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Author Topic: WURM Online  (Read 26811 times)

qwertyuiopas

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Re: WURM Online
« Reply #195 on: April 14, 2009, 06:12:14 pm »

http://wurmonline.com/wiki/index.php?title=Planned_features

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Multi-story houses, and rooms within houses.
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Collision detection on towers

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Character customization apart from changing gender.
Clothing and wounds visible on players.
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Snow and cold weather, different climates on different servers
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Redesign of the religion system
Medic skill
Elemental magic
Poison made with alchemy
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Horses for both riding and pulling carts/war machines.-Implemented
Large carts - Implemented
Ridable carts - Implemented
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Advanced AI for the more intelligent monsters so that packs of goblins build their own mini towns and hunt for food and treasure.
Sheep.
Regional and server specific resources. One possible candidate for server-specific resources is Chalk.
Attaching items to walls or tables for decoration


Full of potential epic win!
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Micro102

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Re: WURM Online
« Reply #196 on: April 14, 2009, 07:38:03 pm »

i didint notice a "better graphics" or "no more java" one in there
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Sowelu

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Re: WURM Online
« Reply #197 on: April 14, 2009, 07:39:09 pm »

That TODO list is made of the most fail I have ever seen in my LIFE.  Jesus.

Also don't bash Java.  Puzzle Pirates is Java, and it owns.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

woose1

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Re: WURM Online
« Reply #198 on: April 14, 2009, 07:42:36 pm »

Don't bash sheep.
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andrea

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Re: WURM Online
« Reply #199 on: April 15, 2009, 09:46:21 am »

that list means nothing. we might have to wait several years to see all that.

Yanlin

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Re: WURM Online
« Reply #200 on: April 15, 2009, 01:06:30 pm »

i didint notice a "better graphics" or "no more java" one in there

Because that's what really counts, right?

Like I've said before. The game is perfectly playable at 2FPS. It's because the graphical display and the actual interface are separate. Somehow... IIRC...
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Micro102

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Re: WURM Online
« Reply #201 on: April 15, 2009, 04:41:23 pm »

yeh but imagine what it could be if it didnt have java
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Sowelu

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Re: WURM Online
« Reply #202 on: April 15, 2009, 05:01:28 pm »

yeh but imagine what it could be if it didnt have java

A lot more difficult for their not-world-class developers to write, not as portable, and fraught with compatibility problems?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Micro102

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Re: WURM Online
« Reply #203 on: April 15, 2009, 05:16:22 pm »

if taking away java means not being able to just click on the website link to play then yeh id rather keep it
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qwertyuiopas

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Re: WURM Online
« Reply #204 on: April 15, 2009, 06:06:07 pm »

Jave means that it can run unchanged on pratically any computer and can be started from a web browser(although you can copy(with save target as) the launcher to your PC and not even have to go to their web page)
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Sowelu

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Re: WURM Online
« Reply #205 on: April 15, 2009, 06:08:32 pm »

Take a look at Puzzle Pirates if you want to see a game written -well- in Java...  It's not fancy, but it's extremely playable.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Jay

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Re: WURM Online
« Reply #206 on: June 19, 2009, 10:02:19 pm »

I'm going to uber bump this because of the following:
New Independence (no PVP) server is open to the south of all existing Home/Wild servers.
Jenn-Kellon Home and Mol Rehan Home are closing in 4 weeks or so, so if you have had premium on either of those, move to Freedom or Wild, or you will be moved to Wild automatically.
If you have a character that was never premium on JK-H (as this is impossible on MR-H), they will be deleted.

In other news: Mounts, animal breeding, new Nutrition system...
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Micro102

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Re: WURM Online
« Reply #207 on: June 20, 2009, 05:21:30 pm »

are the monsters easier now? you basically had to max out all your skills just to be able to kill half the wildlife in the last version.
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andrea

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Re: WURM Online
« Reply #208 on: June 20, 2009, 05:52:38 pm »

would anyone buy a month of premium to a my character, if i gave you referral, and you kept the 5 extra silver?

Micro102

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Re: WURM Online
« Reply #209 on: June 20, 2009, 05:56:49 pm »

why not just give you a referal? not that i have one.
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