Well,
Dungeon Crawl Stone Soup version 0.20-a0-1025-g4706f7e (tiles) character file.
Gravenous the Impregnable (Minotaur Hunter) Turns: 40818, Time: 01:14:12
Health: 195/195 AC: 27 Str: 23 XL: 20 Next: 46%
Magic: 34/34 EV: 19 Int: 14 God: Okawaru [******]
Gold: 1886 SH: 0 Dex: 13 Spells: 14/19 levels left
rFire + + + SeeInvis + J - +8 longbow {velocity, rF+ rC+ rN+ Int+2}
rCold + + . Gourm . (shield currently unavailable)
rNeg + . . Faith . G - +0 fire dragon scales
rPois . Spirit . m - +2 hat {MR+}
rElec + Reflect . q - +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+}
rCorr . Harm . M - +2 pair of gloves {archery}
MR +++.. b - +0 pair of boots {Stlth+}
Stlth ++++...... u - amulet of magic regeneration
Regen 0.5/turn g - ring "Plog" {rElec rC+ Str+3 Int-2 Stlth+}
MPRegen 0.4/turn c - ring "Ucui" {rC+ MR+ MP+9 Str+2 Stlth+}
@: studying Charms
A: retaliatory headbutt, horns 2
a: Heroism, Finesse, Renounce Religion, Evoke Fog
You are on level 3 of the Elven Halls.
You worship Okawaru.
Okawaru is exalted by your worship.
You are full.
You have visited 5 branches of the dungeon, and seen 26 of its levels.
You have collected 4409 gold pieces.
You have spent 2523 gold pieces at shops.
Inventory:
Hand Weapons
J - the +8 longbow "Death Rattle" (weapon) {velocity, rF+ rC+ rN+ Int+2}
(Okawaru gifted it to you on level 1 of the Depths)
Any arrow fired from it inflicts extra damage.
It affects your intelligence (+2).
It protects you from fire.
It protects you from cold.
It protects you from negative energy.
T - a +4 longbow of freezing
W - the +9 longbow "Weut" {freeze, rN+}
(Okawaru gifted it to you on level 3 of the Depths)
It causes projectiles fired from it to freeze those they strike, causing
extra injury to most foes and up to half again as much damage against
particularly susceptible opponents. They can also slow down cold-blooded
creatures.
It protects you from negative energy.
Missiles
d - 1008 arrows (quivered)
x - 3 throwing nets
Armour
b - a +0 pair of boots of stealth (worn)
m - a +2 hat of magic resistance (worn)
q - the +2 cloak of the Thief (worn) {+Fog Slay-2 SInv Stlth+}
(You found it on level 4 of the Depths)
It affects your accuracy and damage with ranged weapons and melee attacks
(-2).
It lets you see invisible.
It makes you more stealthy.
w - a scarf of repulsion
A - the scarf of the Peculiar Moons {rF+}
(Okawaru gifted it to you on level 1 of the Elven Halls)
It protects you from fire.
G - +0 fire dragon scales (worn)
M - a +2 pair of gloves of archery (worn)
X - a +1 cloak of magic resistance
Y - +0 gold dragon scales
Jewellery
c - the ring "Ucui" (right hand) {rC+ MR+ MP+9 Str+2 Stlth+}
(You bought it in a shop on level 1 of the Depths)
[ring of magical power]
It affects your strength (+2).
It protects you from cold.
It affects your resistance to hostile enchantments.
It affects your magic capacity (+9).
It makes you more stealthy.
g - the ring "Plog" (left hand) {rElec rC+ Str+3 Int-2 Stlth+}
(You bought it in a shop on level 1 of the Elven Halls)
[ring of protection from cold]
It affects your strength (+3).
It affects your intelligence (-2).
It protects you from cold.
It insulates you from electricity.
It makes you more stealthy.
k - an uncursed ring of protection from cold
l - a +6 ring of intelligence
u - an amulet of magic regeneration (around neck)
F - a ring of protection from fire
Wands
p - a wand of iceblast (?/15)
t - a wand of clouds (?/9)
v - a wand of digging (?/24)
K - a wand of disintegration (?/24) {zapped: 1}
U - a wand of iceblast (?/15) {zapped: 7}
Scrolls
a - 5 scrolls of enchant armour
i - 2 scrolls of magic mapping
o - 5 scrolls of recharging
y - 10 scrolls of identify
z - 12 scrolls of remove curse
B - 11 scrolls of teleportation
E - a scroll of fog
I - 4 scrolls of fear
N - a scroll of blinking
Q - 4 scrolls of amnesia
S - a scroll of summoning
Potions
e - a potion of resistance
n - 5 potions of flight
r - 4 potions of brilliance
s - 2 potions of invisibility
D - 4 potions of heal wounds
L - 6 potions of agility
P - a potion of cancellation
R - 3 potions of mutation
V - 3 potions of curing
Z - a potion of haste
Books
C - a manual of Charms
H - a book of Enchantments
Spells Type Level
a - Cause Fear Hexes 4
b - Yara's Violent Unravelling Hexes/Transmutation 5
c - Silence Hexes/Air 5
d - Deflect Missiles Charms/Air 6
e - Discord Hexes 8
O - Ableabb's Reference Book on Ensnaring Aid
(You found it on level 3 of the Depths)
Spells Type Level
a - Confusing Touch Hexes 1
b - Swiftness Charms/Air 2
c - Shroud of Golubria Charms/Translocation 2
d - Ensorcelled Hibernation Hexes/Ice 2
e - Regeneration Charms/Necromancy 3
f - Fulminant Prism Conjuration/Hexes 4
g - Cause Fear Hexes 4
Comestibles
f - 15 bread rations
h - 20 fruits
j - 11 meat rations
Skills:
- Level 20.4 Fighting
- Level 20.2 Bows
- Level 21.3 Armour
* Level 16.5 Dodging
- Level 0.7 Stealth
+ Level 5.8 Charms
- Level 8.2 Invocations
You have 14 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Regeneration Chrm/Necr #......... 43% 3 ####...
b - Blink Tloc N/A 63% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (0/6) D:9
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (0/5) D:13
Depths (5/5) D:15 Zot (0/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:13 } Orc:2 [[(( Elf:1 = Depths:1 =}=
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:1
Ziggurat: Depths:5
Annotations:
Elf:2 3 runed doors
Depths:1 30 runed doors
Depths:3 exclusion: 2 orange crystal statues
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
After a few more tries several interesting conclusions have been reached:
- Resistances are a must, but raw HP is also needed; Stone giants, Yaktaurs, Meliae and hasted Trolls are not really avoidable in the long run unless a lot of Stealth is trained.
- While generally better, I found Crossbows a lot worse than Bows for the Dungeon->Depths run; good Crossbows are rarer, and they are slower, which means more chances of 50 Very Ugly Things merrily gurgling around your un-resistant face
- The early game is also easier with bows, in that shortbows can basically be ignored (similar to hand crossbows), but Longbows and arrows are a lot more common than Arbalests and bolts. Unless you have 20 Bows skill, in which case at least 3 shops will have randart arbalests/Triple Crossbows.
- Gloves of archery are pretty nice
- Going for ranged as your only offensive skill is really tedious early game. And midgame.
- The total removal of useful wands also has a significant effect, since you can't reliably escape come lategame. Scrolls are few and far inbetween, so you have to be pretty stingy.
The jump from Dungeon to Depths gets me every time. It is so, so much more dangerous. You need to kite basically every enemy, since if you let a lot aggro it's a neverending merry-go-round of Giants, Very Ugly Things and Hell Knights around your face. There are so many fast enemies, and enough Troll Earth Mages to always be threatened with surrounding. The gosh darn stupid Rune lock also prevents you from getting the much easier experience and loot from Vaults 1-4. I'm currently entering Depths at around Xlvl 15, which is way too early to be fighting Juggernauts.
Also I'm still not sure what to do after clearing Depths, and I have the sneaky suspicion trying the same thing as last game will most likely end the same way too.
I'm thinking either:
A) Get TSO, chill in the smaller Abysses until I can bless my longbow
B) Get TSO, run around Pan until I can bless my longbow
Really not sure how Pan compares to the hells for the coveted "Easier Extended First Rune" award.