So, I decided to try to show a good example of a merfolk gladiator. It's going quite well, but the dungeon has provided me with all sorts of weird and wild stuff, so I certainty departed quite a bit from the strategy I laid out. That's generally what happens with starting strategies in dungeon crawl though.
So remember how I said MF have a bad armor apt, but it can still be worthwhile to train it? Oka granting you a +9 Crystal Plate Armor is an example of such a time, especially when you also have a cloak granting str + 6. Even with that armor, I have regeneration and repel missiles castable, and I expect to be able to cast haste by the time I get to extended. I suppose I'll pick up spectral weapon, even though I'm past the point in the game where it really shines, just to use against the pan lords or other high HP enemies when I can afford to take a bit of extra damage.
So I got wyrmbane early on, and since I've never gotten it before, I decided to go against my own advice and use a shield. I later got that demon trident (Daps from Oka!) so the one handed route is working out pretty well. Still, after I clear Zot I'm going to enchant up a glaive and switch to 2 handed for extended, because I am feeling the low damage, and although the buckler is nice, the resists on it are pretty redundant.
Before lair I was playing a very typical merfolk, running with a +3 halberd of draining, with high EV and lowish AC, but oka had other plans for me. Seriously, I think he was trying to make up for his usual crappy gifts on this run. He gave me the following: Wyrmbane, +9 CPA with +4 str, +3 buckler w/ rElec rPois rF MR, +4 gloves w/ +Inv rElec rF MR, +11 Demon Trident of venom w/ rF, Int-4, stlth+.
This is one of the strongest characters I played in a very long time. My offense is a tiny bit on the weak side, but my defense is absurd. However, the 27 str helps make up for the low damage on my weapon, and helps me have a decent EV with CPA. This character is a lot of fun, but not very representative of a typical merfolk. Seriously, I cleared elf before getting my second rune, and was not even threatened. I've never done that before!
Dungeon Crawl Stone Soup version 0.18-a0-1570-gf60b0ab (webtiles) character file.
damiac14 the Acrobat (Merfolk Gladiator) Turns: 74931, Time: 06:40:37
Health: 233/233 AC: 60 Str: 27 XL: 27
Magic: 35/35 EV: 23 Int: 14 God: Okawaru [******]
Gold: 4093 SH: 9 Dex: 22 Spells: 2 memorised, 37 levels left
rFire + + + SeeInvis + Y - +18 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}
rCold + . . Gourm . j - +9 crystal plate armour of the Gardener {Str+4}
rNeg . . . Faith . V - +3 buckler of Asugafum {rElec rPois rF+ MR+}
rPois + Spirit + w - +2 helmet {SInv}
rElec + Dismiss . m - +0 cloak "Kiytulaqi" {Str+6 Int+2}
rCorr . Reflect . Z - +4 pair of gloves of Jewof {+Inv rElec rF+ MR+}
SustAt . Harm . c - +2 pair of boots {run}
MR +++++ W - amulet of guardian spirit
Stlth .......... F - ring of Robustness {AC+8}
N - ring "Penuvef" {rC+ MR+ Str-2 Int+3}
@: repel missiles, quick, almost entirely resistant to hostile enchantments,
extremely unstealthy
A: change form in water, swift swim
a: Heroism, Finesse, Renounce Religion, Evoke Berserk Rage, Evoke Invisibility
}: 3/15 runes: barnacled, silver, gossamer
You are on level 1 of the Realm of Zot.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 48 of its levels.
You have visited the Abyss 1 time.
You have also visited: Ossuary and Ice Cave.
You have collected 6122 gold pieces.
You have spent 2029 gold pieces at shops.
Inventory:
Hand Weapons
o - the +11 demon trident "Daps" {venom, rF+ Int-4 Stlth+}
(Okawaru gifted it to you on level 1 of the Vaults)
It poisons the flesh of those it strikes.
It affects your intelligence (-4).
It protects you from fire.
It makes you more stealthy.
Y - the +18 lance "Wyrmbane" (weapon) {slay drac, +Rage rPois rF+ AC+5}
(Okawaru gifted it to you on level 1 of the Lair of Beasts)
It affects your AC (+5).
It protects you from fire.
It protects you from poison.
It lets you go berserk.
Missiles
s - 16 throwing nets
B - 3 javelins of returning
D - 74 javelins
X - 14 poisoned javelins (quivered)
Armour
c - a +2 pair of boots of running (worn)
j - the +9 crystal plate armour of the Gardener (worn) {Str+4}
(Okawaru gifted it to you on level 6 of the Lair of Beasts)
It affects your strength (+4).
m - the +0 cloak "Kiytulaqi" (worn) {Str+6 Int+2}
(Okawaru gifted it to you on level 8 of the Lair of Beasts)
It affects your strength (+6).
It affects your intelligence (+2).
w - a +2 helmet of see invisible (worn)
V - the +3 buckler of Asugafum (worn) {rElec rPois rF+ MR+}
(Okawaru gifted it to you on level 13 of the Dungeon)
It protects you from fire.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
Z - the +4 pair of gloves of Jewof (worn) {+Inv rElec rF+ MR+}
(Okawaru gifted it to you on level 4 of the Spider Nest)
It protects you from fire.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It lets you turn invisible.
Jewellery
g - a +4 ring of evasion
u - an uncursed ring of flight
C - an uncursed ring of resist corrosion
F - the ring of Robustness (right hand) {AC+8}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of protection]
It affects your AC (+8).
N - the ring "Penuvef" (left hand) {rC+ MR+ Str-2 Int+3}
(You found it on level 3 of the Elven Halls)
[ring of protection from magic]
It affects your strength (-2).
It affects your intelligence (+3).
It protects you from cold.
It affects your resistance to hostile enchantments.
T - an uncursed ring of positive energy
W - an amulet of guardian spirit (around neck)
Wands
t - a wand of digging
H - a wand of disintegration (10/24)
M - a wand of teleportation (2/9)
Scrolls
d - 6 scrolls of identify
e - 19 scrolls of remove curse
l - a scroll of amnesia
n - a scroll of summoning
q - 7 scrolls of magic mapping
x - 9 scrolls of recharging
y - 7 scrolls of fog
z - 4 scrolls of blinking
J - 2 scrolls of silence
O - 7 scrolls of fear
R - a scroll of brand weapon
S - 4 scrolls of teleportation
Potions
a - 4 potions of haste
b - 9 potions of brilliance
i - 2 potions of might
k - 21 potions of curing
p - 5 potions of resistance
r - 11 potions of agility
v - 11 potions of heal wounds
G - 5 potions of cancellation
L - a potion of ambrosia
Q - 3 potions of magic
U - 3 potions of invisibility
Miscellaneous
E - a fan of gales
Comestibles
f - 30 bread rations
h - 3 beef jerkies
A - 14 fruits
K - 18 slices of pizza
P - a meat ration
Skills:
+ Level 22.7 Fighting
+ Level 17.1 Polearms
+ Level 18.5 Throwing
+ Level 15.6 Armour
- Level 24.0 Dodging
- Level 4.0 Shields
- Level 8.0 Spellcasting
+ Level 17.6 Charms
- Level 8.5 Necromancy
- Level 5.0 Invocations
- Level 7.0 Evocations
You have 37 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Regeneration Chrm/Necr #####..... 3% 3 ##.....
b - Repel Missiles Chrm/Air ####.. 12% 2 None