O.K. my story is that for the last two days I've been trying to generate a world decent enough to settle in a nice savage large cave area. By decent I mean atleast a good amount of undead locals,flux,more flux, and especially no aquifer! Brooks, well I didn't try looking for one. I did find a few early ones, though all with aquifers, I managed to go by in those worlds before I flooded everything or got destroyed by a named skeletal giant or titan, before subcumbing to their undead fury or spiraling tantrums.
Anyway I finally found it! Though it's nothing so special.
Just a few pages of undead,(4.3), flux as lime stone & marble, a few dozen stolen treasures, no brook, a poor amount of lakes all at the edges,(more of a challenge!), entirely flat,(not that FPS have been a problem), and very close to two purple dark fortresses. Also at war with the current goblin civ so hopefully I can expect some early sieges or ambushs.
If I remember right the place is sinister or something.
Hopefully my dwarfs don't wander into this cave like the last two forts I had, they mostly went in their because they thought the remains the cats left needed to be put into the refuse pile.
Anyway for this place I've started with no anvil, fifty food, fifty booze, twenty five horse leather, two picks, two steel hammers, no axe, ten of each seed, forty logs, twenty onyxs, ten bauxite stones,(apart of my old embarking profile where I needed mechanisims for the water pumps), two plant fiber ropes, and two bronze crossbows, though they will be of little use as the local undead lack any organs, damn.
Hm... anyone thinking I should make a community/story thread about this? I'm also save scumming at the very begining, as I went through alot to get this place, and I'm not about to loose it to a skeletal giant with ESP! For some reason they always know where my dwarfs are, and what winds up happening is the local resisdent decides to leave his comfty cave, and come squash my dwarfs, it's only happened with skeletal giants though.