quote:
Originally posted by Torak:
<STRONG>Bethesda hasnt been a good Company for 5 years, even since they started catering to the 3d Hog Halo generation (i.e. Oblivion, horrible game, especially considering they completely gutted their own story to make it more actiony)
I've read up on what F3's story will be, it's going to be that the BoS managed to magically appear on the Eastern North American Continent (With a very strong presence), along with the Mutants (Which are also in power). Now, anyone with no knowledge of the game assumes "Alright, they traveled, so what?" when in reality, with F2's end, came an end to the mutants, also The BoS was damn near disbanded and had little to no ability to do anything anymore.
It right there where I can say F3 will be a Flashy CRPG set in a mind-numbingly broken and contradictive universe. It's a tribute, not a sequel, and Im sure I'll just stop looking at new games that come out anymore because it's just not worth the time to watch it all spiral into a haze of Graphics fueled idiocy.</STRONG>
I disagree with the idea that if the game isn't specifically to your tastes it's horrible. Oblivion was well done for what they set out to do, with many experimental features, some of which were better than others. It was extremely popular regardless.
The Fallout 3 backstory doesn't redact existing canon, and that's pretty much all there is to say about it. It explains the presence of the BoS with justification that meets the existing motivations for the BoS (not a military force of expansion and might, but a research expedition to unearth technology possibly found nowhere else in the world but Washington DC), and gives them limits to their power based on their institutionalized prejudices. It portrays the current presence of the BoS as factionalized, underpowered to deal with the situation, and isolated. They are powerful in the sense that everyone else in the area is extremely weak except the mutants, so people put all their hope into the BoS fragment there. It explicitly restates that the mutants have been defeated in Fallout 1, and portrays the presence of mutants in the DC area as a confusing aberration and an unsolved mystery. As in previous games, it will likely be the responsibility of the player to solve the mystery of who the bad guys really are and why they exist.
A sequel that doesn't expand upon the world and tell a new story is pretty awful. I could give many of the criticisms you've given in response to Fallout 2. NCR from Shady Sands is a joke so bad it's not even funny. Ex-Vault 13 crew becoming "tribals" is simply insane. The deathclaw in Fallout 1 was a unique monster -- now there's magically a whole race of intelligent deathclaws, living in Vault 13 no less? And somehow, you have a nice town sheriff mutant in your party. Fallout 1 backstory gave the BoS cutting edge technology from before the war, and they worship it and research it, but for some reason there's an old oil rig in the middle of the ocean with even better technology and they have a big military force. They might have been on the cutting edge before the war, but so was Maxton's force. What makes the Enclave, isolated on an oil rig, somehow so much more capable of progressing technology than the BoS, who literally worship it? And if you accept that the Enclave (the former US Government) had FEV, you have to accept the possibility that there is FEV in Washington DC for someone to make a mutant army with -- if that's the explanation that turns out to be the case.
The irony is that Fallout 2 was attacked for being a betrayal of the original. Even Van Bruen, virtually deified these days, was going to have the BoS, who "damn near disbanded and had little to no ability to do anything anymore", be in open war with NCR.
Fallout 3 will do what all non-sucking sequels do -- it will change and expand the universe and tell a fresh new story. It will doubtlessly do some things badly and other things well. Bethesda will continue to experiment with combining RPG and action elements, as they have been, and it will continue to have some strengths and some weaknesses. And fans will continue to complain that the game is not basically a Fallout 1 expansion pack. But Fallout fans have been angry and resentful for long before Bethesda picked the IP up, so that's no shock.