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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1680892 times)

Inarius

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14175 on: April 07, 2017, 02:47:14 am »

Anyway, it didn't matter so much...i died :p
I should have been more careful between the moment it begins to be harder and when you can die at each emergency situation.


I HAD FUN, though. I have to admit :)

I'll try again !

EDIT : I found Sigmund at the beginning of the 2nd Lvl.
I managed to flee, thx to the title of this post :)
« Last Edit: April 07, 2017, 05:01:56 am by Inarius »
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14176 on: April 07, 2017, 08:43:18 am »

Jiyva is just a game of juggling your pile of mutations until she swings back into your favor with them. If there's anywhere else you can kill stuff to force more mutations, you should probably do that. Maybe even get yourself banished and just sit in Abyss:1.
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14177 on: April 07, 2017, 11:50:07 am »

The idea there is not that trolls are easy wins, but they give you a ticket past the early game. The early game is an enormous hurdle, and dying over and over and over again to packs of gnolls on d:3 does a horrible job of letting new players explore the game. Yes, part of the idea of the game is learning what is and isn't a threat and how to respond, but that's like expecting someone just learning to play piano to get straight into practicing chords.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14178 on: April 07, 2017, 06:20:39 pm »

I started off with trolls and ghouls since they didn't have the problem of starving to death when trying to wield a cursed non-edged weapon; I agree with the idea that they're a bad recommendation to start. (Though I profess a fondness for Qaz or statueform trolls.)

Instead of that, I'd go with minotaur fighters for the basics, centaur hunters to emphasize the value of ranged combat and fleeing, and felid berserkers to highlight the viability of unconventional builds and to force them to use items. Not sure what I'd use for magic or stealth; I'm weak with both despite trying to get a statueform octopode going for a while.
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TheDarkStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14179 on: April 07, 2017, 06:27:39 pm »

Gargoyle Earth Elementalists and Draconian Fire Elementalists are decent casters. I'm terrible at them, though - I've only gotten all the way to Vault once with one.
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Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14180 on: April 08, 2017, 08:01:18 am »

My second win ever! And my highest scoring so far.

Couple of notes:
I used evocations a lot less than expected.
summons were handy in a few places
I got malmuted a total of four times, I think
it took me far fewer deep dwarf runs to win than it took me hill orc, and I still haven't won with demonspawn, though I've played them far more than DD.
RNG in terms of item accumulation makes a big difference in my level of success. maybe that means I am a bad player, idk.
finally: the name of my crawler is how many crawls I have done on this version. I think I did about a hundred cralws before I got this computer, but those are lost to time.
So my winrate currently sits at about 2/500-ish.
p.s. I was tempted a couple of times to run some higher branches: diving deeper into the abyss (at lvl 18) and trying out tomb; but I didn't because I want the wins before I start exploring 'post end game."

Code: [Select]
Dungeon Crawl Stone Soup version 0.17.0 (tiles) character file.

1848398 375 the Invulnerable (level 27, 195/273 HPs)
             Began as a Deep Dwarf Fighter on Apr 7, 2017.
             Was the Champion of Makhleb.
             Escaped with the Orb
             ... and 3 runes on Apr 8, 2017!
             
             The game lasted 08:05:37 (66299 turns).

375 the Invulnerable (Deep Dwarf Fighter)          Turns: 66299, Time: 08:05:37

Health: 195/273    AC: 53    Str: 27    XL:     27
Magic:  39/39      EV: 26    Int:  8    God:    Makhleb [******]
Gold:   3365       SH: 23    Dex: 30    Spells: 0 memorised, 26 levels left

rFire  + + .     SeeInvis +     p - +9 sacred scourge (holy)
rCold  + + +     Rnd*Rage +     e - +6 crystal plate armour
rNeg   + + +     SustAt   .     u - +5 shield
rPois  +         Gourm    .     S - +2 helmet {SInv}
rElec  +         Spirit   .     y - +1 cloak of the Kettle-Drum {+Blink rF+ MP+9}
rCorr  +         Warding  .     v - +2 pair of gloves {Str+3}
rMut   .         Stasis   .     c - +2 pair of boots "Sofes" {-Cast rElec rN++ Dex+2}
MR     +++++     NoCast   +     W - amulet "Gueluf" {rCorr rElec rC+ Int-5 Slay+3}
Stlth  ..........               U - ring of the Three Ships {rElec rC+ Str+2 Int+2 Dex+3}
                                O - ring of Veocloth {rPois rF+ rC+ MR+ Dex+4}

@: non-regenerating, almost entirely resistant to hostile enchantments,
extremely unstealthy
A: damage resistance, recharge devices, berserk 1, low mp 1, negative energy
resistance 1, sense surroundings 3, slow regeneration 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Blink
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, silver


You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.

You visited 10 branches of the dungeon, and saw 56 of its levels.
You visited the Abyss 1 time.
You visited 2 bazaars.
You visited 1 ziggurat, and saw 10 of its levels.
You also visited: Labyrinth, Ice Cave and Volcano.

You collected 11221 gold pieces.
You spent 7856 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +9 war axe of freezing
 h - the +5 broad axe of True Grit {chop, Str+4}
   (You bought it in a shop in a bazaar)   
   
   It inflicts extra damage upon your enemies.
   
   It affects your strength (+4).
 p - a +9 sacred scourge of holy wrath (weapon)
Armour
 c - the +2 pair of boots "Sofes" (worn) {-Cast rElec rN++ Dex+2}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   It affects your dexterity (+2).
   It insulates you from electricity.
   It greatly protects you from negative energy.
   It prevents spellcasting.
 e - a +6 crystal plate armour (worn)
 u - a +5 shield (worn)
 v - a +2 pair of gloves of strength (worn)
 y - the +1 cloak of the Kettle-Drum (worn) {+Blink rF+ MP+9}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It protects you from fire.
   It affects your magic capacity (+9).
   It lets you blink.
 S - a +2 helmet of see invisible (worn)
Rods
 z - a -1 lightning rod (12/12)
   (You found it on level 9 of a ziggurat)
 B - a +8 rod of clouds (11/11)
   (You bought it in a shop on level 3 of the Vaults)
 J - a +1 rod of inaccuracy (11/11)
   (You took it off a minotaur in a labyrinth)
 N - a +1 rod of clouds (13/13)
   (You found it on level 5 of the Vaults)
Jewellery
 j - the amulet of Geackoen {Clar rPois Int+2}
   (You found it on level 10 of the Dungeon)   
   
   [amulet of clarity]
   
   It provides mental clarity.
   It affects your intelligence (+2).
   It protects you from poison.
 O - a ring of Veocloth (left hand) {rPois rF+ rC+ MR+ Dex+4}
   (You took it off a deep elf conjurer on level 3 of the Elven Halls)   
   
   [ring of protection from magic]
   
   It affects your dexterity (+4).
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
   It affects your resistance to hostile enchantments.
 Q - the ring "Miafugenta" {rF+ Str+4 Int+5}
   (You found it in an ice cave)   
   
   [ring of protection from fire]
   
   It affects your strength (+4).
   It affects your intelligence (+5).
   It protects you from fire.
 U - the ring of the Three Ships (right hand) {rElec rC+ Str+2 Int+2 Dex+3}
   (You found it on level 7 of a ziggurat)   
   
   [ring of intelligence]
   
   It affects your strength (+2).
   It affects your intelligence (+2).
   It affects your dexterity (+3).
   It protects you from cold.
   It insulates you from electricity.
 W - the amulet "Gueluf" (around neck) {rCorr rElec rC+ Int-5 Slay+3}
   (You found it on level 6 of a ziggurat)   
   
   [amulet of resist corrosion]
   
   It protects you from acid and corrosion.
   It affects your intelligence (-5).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from cold.
   It insulates you from electricity.
Wands
 f - a wand of disintegration (7)
 g - a wand of digging (4)
 i - a wand of draining (9)
 l - a wand of fireball (2)
 n - a wand of cold (6)
 C - a wand of heal wounds (4)
 D - a wand of heal wounds (6)
 T - a wand of teleportation (4)
 V - a wand of hasting (1)
Scrolls
 d - a scroll of holy word
 A - a scroll of silence
 F - 25 scrolls of teleportation
 K - 5 scrolls of recharging
 M - 13 scrolls of blinking
 Y - 3 scrolls of summoning
 Z - 4 scrolls of remove curse
Potions
 m - 2 potions of beneficial mutation
 o - 5 potions of mutation
 q - 8 potions of heal wounds
 r - 2 potions of might
 s - 8 potions of cure mutation
 x - 4 potions of cancellation
 E - 7 potions of agility
 G - 25 potions of curing
 L - 2 potions of haste
 P - 5 potions of resistance
Miscellaneous
 b - a sack of spiders {used: 2}
 k - a phial of floods
 t - a disc of storms
 w - a fan of gales
 H - a stone of tremors
 I - a lamp of fire
 X - a box of beasts {used: 5}
Comestibles
 R - 27 bread rations


   Skills:
 - Level 21.2 Fighting
 - Level 21.0 Axes
 O Level 27 Armour
 - Level 20.9 Dodging
 + Level 20.4 Shields
 - Level 15.1 Invocations
 O Level 27 Evocations


You had 26 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:4            Lair (8/8) D:11
 Shoals (4/4) Lair:3        Snake (4/4) Lair:6          Orc (4/4) D:11
    Elf (3/3) Orc:3        Vaults (5/5) D:13          Crypt (3/3) Vaults:3
   Tomb (0/3) Crypt:3      Depths (5/5) D:15            Zot (5/5) Depths:5
 Slime: Lair:6-8   


Innate Abilities, Weirdness & Mutations

-deep dwarf standard mutations-

You tend to lose your temper in combat.
Your magical capacity is low (-10% MP).

Vanquished Creatures
  5 ancient liches
  4 orbs of fire
  Mennas (Crypt:1)
  3 juggernauts
  2 greater mummies (Crypt:1)
  Boris (Crypt:1)
  Margery (Depths:3)
  Saint Roka (Snake:2)
  3 pandemonium lords
  A caustic shrike (Depths:1)
  3 Killer Klowns
  4 curse toes
  Nikola (Shoals:4)
  A profane servitor (Depths:4)
  Jory (Crypt:1)
  14 golden dragons
  4 bone dragons
  Xtahua (Crypt:2)
  29 tentacled monstrosities
  Jorgrun (Vaults:2)
  2 electric golems (Zot:4)
  A Hell Sentinel (Zig:10)
  An Ice Fiend (Zig:10)
  19 Orb Guardians (Zot:5)

  Asterion (Depths:3)
  Agnes (Elf:1)
  Kirke (D:15)
  Ilsuiw (Shoals:4)
  Wiglaf (Snake:4)
  Maud (D:14)
  Aizul (Snake:1)
  Josephine (D:15)
  Fannar (Lair:2)
  Harold (Orc:1)
  Sonja (D:11)
  Nergalle (Lair:2)
  Psyche (D:8)
  Prince Ribbit (D:8)

  6 fungi
  20 plants
3129 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ancient lich (Zot:5)
  Khufu (Crypt:1)
  An orb of fire (Zot:5)
  A Killer Klown (Zot:5)
  An electric golem (Zot:5)
  6 Orb Guardians (Zot:5)
37 creatures vanquished.

Vanquished Creatures (others)
576 creatures vanquished.

Grand Total: 3742 creatures vanquished


Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14181 on: April 08, 2017, 09:15:55 am »

I took that scourge off an angel in the abyss  8)

I rarely used it. my main weapons were my +9 war axe (enchanted up from +4- later branded with freezing) and my +5 broad axe of slicing. I figured the war axe of freezing would come in handy for the orbs of fire, but the broad axe consistently did more damage quicker.

I also noticed that I very rarely used Mahkleb's abilities. I expected to summon his servants a few times in Zot. I completely forgot about them in Zot:5, though i did use my Sack of Spiders and box of beasts there, as well as a regular summon scroll.

My last nearly successful run, last week, I had boots of running. that was the one where I reported nuking V:5 from the stairs. I got the orb, and panicked when the first pan lord showed up. Thought i could get to the stairs before it caught me. ah well, so close on that one.

Retropunch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14182 on: April 08, 2017, 10:27:20 am »

Just had a summoner that found the 'Fen Folio' which had summon hydra and summon Forest. Just the most incredible combo ever, and was a really interesting playstyle.

If you haven't had a go with Summon Forrest, it's amazing. It makes for really quick work of any of the more open spaced maps, and gets rid of a lot of summoning tedium (cast it once, all the weaker things die instantly)
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Ozarck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14183 on: April 15, 2017, 08:24:49 am »

I just went for the abbysal rune for the fist time.

I think I got incredibly lucky.

I found downstairs to abyss 2 as soon as I entered abyss 1. the downstairs to abyss 3 took longer - I had to explore about five tiles to find them.

When I descended to abyss 3, there were a couple of hive walls visible. inside the hive were bees, a coule wretched stars, the queen bee, cuple of ugly things, and the rune.

I found 2 exits shortly thereafer.

Overall, I killed twenty-six creatures the entire foray.

((level 26 deep dwarf fighter of Mahkleb))

edit: first five rune victory, and third win overall.

Spoiler (click to show/hide)

Notes: Slime 6 was the roughest part, what with so many corroding and mutating slimes. I was at 52 corrosion at one point. I also was down to about 15% health, but blink and heal wounds were plenty to deal with that. I almost had to leave and come back for TRJ, but was able to kill him with a couple lightning bolts.

I don't use rods as much as I think I will with DDFi.

I never use Mahkleb's invocations.

I really struggled to find resistances this round. In the end, I decided it wasn't necessary, except a rank in rNeg(+DD's intrnsic rank), some rMagic, and rMut and rCorr.
I think I could have had slightly higher AC with my plate armor and body slots, but again, their intrinsics weren't worth worrying about it.

Finally, I am starting to see why 'good' players of this game find DD overpowered. 3 of my top 4 characters, and 2 of my 3 wins, are DD and I have only been playing them a couple of weeks. I'm a terible player, so I'll still use them.

up next, I am going to continue trying to improve as a spellcaster or stealth character. I like the +5 in stealth of the spriggan, though last time I played one, I had 5 skill and a ring of stealth and still was getting spotted instantly by orcs and stuff.
« Last Edit: April 15, 2017, 09:23:17 am by Ozarck »
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Inarius

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14184 on: April 15, 2017, 03:57:48 pm »

I was just struck (while in the Elven hall) by a sword of distortion and sent for a few round in the Abyss - 4.


that was really really hard, because i was the TP mutation on top of the natural abyss mutation.


I managed to get out and survive, though. This game is amazing, really :)
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heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14185 on: April 15, 2017, 04:26:36 pm »

To be fair, from my personal experience, teleportits tends to actually be beneficial in the abyss. There's nothing like being chased by a monstrosity that you have no hope to kill before mercifully being teleported away from it and given another chance. Without it, you might end up running into a dead end before that could happen.
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Retropunch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14186 on: April 17, 2017, 01:15:33 pm »

up next, I am going to continue trying to improve as a spellcaster or stealth character. I like the +5 in stealth of the spriggan, though last time I played one, I had 5 skill and a ring of stealth and still was getting spotted instantly by orcs and stuff.

That's part of the problem with stealth - it's never a sure thing, and even really high up it doesn't stop some stuff just happening to see you. Basically, it's not something you can base a character round, but it can be that particular characters 'edge'.

Hexes did get an overhaul a while back IIRC, where more monsters became vulnerable to them and nearly all became possible to get with them sometimes. This goes great with stealth - confusion (or EH) + stabbing just obliterates stuff.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14187 on: April 19, 2017, 05:55:10 pm »

Yeah hexes are great for early-mid game, and with a heavier investment you can get a 15-rune win, but I'd say it's not the easiest playstyle.

In other news, I did it youse guys, I completed D:15 -> Orc -> Depths:5

Code: [Select]
Dungeon Crawl Stone Soup version 0.20-a0-1025-g4706f7e (tiles) character file.

Gravenous the Minotaur Blade (Minotaur Gladiator)  Turns: 42743, Time: 01:05:17

Health: 193/202    AC: 38    Str: 24    XL:     21   Next: 7%
Magic:  26/26      EV: 22    Int: 12    God:    Okawaru [******]
Gold:   1474       SH:  0    Dex: 13    Spells: 20/20 levels left

rFire    + . .     SeeInvis .   d - +6 triple sword {drain, +Inv rF+ rC+ Dex+3}
rCold    + . .     Gourm    +   (shield currently unavailable)
rNeg     + . .     Faith    .   Q - +5 pearl dragon scales
rPois    .         Spirit   .   L - +1 hat {MR+}
rElec    +         Reflect  .   S - +1 cloak {MR+}
rCorr    .         Harm     .   W - +3 pair of gloves "Nezismyc" {Stlth+}
MR       ++++.     Clarity  +   t - +2 pair of boots {run}
Stlth    +.........             p - amulet "Mumar" {Gourm rElec MR+ Str+2}
Regen    0.5/turn               P - +5 ring of slaying
MPRegen  0.2/turn               C - +3 ring of evasion

@: quick
A: retaliatory headbutt, horns 2, thin metallic scales 1, clarity, clumsy 1,
screaming 2
a: Heroism, Finesse, Renounce Religion, Evoke Invisibility


You are on level 2 of the Depths.
You worship Okawaru.
Okawaru is exalted by your worship.
You are completely stuffed.

You have visited 3 branches of the dungeon, and seen 22 of its levels.

You have collected 3455 gold pieces.
You have spent 1981 gold pieces at shops.

Inventory:

Hand Weapons
 d - the +6 triple sword of Gukots (weapon) {drain, +Inv rF+ rC+ Dex+3}
   (Okawaru gifted it to you on level 1 of the Depths)   
   
   A truly terrible weapon, it drains the life of those it strikes.
   
   It affects your dexterity (+3).
   It protects you from fire.
   It protects you from cold.
   It lets you turn invisible.
 k - a +0 great sword of flaming
 K - a +5 triple sword of electrocution
Armour
 l - +0 gold dragon scales
 m - the +0 pair of boots "Beyxzug" {rPois Dex+2}
   (You found it on level 2 of the Depths)   
   
   It affects your dexterity (+2).
   It protects you from poison.
 t - a +2 pair of boots of running (worn)
 L - a +1 hat of magic resistance (worn)
 Q - +5 pearl dragon scales (worn)
 S - a +1 cloak of magic resistance (worn)
 V - a +2 crystal plate armour
 W - the +3 pair of gloves "Nezismyc" (worn) {Stlth+}
   (You found it on level 4 of the Depths)   
   
   It makes you more stealthy.
Jewellery
 p - the amulet "Mumar" (around neck) {Gourm rElec MR+ Str+2}
   (You found it on level 3 of the Depths)   
   
   [amulet of the gourmand]
   
   It allows you to eat raw meat even when not hungry.
   It affects your strength (+2).
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 v - an uncursed ring of wizardry
 y - a +4 amulet of reflection
 C - a +3 ring of evasion (right hand)
 P - a +5 ring of slaying (left hand)
 T - the ring of Zetitih {rElec Str-5 Int+6 SInv}
   (You took it off a yaktaur on level 3 of the Depths)   
   
   [ring of see invisible]
   
   It affects your strength (-5).
   It affects your intelligence (+6).
   It insulates you from electricity.
   It lets you see invisible.
Wands
 o - a wand of confusion (?/48)
 r - a wand of digging (?/24)
 x - a wand of iceblast (?/15)
 I - a wand of disintegration (?/24) {zapped: 1}
 M - a wand of lightning (?/15)
Scrolls
 b - 2 scrolls of fear
 c - 2 scrolls of identify
 h - a scroll of recharging
 i - 8 scrolls of amnesia
 s - 15 scrolls of remove curse
 w - 4 scrolls of magic mapping
 A - a scroll of fog
 E - 2 scrolls of teleportation
Potions
 a - 2 potions of heal wounds
 e - 3 potions of mutation
 g - 5 potions of flight
 j - 3 potions of curing
 u - 2 potions of magic
 D - 3 potions of brilliance
 F - 3 potions of haste
 G - 4 potions of ambrosia
 J - a potion of resistance
 R - 4 potions of lignification
Books
 B - a book of Battle   
   
    Spells                             Type                      Level
    a - Infusion                     Charms                        1
    b - Shroud of Golubria           Charms/Translocation          2
    c - Song of Slaying              Charms                        2
    d - Spectral Weapon              Hexes/Charms                  3
    e - Regeneration                 Charms/Necromancy             3
 O - a book of Enchantments   
   
    Spells                             Type                      Level
    a - Cause Fear                   Hexes                         4
    b - Yara's Violent Unravelling   Hexes/Transmutation           5
    c - Silence                      Hexes/Air                     5
    d - Deflect Missiles             Charms/Air                    6
    e - Discord                      Hexes                         8
Miscellaneous
 X - a phantom mirror
Comestibles
 f - 7 bread rations
 n - 8 royal jellies
 q - 6 meat rations
 z - 43 fruits


   Skills:
 - Level 20.3 Fighting
 - Level 26.1 Long Blades
 - Level 2.0 Throwing
 - Level 20.1 Armour
 + Level 15.7 Dodging
 - Level 8.4 Invocations


You have 20 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:7            Lair (0/6) D:11
    Orc (2/2) D:10            Elf (0/3) Orc:2        Depths (5/5) D:15
    Zot (0/5) Depths:5   
Vaults: D:13-14     

Altars:
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Uskayaw
Wu Jian
Xom
Yredelemnul
The Shining One
Beogh

Shops:
D:9 (   Orc:2 }[[!=   Depths:1 :

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4 Depths:5
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:3

Annotations:
D:11 exclusion: oklob plant
D:12 Gravenous's ghost, journeyman MiGl


Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You are partially covered in thin metallic scales. (AC +2)
You possess an exceptional clarity of mind.
You are clumsy. (Dex -2)
You sometimes yell uncontrollably at your foes.

It was a nightmare, Depths are a nightmare, life is heck.

At the start I had no elemental resistances, and I had to kite and rest nearly every single enemy, despite being a boss minotaur with PDA and boots of running.

Oka gifted me that sweet randart Triple sword early on, which patched things a bit, but holy moly is Depths frightening. Every single enemy deals extreme physical or elemental damage, a ton of things are faster than you and it's just not a nice place.

I'll probably give the Abyss a quick try, but without regen I'm relatively certain it's not going to go well, so I might have to go for Lair runes after all. I could swap to TSO and do Crypt->Tomb->Pan, but... eh
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Ozarck

  • Bay Watcher
  • DiceBane
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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14188 on: April 19, 2017, 07:30:08 pm »

Spriggan assassin is making me angry. I don't have the patience to run away from everything, and they are so squishy. Man, going there from DDFi was a huge mistake. I've made it through lair once I think with SpAs, and just get so frustrated. Time to find someting else, maybe.

I suppose, since i find stealth and spellcasters to be too squishy, and ranged too tedious, what with the constant running back to pick up spent missiles, that i might just go for longer wins with melee. I don't know though, any suggestions?

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14189 on: April 19, 2017, 08:18:33 pm »

Spriggan assassin is making me angry. I don't have the patience to run away from everything, and they are so squishy. Man, going there from DDFi was a huge mistake. I've made it through lair once I think with SpAs, and just get so frustrated. Time to find someting else, maybe.

I suppose, since i find stealth and spellcasters to be too squishy, and ranged too tedious, what with the constant running back to pick up spent missiles, that i might just go for longer wins with melee. I don't know though, any suggestions?

Try a MiFi, they're really good. And/or try worshipping Oka with any decent melee build - his constant item gifts are extremely useful. Or go with Uskayaw - he lets you stun lots of enemies at once and then telefrag single annoying targets.

That said, here are some more general suggestions for longer game:
Spoiler (click to show/hide)
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now
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