quote:
Originally posted by Vodalian:
<STRONG>That is totally wrong. Oblivion has pretty graphics, that's it. Did you even read all of the previews up until the release? It was 80% false advertising. The only thing they lived up to was pretty graphics and a far view distance. All they did was fill a fair sized map with generic items and caves, with some pretty towns scattered about. Just read the previews and you will see what I mean. One of the biggest features they propped was 'radiant AI', where they promised that each NPC would be totally unpredictable and live a unique life, kind of like the NPC's in DF adventure mode, they even advertised it after releasing the game, yet if you play the game or look in the construction set, there is no sign of this AI, all the NPC's do is follow predefined walking schedules at certain times, or play an animation at a certain time. If releasing an unfinished game wasn't enough, they decide to start selling mods, some of which were features they originally promised to be in the game in the first place.
Bethesda has become another EA, all looks and no substance just so it can look pretty in magazines to satisfy some publisher and make millions.
These companies could really learn a lot from people like toady.</STRONG>
I'm somebody who judges a game based on the game it is, and not the game it could have been if it wasn't... um, the game it is. I respect companies like Blizzard and Valve, companies so successful that they can afford to keep going until they get everything just right, but there are very few companies with cashflow like that.
I'm not going to dispute with you over whether Bethesdia lied to everyone and pretended to implement a house AI engine and didn't, if that's what you're suggesting by saying there's "no sign" of it. As a programmer and someone interested in AI myself, I did not see anything they bragged about that wasn't evidenced in the game. I think a lot of people imagined that much of the behavior they showed off in previews was emergent, but that was wrong -- AI just isn't that advanced, game or otherwise. I won't blame that on people misinterpreting it though, it's more a matter of spin in advertising than anything. But like I said, I don't judge games on the hype.
In game development, there are always features that don't make it in, always aspects of the game that don't work out, new technologies that prove to be unweildy, harder than anticipated to develop, or just not fun at all. It's not unusual at all for expansion pack material to be things that they wanted to do in the original, but ended up dropping for lack of time. It's not morally reprehensible for them to publish add-ons that they originally wanted to be part of the main game, but it's just ratty marketing.
Oblivion is the 12th highest rated PC game, the 4th highest rated Xbox 360 game, and the 2nd highest rated PS3 game of all time on gamerankings.com. Trying to portray it and the company that made it as a sack of failed poo is just plain wrong by an objective standard.
quote:
Originally posted by subject name here:
<STRONG>If Bethesda was like toady then every game would take eight years to make, and only after scrapping a previous game to get more time for spend on the current one. And they'd still only have not even 10% of the planned features implanted.
PS: Before some enraged fanboy jumps at me with a boring tl:dr reply I'm kidding.</STRONG>
Kidding or not, it's true. That isn't a criticism of Bay 12 Games, it's just a fact of life for the industry -- companies set out with a more modest goal they can achieve without burning their pockets too deep, and then experiment with it and change it and eventually shrink their list of features from there. They don't go long and grind at it for years to move heaven and earth and bring tears to the eyes of the people, doing incremental releases for free and subsisting on the donations of fans in the mean time. I respect what Toady is doing, but it's not much of a model for 30+ person development houses. Those people expect salaries of $40,000 (US) and upwards, and have families to support. Bay 12 Games made $19,000 in 2007. Much love for Toady, but it just doesn't work to try to expand it on broader scale.
quote:
Originally posted by Funkadelic Jive Turkey:
<STRONG>Regarding the Fallout 3 bit: My take on it is that it'll be a good mass appeal game and will alienate the core fan base. My friend who's never played F1 on account of it being turn based and old looking (which is not to say that he is a stupid person!,) is looking forward to it, and will probably enjoy it. I, being one of those 10+ year fans that regards it as a work of art, will probably be disappointed unless I manage to lower my empathy and expectations enough prior to release.</STRONG>
Being an old fan of the original games is necessary for indignation over Bethesda getting the IP, but it's not enough in itself. I loved the games. I just have no illusions about ever getting Fallout 1. I say, enjoy what you CAN get instead of complaining about what you can't! If some established company comes along, buys up the XCom IP, and announces XCom 3, obviously they're not going to make a remake of the original game. But if you want the original, PLAY the original! Fallout's harder to say that with, because it's story based -- it's never as magical as the first time, and fans want that magic back. But it's over, it's not going to happen, the company disbanded, life has moved on, and any new Fallout is not going to be the same as the old ones.
Now somebody else has the property and they're honored with the opportunity to make a sequel. And seriously, people in the game development industry, they're there because they love games, and they want to make fun things. It's not like these guys are there to vandalize all good in the world, they're honored and humbled by it. It's like movie adaptations of The Lord of the Rings. Tolkein's dead, he can't provide authority. Many people have had their take on it. It doesn't diminish the books if somebody makes a bad movie based on it. If you like the story, just go and enjoy some new movie maker's take on it, and don't expect it to be the same feeling you got when you first read the books.
And in case it isn't obvious, yes, I'm an old Fallout fan too. I just don't share the tremendous feeling of resentment. It's not all Bethesda's fault that everyone's so mad, though... it's the built up resentment at having had to endure off-genre non-canon knockoffs in Fallout Tactics: Brotherhood of Steel, and Fallout: Brotherhood of Steel, and the cancellation of Van Buren. I think the reason Fallout is such a lightning rod for frustration by the old fans is that there's just an almost irrational gut reaction by many people to say "It's dead! You killed it already! Just leave it to rest in peace! Stop making Fallout games unless you can adhere strictly to the originals!"
Personally, if the game is as spiritually accurate as Fallout was to Wasteland, and respects the Fallout canon, I'm not going to quibble over the implementation details.
quote:
Originally posted by Muffles:
<STRONG>I heard "Mass appeal" mentioned about Fallout, I think the same thing is going on in Spore. Remember the first video? The graphics were meh, but the creatures looked much more realistic than they do now. I read an article somewhere about a talk Will Wright gave, where he mentioned EA breathing down his neck for a larger fanbase. I think this is probably the reason for the sudden increase in cuteness over the past year or two. Remember, whenever something goes wrong, blame the most powerful entity nearby.</STRONG>
I'm not too fond of the cartoony art style, but my personal feeling on it is that they most likely did it to lower the standards on believability for the creatures generated. It's a significant accomplishment to have done what they did with the creature toolset, and it may have been too much to ask for them to make it look realistic. I would bet that instead of try for realism and fall short, they restrained the objectives to something they knew they could achieve.