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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 822868 times)

misko27

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10020 on: November 21, 2013, 10:45:57 pm »

Oh god wow. I wish I could play right now.


For the Baby Face Blaster, they actually might have fixed it entirely.
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misko27

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10021 on: November 21, 2013, 10:53:44 pm »

Frankly, I loved the babyface before its update. It was a spectacular weapon on Hightower or a handful of Arena maps, as you could dodge, engage, and disengage with a fluidity unmatched. Pair it with the Fan O' War, and you become a battle-dodging, target-picking, medic-slaying thing that never engages in direct combat. I fear the weapon will lose some of that (the accuracy loss hurts just to read), but maybe that's how the weapon needed to evolve.

I'm mixed. I liked how the old one played.
I liked it too, hell on hightower I made a poor engie trying to set up a sentry rage-switch to pyro (because what do you rage switch to to defeat Scout when you are already an engie? Heavy, but this guy didn't realize that) simply because I would run in, kill him, destroy his stuff, and then go do something else while he respawned.


But in terms of being serious, it was not a good weapon. Speed is nice, but you sacrificed your killing power, and it could take a while to build it up to get any benefits.
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WealthyRadish

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Re: Scream Fortress 2: Update is out! "You can all go to HELL"
« Reply #10022 on: November 21, 2013, 10:59:15 pm »

My issue with the old one is that it had a really strange and contradictory way of balancing itself, and this update fixes that pretty cleanly.

Before, the first stage of using it was to ping enemies from a distance until you scrounge enough speed to actually fight, and then get to the real part of scooting around at high speed. The accuracy was necessary then, but had to be balanced with less damage, evening out to being about the same damage as a regular scattergun. The change clears a lot of that contrivance out, since now there is no derpy pinging stage, and it gets the same functionality without juggling accuracy and damage changes.
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Metalax

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10023 on: December 20, 2013, 02:27:30 pm »

Smissmas update has hit. Beyond the usual xmas things, new xmas themed gear, gifts and stockings, there have been a few wepon changes.
Quote
Battalion's Backup

    Added +20 max HP passive for the wearer

Concheror

    Added +2 health per second passive for the wearer

Crit-a-Cola

    Reduced consumption penalty from +25% extra damage to +10%

Diamondback

    Now also gains a critical attack on successful backstab kills

Flying Guillotine

    Alt-Attack now also throws the Guillotine when active

Short Circuit

    Attack sped up greatly
    Ammunition cost has been lowered to 5 metal per attack
    Players and Buildings are only targeted if in range and in front of attacking player
    Improved visual effects

Soda Popper

    Hype no longer grants mini-crits
    Added Hypemode which grants up to 5 extra air jumps when active
    Hypemode is triggered by Alt-Attack when hype is full

Also no longer separate head and misc slots for cosmetics so a little freer in wearing items.
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rabidgam3r

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10024 on: December 20, 2013, 02:41:57 pm »

You rebalancing bastards, you changed my Soda Popper..
YOU REBALANCING BASTARDS...
YOU CHANGED MY SODA POPPER!
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Araph

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10025 on: December 20, 2013, 02:50:12 pm »

Diamondback crits...

Yesssssss...
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JoshuaFH

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10026 on: December 20, 2013, 02:53:07 pm »

You rebalancing bastards, you changed my Soda Popper..
YOU REBALANCING BASTARDS...
YOU CHANGED MY SODA POPPER!

And in the same breath, gave you a good reason to now start using the Crit-o-cola for your minicrits!

But oh god guys. Just... just try out the new Short Circuit. It's so nuts.... SO SO NUTS! Now it basically says "I'm invincible from soldiers and demomen."

And while I don't play spy often, the change on the diamondback has me all sweaty.

And I'm glad that Valve wants people to use the other backpacks for soldier by giving them nifty benefits. I really like those.
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PTTG??

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10027 on: December 20, 2013, 08:37:51 pm »

I'm going to have to try the short circuit now.

Also, thank god the soda popper is dead. I hope it never comes back.
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misko27

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10028 on: December 20, 2013, 09:08:16 pm »

The fact that I can't play burns even more painfully.

What did they do to the Short Circuit? It sounds like they just buffed it to ridiculous levels. I mean it sounds possible to block even a ubered demo from taking down a sentry; stopping the literally definitive anti-sentry tactic. But again, can't play, so I'm quite possibly missing something about it.
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WealthyRadish

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Re: Team Fortress 2: The Two cities update! "It was the worst of times"
« Reply #10029 on: December 20, 2013, 09:12:28 pm »

My gaben effigy has a new pin, since minisentries still have 100 health. Also, I still have my secret saxton from 2 years ago. Heh.
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JoshuaFH

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10030 on: January 05, 2014, 06:59:29 am »

So, by crafting snowglobe badges you had a 1/10 chance of getting a limited edition TF2 item.

Of the items available to get, there was a microscopic chance of getting a hat named "Randolf the Blood-nosed Caribou". During the Xmas event, only 2 were crafted, and now that the event is over, this hat is now one of the most rare and undoubtedly most expensive hats in the game.

One of the two lucky crafters have come forward, a guy that doesn't even play TF2 of course, and there's a good chance he'll be able to sell it for a couple thousand bucks (pun intended).

The buyer might be a guy named Noir, who earlier this year bought the first golden pan for $5500, and now may be willing to throw down more than 3 thousand for this hat. Apparently Noir doesn't play TF2 much anymore, but he's some kind of eccentric wealthy person who wants a pimped out TF2 Backpack that is unrivalled in digital bling.

I crafted a snowglobe badge, and all I got was some stupid snowflake for a game I don't play :X
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Spacefaye

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10031 on: January 05, 2014, 12:31:28 pm »

So I bought premium in Team Fortress 2 months ago, I liked it a lot. However, I quit because I don't know what class I should be playing, one time I like Spy, then I buy Spy items, then I quickly get bored of Spy, then Soldier, etc etc.. What class should I play?
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cerapa

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10032 on: January 05, 2014, 12:33:40 pm »

What class should I play?
All of them, as the situation requires.
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Sonlirain

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10033 on: January 05, 2014, 12:38:12 pm »

So I bought premium in Team Fortress 2 months ago, I liked it a lot. However, I quit because I don't know what class I should be playing, one time I like Spy, then I buy Spy items, then I quickly get bored of Spy, then Soldier, etc etc.. What class should I play?

I can't tell you what class you should play but my 3 most played classes are Heavy, Demo(knight) and Engy.
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miauw62

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Re: Team Fortress 2: Smerry Smissmas!
« Reply #10034 on: January 05, 2014, 12:45:26 pm »

Just play a class you like and keep playing it to get better at it.
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