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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3664990 times)

Fieari

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Re: Future of the Fortress: List of Remaining Items
« Reply #2115 on: May 16, 2009, 08:07:49 pm »

Assuming each item on the list is worth equal amounts (NOT a safe assumption) that means we're at 491 by the old countdown scale.
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Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #2116 on: May 16, 2009, 08:24:20 pm »

Also, the List is by no means permanent. I think he's expanded it once or twice since the creation of the List.
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #2117 on: May 16, 2009, 10:30:13 pm »

Also, the List is by no means permanent. I think he's expanded it once or twice since the creation of the List.

Not to mention I counted Purple items as unfinished (Red as finished)
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Toady One

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Re: Future of the Fortress: List of Remaining Items
« Reply #2118 on: May 17, 2009, 06:19:55 am »

Follow-up on a Q/A from a while back:

Quote from: Mephansteras
Toady, are the new material properties going to effect people punching/kicking with metal gauntlets/boots?

I don't think they do, but I might be wrong, because I remember making a code comment about it.  I've put in an additional note to check.  Can't promise anything.

Is the material of the body part (if not the clothing/armor) taken into account, at least?  There was a discussion about metal colossuses in another thread, which made me wonder about the differences between a punch from a bronze colossus and one from a hypothetical adamantine colossus with the same size and strength.

The material of the attacking and defending parts will make a difference.  Now, there are some squiggles with that right now, and likely for a while -- for instance, when a hand punches, it'll look for the "best" tissue in there and use that (eg bone).  It doesn't damage the attacking part yet, so the punch can make an impression without just breaking the hand every single time.  There'll have to be some additional work done to get everything lined up perfectly...  for a while the hand will probably just be fine by default or something.  Eventually, I'd like it to make more sense, but it's probably good to let the system cool a bit at a good spot before trying to capture everything, as long as the current basic variables/raws etc. snag what's needed in the future, mostly.
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Jakkarra

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Re: Future of the Fortress: List of Remaining Items
« Reply #2119 on: May 17, 2009, 06:35:55 am »

so, an attack has a chance of damaging the attacking part then? or, am i getting this wrong, and that was a bug?

love, jakkarra
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Bunny

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Re: Future of the Fortress: List of Remaining Items
« Reply #2120 on: May 17, 2009, 06:43:22 am »

Quote
The material of the attacking and defending parts will make a difference.  Now, there are some squiggles with that right now, and likely for a while -- for instance, when a hand punches, it'll look for the "best" tissue in there and use that (eg bone).  It doesn't damage the attacking part yet, so the punch can make an impression without just breaking the hand every single time.  There'll have to be some additional work done to get everything lined up perfectly...  for a while the hand will probably just be fine by default or something.  Eventually, I'd like it to make more sense, but it's probably good to let the system cool a bit at a good spot before trying to capture everything, as long as the current basic variables/raws etc. snag what's needed in the future, mostly.

This update is sounding even more awesome every time you post, Toady!  Glad to see you're feeling a little better, at least.
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Great Cthulhu

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Re: Future of the Fortress: List of Remaining Items
« Reply #2121 on: May 17, 2009, 07:17:23 am »

so, an attack has a chance of damaging the attacking part then? or, am i getting this wrong, and that was a bug?
I think Toady means that that is something that might happen in the future, but for now the attacking part is never hurt.
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Qloos

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Re: Future of the Fortress: List of Remaining Items
« Reply #2122 on: May 17, 2009, 12:55:36 pm »

Quote
That would be cool. I feel pretty good right now, come to think of it, but I only have a few hours left.

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Tormy

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Re: Future of the Fortress: List of Remaining Items
« Reply #2123 on: May 17, 2009, 01:32:49 pm »


The material of the attacking and defending parts will make a difference.  Now, there are some squiggles with that right now, and likely for a while -- for instance, when a hand punches, it'll look for the "best" tissue in there and use that (eg bone).  It doesn't damage the attacking part yet, so the punch can make an impression without just breaking the hand every single time.  There'll have to be some additional work done to get everything lined up perfectly...  for a while the hand will probably just be fine by default or something.  Eventually, I'd like it to make more sense, but it's probably good to let the system cool a bit at a good spot before trying to capture everything, as long as the current basic variables/raws etc. snag what's needed in the future, mostly.


I assume that everything will be "finalized" when you will work on the combat arc.
Either way, this sounds awesome already. DF will be the most complex & diverse [& realistic in many aspects] game what has ever been created.  8)
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Alfador

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Re: Future of the Fortress: List of Remaining Items
« Reply #2124 on: May 18, 2009, 05:09:51 pm »

Well when I checked the material strength of rocks a while back (I was actually getting the material strength of Glass to prove that glass actually wasn't a weak substance and its nature has a bit more to do with the fact that it is thin... and I was right) they split up a few types of rock. (Concrete, Marble, Stone)

The actual conversation was interesting... It was mostly someone saying that a 1x1 meter ball of glass would shatter upon first impact with a solid object.

There is varying degrees of strength in stone.

A 1x1x1 meter ball of glass MIGHT shatter upon first impact with a solid object... if you hadn't let it cool all the way through first. How long would that take? How good an insulator IS glass? I seem to recall the invention of the Fresnel lens as a way to make lighthouse lenses because to make such a large lens in a single piece would require cooling over a matter of years...
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #2125 on: May 18, 2009, 05:14:18 pm »

Unfortunately nope. He meant glass was so fragile that striking a person with such a ball would shatter it and leave the person relatively unharmed.

Basically it is the arguement of: "All Glass is Sugarglass"
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Vlynndar

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Re: Future of the Fortress: List of Remaining Items
« Reply #2126 on: May 18, 2009, 05:32:13 pm »

Unfortunately nope. He meant glass was so fragile that striking a person with such a ball would shatter it and leave the person relatively unharmed.

Basically it is the arguement of: "All Glass is Sugarglass"

Next time you see him, pelt marbles at him.
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SirPenguin

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Re: Future of the Fortress: List of Remaining Items
« Reply #2127 on: May 19, 2009, 10:36:03 pm »

Toady, does this latest update mean we could see druids leading dwarf civs or something?
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Alfador

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Re: Future of the Fortress: List of Remaining Items
« Reply #2128 on: May 20, 2009, 04:12:15 pm »

Unfortunately nope. He meant glass was so fragile that striking a person with such a ball would shatter it and leave the person relatively unharmed.

Basically it is the arguement of: "All Glass is Sugarglass"

Next time you see him, pelt marbles at him.

Agreed!
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Volfram

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Re: Future of the Fortress: List of Remaining Items
« Reply #2129 on: May 20, 2009, 08:05:22 pm »

A 1x1x1 meter ball of glass MIGHT shatter upon first impact with a solid object... if you hadn't let it cool all the way through first. How long would that take? How good an insulator IS glass? I seem to recall the invention of the Fresnel lens as a way to make lighthouse lenses because to make such a large lens in a single piece would require cooling over a matter of years...

Glass is an extremely good electrical insulator(one of the best).  I don't know so much thermally.

Fresnel lenses are used, however, because they allow the glass to be thinner, which makes it
1: lighter.  A solid glass lighthouse lens made using conventional lens methods would weigh several hundred to several thousand pounds.  A fresnel variant is significantly lighter.
2: clearer.  Fresnel lenses tend to be between 1/4 and 1/10 the thickness of standard lenses at their thickest point.  This means that 75-90% less light is lost to absorbtion, resulting in lower power requirements for brighter lights.

A one-foot diameter glass sphere would be able to smash a human(dwarven) head while sustaining little to no actual damage itself, regardless of how it was cooled.

I recall reading in Popular Science about a way to make glass beads.  I think you drop molten glass into freezing water, which results in a drop with a very long tail.  The round part can stand up to hammer blows, but cracking the end of the tail causes a cascading energy release, splintering the whole thing.
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