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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822928 times)

Mistercheif

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Re: Scream Fortress 2: Update is out! "Something is coming"
« Reply #10005 on: October 30, 2013, 05:02:47 pm »

Except it's a unicorn hat. That is pink.

With a Fluttershy mane atop it. Seriously, look her up, it's identical.

The funniest part about all this is that if they got rid of the mane, no one could make any connection towards MLP.

Well, except when the Soldier says "Friendship is magic."
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misko27

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Re: Scream Fortress 2: Update is out! "Something is coming"
« Reply #10006 on: October 30, 2013, 05:05:18 pm »

Except it's a unicorn hat. That is pink.

With a Fluttershy mane atop it. Seriously, look her up, it's identical.

The funniest part about all this is that if they got rid of the mane, no one could make any connection towards MLP.

Well, except when the Soldier says "Friendship is magic."
I am reminded of heavy's fairy princess outfit: "Friendship is stupid magic".
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The Age of Man is over. It is the Fire's turn now

Metalax

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Re: Scream Fortress 2: Update is out! "Something is coming"
« Reply #10007 on: October 30, 2013, 08:52:33 pm »

Welp, just had this unicorn hat drop for me, and then the server crashed.

Also a bit annoying that all the Halloween costume drops are untradable, so no easy way to get the sets you want.

Edit: ah crash looks like it was due to new update that supposedly fixes the stability issues on the event map.
« Last Edit: October 30, 2013, 08:56:49 pm by Metalax »
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In the beginning was the word, and the word was "Oops!"

Oliolli

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10008 on: November 01, 2013, 01:41:54 pm »

I just learned that an item of mine could sell for >90€ on the Steam Community Market.

Do I value 90€ worth of E-Peen over 80€ of steam wallet money?
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

10ebbor10

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10009 on: November 01, 2013, 03:03:10 pm »

ow, which?
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Oliolli

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10010 on: November 01, 2013, 03:55:54 pm »

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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

PTTG??

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10011 on: November 01, 2013, 04:50:19 pm »

Sell it now. In a year, it will be too old for anyone to cost a lot, and if you still like it then, you can buy it back dirt cheap.
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A thousand million pool balls made from precious metals, covered in beef stock.

umiman

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10012 on: November 01, 2013, 07:00:15 pm »

Should probably sell it. It's unlikely the price will change at any point in the future other than downwards. Just look at the historical lifetime performance to get an impression. Not to mention that these things don't sell overnight and will probably take quite awhile to trade.

Metalax

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10013 on: November 02, 2013, 05:23:05 am »

More balance on the crossbow in last nights patch.
Reduced damage from 75 to 50
Lower reload time from 3 seconds to 1.5 seconds

So lower single hit damage but higher damage over sustained fire. Have to wonder if it has also reduced the healing done on teammates by the same amount.
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In the beginning was the word, and the word was "Oops!"

10ebbor10

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10014 on: November 02, 2013, 05:31:56 am »

IIRC, healing is just negative damage, so I assume it did.
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Metalax

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10015 on: November 21, 2013, 08:56:15 pm »

Stealth update. New video short featuring the Medic, new CP map and two new MvM maps with some new mechanics and new upgrades for medic and soldier. Loot from the new MvM tour gives weapon effects if you are interested in that kind of thing.
http://www.teamfortress.com/twocities/mannhattan/ http://www.teamfortress.com/twocities/rottenburg/
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In the beginning was the word, and the word was "Oops!"

Putnam

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10016 on: November 21, 2013, 09:01:12 pm »

The Mannhatten page actually came out yesterday.

WealthyRadish

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10017 on: November 21, 2013, 09:07:57 pm »


But in all seriousness, that baby face blaster change is interesting. The amputator also looks crazy good now... I think it would've been better to give it the mark for death effect (like the GRU or escape plan) as well, but hey, ubersaw is still preferable in most cases.
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Metalax

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10018 on: November 21, 2013, 09:28:35 pm »

Expect another patch shortly, it appears that upgrade purchasing in MvM is fairly well mucked up at the moment.

edit: Hmmm... some testing with the Amputator now leads me to think that if you don't have the Blutsauger equipped you can't die from afterburn/bleeding if you have it out now(excluding if you are jarated).
« Last Edit: November 21, 2013, 09:33:03 pm by Metalax »
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In the beginning was the word, and the word was "Oops!"

WealthyRadish

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10019 on: November 21, 2013, 10:04:51 pm »

The baby face's blaster pairs well with the winger now, and at this point it seems that there isn't much reason not to use it. The ammo reduction isn't relevant most of the time (if those 2 shots are really that important, should probably just be aiming more carefully, and you can always run away to reload), and double jumping once still leaves you as faster than a regular scout, so it's almost a straight upgrade. I don't like having to think about avoiding/limiting double jumps though, so I prefer the default scattergun still for more fluid movement.

I can see the amputator being really annoying when chasing down injured medics, but I'd assume most people will just pair it with the blutsauger to avoiding burning to death. I can see it encouraging battle medics, and I can't imagine why anyone wants more battle medics.
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