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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3573817 times)

ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2820 on: June 30, 2009, 09:21:49 pm »

"Put the cat under the bridge."
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Argonnek

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Re: Future of the Fortress: List of Remaining Items
« Reply #2821 on: June 30, 2009, 09:25:40 pm »

So that means the single iron floor tile that supports my entire fortress and protects it from falling into the massive magma chamber will disappear randomly at some point in the future?

ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2822 on: June 30, 2009, 09:27:00 pm »

So that means the single iron floor tile that supports my entire fortress and protects it from falling into the massive magma chamber will disappear randomly at some point in the future?

I hope so.  I want PHYSICS.
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Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #2823 on: June 30, 2009, 09:30:16 pm »

So that means the single iron floor tile that supports my entire fortress and protects it from falling into the massive magma chamber will disappear randomly at some point in the future?

Toonyman's been on a rampage lately.  Just to make sure nobody is too confused, "rust" refers to the skill-degradation system, i.e. skills rust when not used for a while.  Not actual metal effects, yet.
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And here is where my beef pops up like a looming awkward boner.
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Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #2824 on: June 30, 2009, 09:33:47 pm »

Besides, iron rusting is chemistry, not physics.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2825 on: June 30, 2009, 09:36:27 pm »

So that means the single iron floor tile that supports my entire fortress and protects it from falling into the massive magma chamber will disappear randomly at some point in the future?


Toonyman's been on a rampage lately.  Just to make sure nobody is too confused, "rust" refers to the skill-degradation system, i.e. skills rust when not used for a while.  Not actual metal effects, yet.


Wait, it isn't metal rusting!?   :-[

Oops, he, he.   :-\

Sorry everyone I read things differently.

Besides, iron rusting is chemistry, not physics.

Physics is the beginning of all science.
« Last Edit: June 30, 2009, 09:38:16 pm by ToonyMan »
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Osmosis Jones

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Re: Future of the Fortress: List of Remaining Items
« Reply #2826 on: June 30, 2009, 11:38:12 pm »

Hmmmm


I actually did have a pertinent question here for Toady, but now I've forgotten it :(



Edit; not the original question I was gonna ask, but Toady, does the respawning of underground creatures extend to HFS?
« Last Edit: June 30, 2009, 11:59:37 pm by Osmosis Jones »
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Christes

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Re: Future of the Fortress: List of Remaining Items
« Reply #2827 on: June 30, 2009, 11:40:31 pm »

dammit osmosis, you beat me to it.
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Slappy Moose

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Re: Future of the Fortress: List of Remaining Items
« Reply #2828 on: July 01, 2009, 12:00:56 am »

With the new smelter reactions, will it be possible in ANY WAY to artificially create dwarves?
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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

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Strife26

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Re: Future of the Fortress: List of Remaining Items
« Reply #2829 on: July 01, 2009, 02:28:54 am »

I seem to be staying up waiting for this month's report.

Wow. I'm crazy.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #2830 on: July 01, 2009, 02:48:27 am »

With the new smelter reactions, will it be possible in ANY WAY to artificially create dwarves?

No, unfortunately.

Quote from: Toady One
Quote from: Poltifar
Will we be able to smelt creatures in the smelter (or any other workshop) in this release?

Nope.  That'll take a significant job handling rewrite.

As an aside, does anyone know of a way to do a proper quote (with the link, date etc.) from a locked thread?
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dorf

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Re: The NEW Future of the Fortress
« Reply #2831 on: July 01, 2009, 07:04:10 am »

like this?
Spoiler (click to show/hide)

It can be done in four excruciating steps!
1. click on the Quote button of some post in the thread, to get the URL
Quote
http://www.bay12games.com/forum/index.php?action=post;quote=628958;topic=30026.2820;num_replies=2830;sesc=76bad8c4f7fd89a3f4fd51361cdc653d
2. now get the URL of Toady's post you want quoted
Quote
http://www.bay12games.com/forum/index.php?topic=21498.msg384144#msg384144
3. see the two bolded numbers? replace the number from the 1st URL with the number from the 2nd URL
4. paste that new URL to your browser's address/location bar and load the page!

EDIT: do the same for the topic number, as well.
« Last Edit: July 01, 2009, 07:05:50 am by dorf »
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ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2832 on: July 01, 2009, 10:06:05 am »

Hmmmm


I actually did have a pertinent question here for Toady, but now I've forgotten it :(



Edit; not the original question I was gonna ask, but Toady, does the respawning of underground creatures extend to HFS?

Hey, I've got bad eyes!  I can't see that far ahead.
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SmileyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #2833 on: July 01, 2009, 10:47:20 am »

Physics is the beginning of all science.

As a physicist, I know I can always annoy a chemist with the following:
Quote from: Ernest Rutherford
All science is either physics or stamp-collecting

Although a mathemetician friend of mine likes to point out that physics is just a small branch of applied maths.

The argument is usually settled when we all agree that at least we're better than biologists...... ;)

Back on topic: Toady: in all the object storage changes that are going on, will bolts now re-stack nicely?
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #2834 on: July 01, 2009, 11:09:51 am »

like this?

It can be done in four excruciating steps!

[...]

Thanks, I'll try this next time it comes up.

Toady: in all the object storage changes that are going on, will bolts now re-stack nicely?

Doesn't sound like it:

As for tools, the default would be to handle it like other jobs, which would leave all these concerns about scalpel edges for later.  The items surely coming in are things like splints, traction benches, plaster, plaster casts, and then the use of thread/cloth for sutures and bandages.  I'm not going to handle restacking right now, but I might do amounts within a single object to handled the medical use of thread/cloth.  That might save some headaches versus turning cloth into 10 or 100 bandage items to scatter around, although it implies headaches of its own.  Not 100% clear yet.  I might do surgical equipment, but it might be early.  I kind of want to think about all the other jobs when I do that.

If you're interested in reading more about difficulties with restacking, Toady made some longer posts about it here and here.
« Last Edit: July 01, 2009, 11:13:41 am by Footkerchief »
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