I was playing a draconian conjurer and things got... interesting (look at the inventory).
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
Priscilla the Conjurer (DrCj) Turns: 22298, Time: 01:49:07
HP 81/81 AC 13 Str 14 XL: 12 Next: 46%
MP 28/28 EV 19 Int 26 God: Vehumet [*****.]
Gold 740 SH 0 Dex 16 Spells: 9 memorised, 1 level left
rFire . . . SeeInvis . E - +6,+3 dire flail
rCold + . . Clarity . (armour unavailable)
rNeg . . . Conserve . (no shield)
rPois + rCorr + (helmet restricted)
rElec . rRot . T - +0 cloak
SustAb . . Spirit . z - +1 pair of gloves
rMut . Warding . y - +1 pair of boots of Dim Light {Dam+5}
Saprov . . . Stasis . K - cursed amulet of resist corrosion
MR ..... X - ring "Jitt" {Str+4 Dex+4 Int+5}
r - +4,+6 ring of slaying
@: not resistant to hostile enchantments, stealthy
A: breathe sticky flames, unfitting armour, cold resistance 1, poison
resistance, AC +8
a: Breathe Sticky Flame, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 15 of its levels.
You have also visited: Sewer.
You have collected 780 gold pieces.
You have spent 40 gold pieces at shops.
Inventory:
Hand weapons
k - a +0,+0 dagger
m - a +0 blowgun
D - a +0,+0 spear
E - a +6,+3 dire flail (weapon)
Missiles
j - 69 poisoned needles
s - 2 needles of slowing
w - 5 needles of paralysis
Armour
y - the +1 pair of boots of Dim Light (worn) {Dam+5}
(You found it on level 10 of the Dungeon)
It affects your damage with ranged weapons and melee attacks (+5).
z - a +1 pair of gloves (worn)
T - a +0 cloak (worn)
V - a +1 large shield of reflection
Magical devices
h - a wand of digging {zapped: 1}
o - a wand of lightning
B - a wand of flame {zapped: 1}
Comestibles
b - 4 bread rations
n - a choko
t - an apricot
u - 4 meat rations
A - a lychee
F - a pear
I - 3 beef jerkies
N - 7 cheeses
Q - a royal jelly
Scrolls
g - 2 scrolls of magic mapping
i - 2 scrolls of teleportation
v - a scroll of recharging
C - 3 scrolls of fog
G - a scroll of enchant weapon I
J - 2 scrolls of amnesia
M - 2 scrolls of remove curse
O - a scroll of fear
R - 4 scrolls of enchant weapon II
W - a scroll of enchant weapon III
Y - 2 scrolls of enchant armour
Jewellery
r - a +4,+6 ring of slaying (left hand)
K - a cursed amulet of resist corrosion (around neck)
X - the ring "Jitt" (right hand) {Str+4 Dex+4 Int+5}
(You found it on level 3 of the Lair of Beasts)
[ring of intelligence]
It affects your intelligence (+5).
It affects your strength (+4).
It affects your dexterity (+4).
Potions
a - a potion of heal wounds
d - 4 potions of flight
e - 8 potions of curing
f - a potion of haste
l - 4 potions of brilliance
q - 4 potions of restore abilities
H - 2 potions of lignification
P - a potion of might
S - 2 potions of agility
U - 2 potions of berserk rage
Books
c - a book of Conjurations
Spells Type Level
*Magic Dart Conjuration 1
*Searing Ray Conjuration 2
*Dazzling Spray Conjuration/Hexes 3
*Fulminant Prism Conjuration/Hexes 4
*Iskenderun's Mystic Blast Conjuration 4
Iskenderun's Battlesphere Conjuration/Charms 5
p - a book of Fire
Spells Type Level
Fire Brand Charms/Fire 2
Ignite Poison Fire/Transmutation 5
*Fireball Conjuration/Fire 5
Bolt of Fire Conjuration/Fire 6
*Delayed Fireball Conjuration/Fire 7
Ring of Flames Charms/Fire 7
x - a book of Spatial Translocations
Spells Type Level
Apportation Translocation 1
*Blink Translocation 2
Shroud of Golubria Charms/Translocation 2
Portal Projectile Translocation 3
Teleport Other Translocation 3
Passage of Golubria Translocation 4
Miscellaneous
L - a crystal ball of energy
Skills:
- Level 10.0 Dodging
- Level 3.0 Stealth
- Level 8.4 Spellcasting
- Level 12.4 Conjurations
- Level 7.2 Hexes
+ Level 3.2 Fire Magic
Level 3.6 Ice Magic
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ###### 1% 2 None
c - Dazzling Spray Conj/Hex ######.. 1% 3 None
d - Iskenderun's Mystic Conj ######.. 1% 4 ##.....
e - Blink Tloc N/A 10% 2 None
f - Mephitic Cloud Conj/Pois/Air ####.... 1% 3 None
g - Fulminant Prism Conj/Hex ######.... 1% 4 ##.....
h - Delayed Fireball Conj/Fire N/A 75% 7 #######
i - Fireball Conj/Fire ######.... 2% 5 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/15) Temple (1/1) D:4 Orc (0/4) D:9
Lair (3/8) D:11 Shoals (0/5) Lair:3
Swamp: Lair:3-6 Snake: Lair:3-6 Spider: Lair:3-6
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:5 % D:7 *
Innate Abilities, Weirdness & Mutations
You can spit globs of burning liquid.
You can ignite nearby creatures when you spit burning liquid.
Your weird mottled scales are hard (AC +8).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your flesh is cold resistant.
Your system is resistant to poisons.
Message History
You kill the sky beast!
Vehumet accepts your kill.
Things that are here:
a scroll of enchant weapon III; 2 scrolls of enchant weapon II; 2 scrolls of enchant armour; a scroll of enchant weapon I
W - a scroll of enchant weapon III
R - 4 scrolls of enchant weapon II (gained 2)
Y - 2 scrolls of enchant armour
You can't carry that many items.
You can't carry that many items.
You drop a scroll of immolation.
G - a scroll of enchant weapon I
You drop a rotting chunk of green rat flesh.
You start resting.
HP restored.
Saving game... please wait.
Welcome back, Priscilla the Mottled Draconian Conjurer.
Vehumet says: Let it end in hellfire!
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There are no monsters in sight!
So now I ask, is it an unreasonable idea to begin training maces and flails (probably only till minimum delay) and maybe even going further and reviving the reaver? If so, how would be a good idea to go about it?