Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 17

Author Topic: WURM Online  (Read 26809 times)

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #180 on: April 13, 2009, 12:50:35 pm »

They were probably trying to brush you off because they can't even understand you. Or they just got sick like me and took the evil path of lying to you.
Logged
WE NEED A SLOGAN!

Micro102

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #181 on: April 13, 2009, 12:51:57 pm »

.....is that not trolling?
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: WURM Online
« Reply #182 on: April 13, 2009, 01:45:46 pm »

Trolling is done when you want a response, to start a flamewar or something.  Trying to make someone go away is, by definition, not a troll.  The term originated as a fishing metaphor:  Chucking bricks into the water isn't fishing :)
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #183 on: April 13, 2009, 02:02:34 pm »

I thought it goes "You don't Chuck Norris. He Chucks you."
Logged
WE NEED A SLOGAN!

momodig

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #184 on: April 13, 2009, 08:54:30 pm »

http://www.thornsofwar.com

Check out this game -- It's broswer based game (client)-- Basically It's a mud, with it's on unique client... It's like wurm and dwarf fortress... closer to wurm... but more advanced then wurm... You build towns, craft, explore, fight...  two different sides... (races to pick from).  One side is more friendly then the other (mature)... not going to give away which one though... so you decide which race you wish to fight for.  Tt has a map with moving characters on it... it's great... it's a little gem and can only get better.
Logged

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #185 on: April 14, 2009, 06:52:41 am »

Oi. GTFO advertising bot.
Logged
WE NEED A SLOGAN!

Neonivek

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #186 on: April 14, 2009, 06:54:24 am »

Oi. GTFO advertising bot.

At this point... I have to agree it seems like an Advertising bot. Ill bring Toady's attention to it.

Though he isn't a bot from his posts it just seems a bit odd that he is placing it everywhere almost randomly. Hmm Ill wait until he does something else.

Until then lets not try to dwell on this (or in otherwords... Other then an aside to a WURM related post... Don't respond to this post)
« Last Edit: April 14, 2009, 07:11:13 am by Neonivek »
Logged

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #187 on: April 14, 2009, 07:31:07 am »

Guess he's not a bot. I checked his posting history. SUSPICIOUS!

But yeah. Advertising like that is not welcome.

Now back to Wurm. What's the latest news?
Logged
WE NEED A SLOGAN!

andrea

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #188 on: April 14, 2009, 08:13:58 am »

i am dwarfily trying to mine some megaprojects. (megaprojects in wurm. quite average for DF, but i am not a legendary miner)

first thing is probably an obelisk, since it is the easyer one. as soon as i can get my house repaired, i'll keep working on the church. then, if a new non pvp server is added, i'll claim a mountain and build a mountainhome.

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #189 on: April 14, 2009, 09:16:08 am »

Then it will cave in over time and collapse. Not very fun. Also, no doors.
Logged
WE NEED A SLOGAN!

andrea

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #190 on: April 14, 2009, 09:23:57 am »

cave in? maybe. but as long as it is only one tile, unless it is in a corner, i can mine it and no damage is done. eve if it is a corner, there wouldn't be much damage. it might even look nice.

if i find a good and free carpenter and blacksmith, i might even reinforce everything. it just take me to be half active.

but no doors... that is bad. for monuments, nothing more than a mine door and maybe a gatehouse is needed. but if i build my own mountainhome...  rolf should develope underground more.
also, i want beds in caves.

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #191 on: April 14, 2009, 09:45:44 am »

It caves in over time. Eventually, even tunnels with supports cave in.
Logged
WE NEED A SLOGAN!

andrea

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #192 on: April 14, 2009, 09:50:04 am »

and , eventually, i'll mine them.
i am going to live in the things i mine, i am not going to abandone them till they are collapsed.

a tile collapse? fine. i mine i. already happened, already fixed in no time.

Yanlin

  • Bay Watcher
  • Legendary comedian.
    • View Profile
Re: WURM Online
« Reply #193 on: April 14, 2009, 10:46:30 am »

A collapse destroys everything on that tile.
Logged
WE NEED A SLOGAN!

andrea

  • Bay Watcher
    • View Profile
Re: WURM Online
« Reply #194 on: April 14, 2009, 11:02:31 am »

uhhh.... so? most tiles will be empty.

of ocurse i'll have statue gardens and dining rooms and forges, but it shouldn't be too bad to rebuild what was on the tile.

and of course if collapse is on a tile where i have a colossus i am NOT going to be happy... but i am planning to use slave work for these
Pages: 1 ... 11 12 [13] 14 15 ... 17