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Author Topic: Tropico 3, optimism is welcome.  (Read 35960 times)

Servant Corps

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Re: Tropico 3, optimism is welcome.
« Reply #135 on: May 02, 2009, 05:48:07 pm »

A question about game design:

In T1, there is a unfixed bug where hotel revenue is added twice. It is this bug that helps to make tourism the most profitable industries in Tropico. If drugs are added though, I am worried that most people would ignore selling drugs and just plop hotels instead.  :-\

Any ideas on how to deal with this?
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SirHoneyBadger

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Re: Tropico 3, optimism is welcome.
« Reply #136 on: May 02, 2009, 11:58:32 pm »

Well, I guess you could replace hotels with crackhouses and opium dens.  ???
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Yanlin

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Re: Tropico 3, optimism is welcome.
« Reply #137 on: May 03, 2009, 12:50:01 am »

Tourists: We don't get cheap cocaine back home!
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SirHoneyBadger

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Re: Tropico 3, optimism is welcome.
« Reply #138 on: May 04, 2009, 01:23:43 am »

Allow me to draw on my years of experience in customer service:

It's not cheap, it's just inexpensive:P
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Servant Corps

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Re: Tropico 3, optimism is welcome.
« Reply #139 on: May 04, 2009, 12:20:14 pm »

Well, I guess you could replace hotels with crackhouses and opium dens.  ???

I think I got a semi-better idea?

See, the documentation states that the game tracks "sleazytourism", which includes the shady businesses such as as Hotels, Casinos, Duty-Free Shops, Cabarets, and Nightclubs. This means that somehow, Duty-Free Shops are considered, in the code as 'sleazy'. So I would feel pretty justified to change "Duty-Free Shops" into, well, Crackhouses/Opium Dens. Sadly, any profits made in Duty-Free Shops will not get sent into your Swiss Account directly, seems that the drug cartels would pay big bucks for production, not actually for selling the drugs...they can do that themselves.

Of course, this does mean I need to create new events where the international community condemns you for selling drugs, in addition to the new events where the international community condemns you for creating drugs.
« Last Edit: May 04, 2009, 12:23:46 pm by Servant Corps »
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woose1

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Re: Tropico 3, optimism is welcome.
« Reply #140 on: May 04, 2009, 04:10:08 pm »

Well, I tried the demo.
...
There are a few problems that I would like to highlight:

Say you build city A. People move into it, find jobs, yadda yadda yadda. Then you build city B. Some of the immigrants from city A choose to take jobs in city B while still living in city A. So they will travel all that long distance to get to their job, check in, literally hit the hammer once, and then get paid a full day's work-worth. This is a problem since you can't designate housing and where people should live, down to individuals.

Besides that, it's a moderately enjoyable game, with plenty of flavor and defining concepts thought out by the great developer team. It features the same things most real time strategy games of the genre feature, but with a unexpected touch of realism and humor which makes it great in today's grayed-out areas of gaming 'industry'.

Total score:
8/10 (Great buy)
Things you will like:
1. Realism, and not just smack talk.
2. Flavor and exotic play style.
3. Humorous undertones.
4. Pretty graphics.
5. Pretty sound.
Things you will hate:
1. Not impressive housing system.
2. Not a realistic wage system.

So yes, SHB, I did enjoy it.
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Puck

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Re: Tropico 3, optimism is welcome.
« Reply #141 on: May 04, 2009, 04:23:05 pm »

If you kick the worst offenders out of their old homes (used to work with shift leftclick) they should pick a free home closer to their new job. Of course you'll be screwed when a married couple has their jobs all over the place.

SirHoneyBadger

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Re: Tropico 3, optimism is welcome.
« Reply #142 on: May 04, 2009, 05:06:41 pm »

I'm really glad to hear you enjoy it, woose1. It remains one of my all time favorite games, and one that I feel deserves support--both for the game, and for the concepts it promotes.

After all, the only thing better than a vacation on a beautiful tropical island, is ruling that island as an iron-fisted tyrant.
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Yanlin

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Re: Tropico 3, optimism is welcome.
« Reply #143 on: May 05, 2009, 11:27:37 am »

From my sparse experience designing cities, I'd suggest you build the jobs at the center and the housing on the outskirts around the jobs.
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Zangi

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Re: Tropico 3, optimism is welcome.
« Reply #144 on: May 05, 2009, 11:55:31 am »

El Presidente, the people, they require cheap transportation to commute to their jobs!

The bane of a large island...  and... housing can be micromanaged...  you can boot people out of apartments until they land where you want em to land. 
Yea...  its annoying having to do that for everyone.

El Presidente, the people, they are tired of constantly being evicted from their homes!

The biggest pain is when 2 people are married... and their jobs are on separate sides of the island.  Thats when you fire one of em to move em to a closer job...  Yea.

El Presidente, the people, they are tired of constantly being fired from job to job!
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Yanlin

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Re: Tropico 3, optimism is welcome.
« Reply #145 on: May 05, 2009, 12:21:14 pm »

Give them money!
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Sowelu

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Re: Tropico 3, optimism is welcome.
« Reply #146 on: May 05, 2009, 12:38:41 pm »

From my sparse experience designing cities, I'd suggest you build the jobs at the center and the housing on the outskirts around the jobs.

Ah, but there's always jobs somewhere, even if it's just construction.  But sometimes you need a LOT of construction at the edge of your island.

I'd be tempted to do it the other way around...  Or maybe an inner city with social services, then a ring of housing, make one big city to rule the island.  Would need to REALLY pretty it up...
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Yanlin

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Re: Tropico 3, optimism is welcome.
« Reply #147 on: May 05, 2009, 01:01:49 pm »

Well the ring design works fine in Sim City 4. So yeah. That's about it.
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Micro102

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Re: Tropico 3, optimism is welcome.
« Reply #148 on: May 05, 2009, 02:24:42 pm »

someone should try copying a local city, see what happens lol
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Servant Corps

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Re: Tropico 3, optimism is welcome.
« Reply #149 on: May 06, 2009, 02:37:37 am »

Right now, I'm busy scripting some random events, a couple having little to do with, say, erm...actual drug dealing.

Instead, they deal with dealing with the consquences of making Factions angry.
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