Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17

Author Topic: WURM Online  (Read 26813 times)

Maric

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #210 on: June 20, 2009, 06:47:14 pm »

why not just give you a referal? not that i have one.

Need to have had prem before you can accept/use referals
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #211 on: June 20, 2009, 08:53:32 pm »

but either way, soemoone else is paying, and you give them a month referal.....you both get 1 month and the other guy pays...doesnt matter who gets the prem
Logged

andrea

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #212 on: June 21, 2009, 03:57:10 am »

that was the plan.

The Orange Mage

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #213 on: June 21, 2009, 04:01:37 pm »

I played this game something like 3 years ago or more. I assume it's still ugly as sin, but have the made it more playable? When I played anything you built was of low quality and would likely disintegrate in less than two days. You could repair it but that would lower the quality even more. Basically it was a grindfest of skills that really got you nowhere. The only thing you could do effectively is manipulate the earth with your shovel, fish, and cook.

If it's improved at all in this regard I might pop back in.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #214 on: June 21, 2009, 04:47:21 pm »

its like real life in a fantasy realm where you play without running the risk of dieing.

i agree stone walls crumbeling in weeks is pretty stupid but considering i get bored and have nothing to do a lot of the time shows its not that time consuming.

and no they havent changed much.
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: WURM Online
« Reply #215 on: June 22, 2009, 12:40:53 am »

i agree stone walls crumbeling in weeks is pretty stupid but considering i get bored and have nothing to do a lot of the time shows its not that time consuming.
Hahahahaha.
I make 40ql stone walls, they crumble in eight months.
Yes, if you're capped at 20 skill, the stuff will decay fast, but it's not like you're doomed to have all your stuff decay like that no matter what..
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Micro102

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #216 on: June 22, 2009, 07:24:19 am »

doesnt matter what the quality of the stone wall is...stones dont decay no matter what you do to them, short of throwing them in acid or lava. the least they could do is leave a lot fo them on the floor where the wall broke
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: WURM Online
« Reply #217 on: June 22, 2009, 01:40:25 pm »

doesnt matter what the quality of the stone wall is...stones dont decay no matter what you do to them, short of throwing them in acid or lava. the least they could do is leave a lot fo them on the floor where the wall broke
If you think that rocks just sit there forever even in real life, you're COMPLETELY wrong.  I have the equivalent of a Wurm stone wall in my back yard and, it's falling apart.  I know I couldn't reuse any of the rocks in it if I were to redo the wall, either.
Wurm timeframes are just incredibly shorter then real ones.
Quit whining.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Micro102

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #218 on: June 22, 2009, 05:32:51 pm »

ok you got me on the time frames....weeks turn into months into years....good call.
Logged

Timst

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #219 on: June 27, 2009, 12:04:32 pm »

Ok, so I tried to return to Wurm today, and it was virtually unplayable : the game is awfully coded (nicer than this winter, but... eww... my computer run Crysis in medium-high settings, and I've got only 8 FPS in wurm with "normal" settings. What does it take to run this game smoothly ?), but the most annoying this is... the starter server, Golden Valley, is totally unbearable. I mean, there's like an ARMY of bear surrouding the Starter city. The entrance of GD look like an animal cemetery, filled with bear and wolf corpses. You can't leave the town without being swarmed by legion of animals.

So I'm considering going premium to escape this madness, and I wonder (TL;DR) :

Has anyone tested the new server, Freedom Islands ? It seems really great, but if there's the same bear respawn problem that in GV, it doesn't even worth purchasing. Thanks !

Micro102

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #220 on: June 27, 2009, 12:47:06 pm »

in a way that could be fun, getting a group of people and bashing through a bear barricade then setting up a defence as soon as possible.

and 8 FPS isnt bad at all.....that normal for no lag. i have gotten over 10 maybe once in the entire time i played it.
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: WURM Online
« Reply #221 on: June 27, 2009, 01:07:12 pm »

Has anyone tested the new server, Freedom Islands ? It seems really great, but if there's the same bear respawn problem
Not at all.
I've seen one live bear the entire time I've been there.
I've seen 2-3 bear corpses.

Animals are localized for the most part though, I've seen dozens of rats, cats, lions and dogs. (Pelt heaven!)
Sometimes wolves.
All of which are pushovers compared to bears.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Timst

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #222 on: June 27, 2009, 07:05:45 pm »

They're really pushing newbies toward premium server... but they're doing it wrong, totally wrong.
While this insane bear activity is irritating for mildly experienced GV players, and effectively make them willing of better lands, it's just repulsive for total newbies. That's it : you begin to play, the landscape appear and... TWO THOUSANDS LEGIONS OF BLOOD THIRSTY CHAMPION BROWN BEAR appears to besiege the starter town.
Come on, it's like if you played DF and every time you embark, the wagon is directly put into HFS : it's not hard, it's simply impossible.

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: WURM Online
« Reply #223 on: June 27, 2009, 08:08:14 pm »

They're really pushing newbies toward premium server... but they're doing it wrong, totally wrong.
While this insane bear activity is irritating for mildly experienced GV players, and effectively make them willing of better lands, it's just repulsive for total newbies. That's it : you begin to play, the landscape appear and... TWO THOUSANDS LEGIONS OF BLOOD THIRSTY CHAMPION BROWN BEAR appears to besiege the starter town.
Come on, it's like if you played DF and every time you embark, the wagon is directly put into HFS : it's not hard, it's simply impossible.
It's not like that at First Light, the JK starting town on GV.
And it's not impossible.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

sneakey pete

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #224 on: June 27, 2009, 09:35:00 pm »

Its not supposed to be like that either. note that Rolf whizkilled all bears and wolves on the server during the server downtime last night.
Logged
Magma is overrated.
Pages: 1 ... 13 14 [15] 16 17