". This game runs on donations from people who care enough about the effort that went into it, and the enjoyment they take out of it, to put their money down. And they continue to put their money down because they want to see the game grow and change, which is the whole point of having a Suggestions Forum.
If you have a better, or supplimentary, or other idea than mine, kindly post it, because the very best you can hope for by continuing to be rude is that you might possibly irritate a complete stranger for a few brief moments, while at the same time disrupting a constructive thread aimed only at improving an activity that you obviously seem to enjoy enough to take an interest in.