I do that every time I leave a ghost. Screw you Crawl, I've enough things to worry about.
Speaking of, I've had the darndest time trying to get a Tengu melee class going. Think this here AK shows some promise, though!
Dungeon Crawl Stone Soup version 0.14-a0-2820-gd1528c4 (tiles) character file.
Gravenous the Warrior (Tengu Abyssal Knight) Turns: 36347, Time: 00:59:59
HP 112/112 AC 21 Str 14 XL: 16 Next: 15%
MP 35/35 EV 28 Int 13 God: Lugonu [******]
Gold 31 SH 15 Dex 22 Spells: 0 memorised, 15 levels left
rFire + . . SeeInvis . M - +0,+4 long sword "Adghoy Tueck" {elec, +Inv rC+}
rCold + + + Clarity . c - +7 swamp dragon armour of Divine Intervention {rPois rC++ Stlth++}
rNeg . . . Conserve . T - +1 dwarf buckler
rPois + rCorr . (helmet restricted)
rElec . rRot . Q - +0 cloak of the Peasants {Dam+3}
SustAb . . Spirit + f - +2 pair of orc gloves {Dex+3}
rMut . Warding . (boots unavailable)
Saprov . . . Stasis . G - amulet of guardian spirit
MR +.... D - ring of magical power
r - cursed ring of protection from fire
@: flying, quick, somewhat resistant to hostile enchantments, stealthy
A: able to fly continuously, beak, talons 3
a: Stop Flying, Depart the Abyss, Bend Space, Banish, Corrupt, Enter the Abyss,
Renounce Religion, Evoke Invisibility
You are on level 1 of the Lair of Beasts.
You worship Lugonu.
Lugonu is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 29 of its levels.
You have visited the Abyss 2 times.
You have also visited: Sewer.
You have collected 2807 gold pieces.
You have spent 2776 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+0 scimitar of flaming
M - the +0,+4 long sword "Adghoy Tueck" (weapon) {elec, +Inv rC+}
(You found it on level 1 of the Lair of Beasts)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It protects you from cold.
It lets you turn invisible.
Armour
c - the cursed +7 swamp dragon armour of Divine Intervention (worn) {rPois rC++ Stlth++}
(You bought it in a shop on level 4 of the Orcish Mines)
It greatly protects you from cold.
It protects you from poison.
It makes you much more stealthy.
It has a curse placed upon it.
f - a +2 pair of orcish gloves of dexterity (worn)
N - the +3 robe "Xiolasch" {rElec Dam+3}
(You found it on level 3 of the Lair of Beasts)
It affects your damage with ranged weapons and melee attacks (+3).
It insulates you from electricity.
Q - the +0 cloak of the Peasants (worn) {Dam+3}
(You acquired it on level 4 of the Lair of Beasts)
It affects your damage with ranged weapons and melee attacks (+3).
T - a +1 dwarven buckler (worn)
Magical devices
g - a wand of lightning {zapped: 5}
j - a wand of frost
q - a wand of frost {zapped: 3}
B - a wand of teleportation (6)
C - a wand of digging {zapped: 1}
H - a wand of paralysis
I - a wand of disintegration {zapped: 1}
Comestibles
k - 9 apricots
l - 6 meat rations
m - a banana
n - a cheese
p - 24 strawberries
v - 9 grapes
x - a choko
z - a snozzcumber
J - 3 apples
P - 3 pears
Scrolls
e - 3 scrolls of teleportation
i - 3 scrolls of blinking
s - 6 scrolls of remove curse
u - 5 scrolls of identify
y - 4 scrolls of fog
A - 2 scrolls of magic mapping
E - 3 scrolls of vulnerability
V - a scroll of amnesia
Jewellery
r - a cursed ring of protection from fire (left hand)
D - a ring of magical power (right hand)
G - an amulet of guardian spirit (around neck)
Potions
d - 5 potions of curing
h - 3 potions of restore abilities
O - a potion of magic
S - 2 potions of heal wounds
Miscellaneous
w - a phial of floods
L - a phial of floods
Skills:
* Level 17,1 Fighting
- Level 14,0 Long Blades
- Level 9,2 Armour
+ Level 15,1 Dodging
- Level 6,0 Shields
- Level 5,1 Invocations
You have 15 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (0/1) D:7 Orc (4/4) D:9
Elf (0/3) Orc:3 Lair (8/8) D:8 Swamp (1/5) Lair:6
Snake (0/5) Lair:4 Slime (0/6) Lair:6 Vaults (0/5) D:15
Depths (0/6) D:16
Altars:
Cheibriados
Fedhas
Makhleb
Okawaru
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:4 ? D:6 ? D:13 : D:16 (%* Orc:3 % Orc:4 :(*[
Portals:
Trove: D:10 (give +6,+6 demon trident)
Annotations:
D:7 Edmund, Ijyb
D:11 exclusion: oklob plant
Lair:8 exclusion: door
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
Message History
There is a staircase back to the Dungeon here.
You fly upwards. Welcome back to the Dungeon!
There is a staircase to the Orcish Mines here.
There is an open door here.
Items here: )) [[[
an orcish leather armour; an orcish ring mail; a trident; a morningstar; an orcish leather armour
Things that are here:
an orcish ring mail; a glowing mace; an orcish ring mail; an uncursed dagger
There is a stone staircase leading up here.
You fly upwards.
There is a stone staircase leading down here.
There is an open door here.
There is a staircase to the Lair here.
You fly downwards. Welcome to the Lair of Beasts!
There is a staircase back to the Dungeon here.
You continue eating.
You finish eating.
That lemon was rather sour... but delicious nonetheless!
Char dumped to 'morgue/Gravenous.txt'.
Save game and exit?
Was using the sweet +3 dmg robe, but this Swamp Dragon Armour is too good a package. Well worth the 2400 gold. Other that that, I plan on hopefully getting a Bastard sword, some low level charms going and bumbling my way to a 5-rune win.
Unless I get damn good loot, I'll skip extended, Tengu are fragile enough and Gargoyles at least have innate Torment resistance.
edit : Nah, I won't.
Dungeon Crawl Stone Soup version 0.14-a0-2820-gd1528c4 (tiles) character file.
320979 Gravenous the Warrior (level 21, -3/147 HPs)
Began as a Tengu Abyssal Knight on Mar 22, 2014.
Was the Champion of Lugonu.
Slain by a vault warden
... wielding a +0,+0 battleaxe
(11 damage)
... on Level 2 of the Vaults.
The game lasted 01:51:24 (62733 turns).
Gravenous the Warrior (Tengu Abyssal Knight) Turns: 62733, Time: 01:51:24
HP -3/147 AC 23 Str 14 XL: 21 Next: 49%
MP 29/29 EV 2 Int 13 God: Lugonu [******]
Gold 1093 SH 0 Dex 25 Spells: 2 memorised, 22 levels left
rFire + . . SeeInvis . M - +0,+4 long sword "Adghoy Tueck" {elec, +Inv rC+}
rCold + + + Clarity . c - +7 swamp dragon armour of Divine Intervention {rPois rC++ Stlth++}
rNeg + + + Conserve . n - +1 shield
rPois + rCorr . (helmet restricted)
rElec + rRot + Q - +0 cloak of the Peasants {Dam+3}
SustAb . . Spirit . f - +2 pair of orc gloves {Dex+3}
rMut + Warding . (boots unavailable)
Saprov . . . Stasis . t - amulet of resist mutation
MR ++... O - ring of protection from magic
r - cursed ring of protection from fire
@: petrified, very slightly contaminated, hasted, drained, very resistant to
hostile enchantments, stealthy
A: able to fly continuously, beak, talons 3, electricity resistance
a: Fly, Depart the Abyss, Bend Space, Banish, Corrupt, Enter the Abyss, Renounce
Religion, Evoke Invisibility
}: 2/15 runes: decaying, serpentine
You were on level 2 of the Vaults.
You worshipped Lugonu.
Lugonu was exalted by your worship.
You were not hungry.
You visited 8 branches of the dungeon, and saw 45 of its levels.
You visited the Abyss 3 times.
You also visited: Sewer.
You collected 4684 gold pieces.
You spent 3591 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+0 scimitar of flaming
M - the +0,+4 long sword "Adghoy Tueck" (weapon) {elec, +Inv rC+}
(You found it on level 1 of the Lair of Beasts)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It protects you from cold.
It lets you turn invisible.
Armour
c - the cursed +7 swamp dragon armour of Divine Intervention (worn) {rPois rC++ Stlth++}
(You bought it in a shop on level 4 of the Orcish Mines)
It greatly protects you from cold.
It protects you from poison.
It makes you much more stealthy.
It has a curse placed upon it.
f - a +2 pair of orcish gloves of dexterity (worn)
n - a +1 shield (worn)
Q - the cursed +0 cloak of the Peasants (worn) {Dam+3}
(You acquired it on level 4 of the Lair of Beasts)
It affects your damage with ranged weapons and melee attacks (+3).
It has a curse placed upon it.
Magical devices
b - a wand of paralysis (6)
e - a wand of digging (7)
g - a wand of disintegration (10)
j - a wand of cold (4)
l - a wand of lightning (8)
z - a wand of fire (6)
B - a wand of teleportation (4)
C - a wand of digging (10)
G - a wand of heal wounds (2)
I - a wand of disintegration (11)
U - a wand of fire (3)
Comestibles
h - 3 rotting chunks of sphinx flesh
k - 10 apricots
p - 24 strawberries
v - 9 grapes
x - 4 chokos
J - 5 apples
P - 4 pears
R - 3 meat rations
Scrolls
i - 3 scrolls of blinking
m - 2 scrolls of amnesia
o - a scroll of fear
s - 6 scrolls of remove curse
u - 2 scrolls of identify
y - 4 scrolls of fog
A - 2 scrolls of magic mapping
W - a scroll of recharging
Jewellery
r - a cursed ring of protection from fire (left hand)
t - an amulet of resist mutation (around neck)
O - a ring of protection from magic (right hand)
Potions
d - 11 potions of curing
q - 2 potions of restore abilities
K - 2 potions of speed
S - 3 potions of heal wounds
Miscellaneous
w - a phial of floods
E - a phial of floods
F - a fan of gales
L - a phial of floods
Skills:
+ Level 20,3(19,2) Fighting
- Level 14,0(13,0) Long Blades
* Level 15,1(14,1) Armour
- Level 16,6(15,6) Dodging
- Level 15,6(14,6) Shields
- Level 3,3(2,6) Spellcasting
- Level 7,0(6,2) Charms
- Level 5,0(4,2) Translocations
- Level 6,0(5,2) Air Magic
- Level 5,1(4,3) Invocations
You had 22 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 10% 2 ###....
b - Repel Missiles Chrm/Air ###... 4% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (0/1) D:7 Orc (4/4) D:9
Elf (3/3) Orc:3 Lair (8/8) D:8 Swamp (5/5) Lair:6
Snake (5/5) Lair:4 Slime (0/6) Lair:6 Vaults (2/5) D:15
Crypt (0/5) Vaults:2 Depths (2/6) D:16
Altars:
Cheibriados
Fedhas
Makhleb
Nemelex Xobeh
Okawaru
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:4 ? D:6 ? D:13 : D:16 (%* Orc:3 % Orc:4 :(*[ Elf:2 [} Elf:3 ! Snake:4 * Snake:5 (
Vaults:2 [ Depths:1 (
Portals:
Hell: Depths:1
Ziggurat: Depths:1
Trove: D:10 (give +6,+6 demon trident)
Annotations:
D:7 Edmund, Ijyb
D:11 exclusion: oklob plant
Lair:8 exclusion: door
Snake:1 Rupert
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
You are resistant to electric shocks.
Message History
You are engulfed in calcifying dust.
The fire giant points at you and mumbles some strange words.
The bolt of fire hits you! You resist.
One of your 2 scrolls of fear catches fire!
* * * LOW HITPOINT WARNING * * *
The orc knight shoots a bolt of flame.
Helpless, you fail to dodge the bolt of flame.
The fire dragon bites you!
* * * LOW HITPOINT WARNING * * *
The fire dragon claws you but does no damage.
The fire dragon tramples you but does no damage.
The catoblepas breathes a plume of calcifying dust at you.
The blast of calcifying dust hits you!
* * * LOW HITPOINT WARNING * * *
You are engulfed in calcifying dust.
The fire giant hits you with a great sword of flaming!
* * * LOW HITPOINT WARNING * * *
The fire giant burns you.
The vault warden hits you with a battleaxe!
You die...
Every single time. Either I get shit defenses, or shit offense. Should've just enchanted the demon trident and given it to the trove hoping for weapon acquirement there. Sigh.