So Spore is going to be like EVO, plus some watered down RTSes.
That's cool. I liked EVO. I like the concept of RTSes except I'm well aware that they are too hard for me.
SimLife was awesome in concept but it did NOT get pulled off. It was a bunch of fun toys that are fun to play with individually, but...it was like getting a box of Legos and discovering that not all the pieces actually fit together. About half the scenarios actually worked the way they were supposed to. None of the in-box ecosystems survived for long, even on the biggest maps. The most fun feature was the one that spawned a random new species each time one died out, and they died out all the time... Using that feature and making bulldozers wander around was entertaining. Still a lot of that game was totally unviable.
Go fire up SimLife again and see it from the 90's perspective it was made in. That game focused on GRAPHICS! A lot of the gameplay just didn't end up working, and yes, it was things like GRAPHICS that drove it. (You think the graphic were bad? Well, sure, but go into the creature designer and put a kiwi head on a wolf body and tell me that's not entertaining enough to keep grade schoolers amused for HOURS.) But it still made people *think*, and that's a great thing.
It still failed as a viable simulation. But if a simulation is what you're after...Ever played SimHEALTH? What a show. That game was nothing but graphs and numbers and things. You could even customize the formulas to see what happens if your worldview was more true than the designers'! Pure simulations just are not that fun. Spore is advertised as fun. These things do not coexist. SimAnt wasn't a simulator either, it was an arcade game that was based on ants.
EVO for the SNES was one of the first games to use that point-based evolution, and it was actually pretty fun. It was an arcade style game where your abilities constantly changed. It didn't really have strategy but it had RPG-like powergaming abilities, and powergaming is FUN in god games. You can feel like you're a jealous God playing favorites with your critters, powergaming them to wipe out other things. Or you can make something silly with three legs and watch it hop around. Either way, that is worth the price of admission for me.
Fallout 3. It won't be like the prequels? Does that mean it won't be full of bugs, and the humor will be toned down a little? Fallout 2 pissed me off. A lot. And God it was so contrived. Also: Slow and laggy. Did I mention the humor sucked compared to Fallout 1? I'm not even a Fallout 1 fanboy (I don't own it) but I liked it a lot better than 2 (which I do own). And did I mention that it was one of the BUGGIEST GAMES I HAVE PLAYED IN MY LIFE? Jesus, what IS it about isometric RPGs that makes game designers think they don't ever have to fix bugs?
Fallout 2 should have been delayed another half-year. To fix bugs, and to make it not so freakishly disjointed. You could tell that Redding must have been one of the first places they designed for example. So yeah, Fallout 3 looks fun whoever makes it, and maybe I'll buy it if they still have the same kinds of death animations (SMG + metal armor) as the previous games.
tl;dr: Both these games are going to be FINE.