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Author Topic: Chasing the elusive Mermaid  (Read 474647 times)

Dariush

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Re: Chasing the elusive Mermaid
« Reply #300 on: May 04, 2010, 01:36:19 am »

So the listed tactics still apply for 31.x? I mean, is it still possible to get mermens' bones through butchering?

Sphalerite

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Re: Chasing the elusive Mermaid
« Reply #301 on: May 04, 2010, 08:31:09 am »

So the listed tactics still apply for 31.x? I mean, is it still possible to get mermens' bones through butchering?
It does not seem to be possible in 31.03.  When animals rot in 31.03, they leave skeletons behind, which then need to be butchered to be made into useable bones.  Mermaid skeletons can't be butchered.  This is probably a bug, possibly related to how remains never rot away completely, so it may be fixed in the future.
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Goron

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Re: Chasing the elusive Mermaid
« Reply #302 on: May 04, 2010, 09:36:48 am »

Jeeze, I read the subject line and expected this thread to be about heroin...

...hmm... *gets an idea about modding certain 'poisons' into game*

ManaUser

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Re: Chasing the elusive Mermaid
« Reply #303 on: May 04, 2010, 11:41:22 am »

So the listed tactics still apply for 31.x? I mean, is it still possible to get mermens' bones through butchering?
It does not seem to be possible in 31.03.  When animals rot in 31.03, they leave skeletons behind, which then need to be butchered to be made into useable bones.  Mermaid skeletons can't be butchered.  This is probably a bug, possibly related to how remains never rot away completely, so it may be fixed in the future.
But worse than that, based on the raws, it appears their bones are no longer unusually valuable.
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kopout

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Re: Chasing the elusive Mermaid
« Reply #304 on: May 04, 2010, 11:55:03 am »

Unicorn bones on the other hand are still absurdly valuable. The butchering thing is because you cant butcher sapeants, even dead ones
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TheMirth

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Re: Chasing the elusive Mermaid
« Reply #305 on: May 04, 2010, 11:57:13 am »

"sapeant"? Is that a child treeant?   ::)

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Sphalerite

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Re: Chasing the elusive Mermaid
« Reply #306 on: May 04, 2010, 12:45:31 pm »

On the plus side, in DF2010 unicorns can breed, at least in theory.  It may require you to have a Dungeon Master show up first, and that may be bugged.  Once you have him, a unicorn breeding industry is a lot easier to set up than mermaids, and you can butcher unicorns for the full range of animal products.
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dudemauler

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Re: Chasing the elusive Mermaid
« Reply #307 on: May 04, 2010, 01:38:43 pm »

Which makes me want to edit the raws to make them butcherable.
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Lord Dakoth

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Re: Chasing the elusive Mermaid
« Reply #308 on: May 04, 2010, 01:42:59 pm »

Ehh, I think I'll keep making Mermaid-Death-Traps, even if just for nostalgia's sake.
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Altaree

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Re: Chasing the elusive Mermaid
« Reply #309 on: May 04, 2010, 02:45:14 pm »

Has anyone actually gotten this to work or are we still doing theory crafting?
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Sphalerite

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Re: Chasing the elusive Mermaid
« Reply #310 on: May 04, 2010, 02:52:59 pm »

Has anyone actually gotten this to work or are we still doing theory crafting?
I have a 40d fortress with half a dozen or so mermaids/mermen in a water-filled enclosure.  I haven't run it long enough since then for them to reproduce, or worked out a way to selectively air-drown the children (Cancels farm mermaids:  interrupted by DF2010).  My current DF2010 fortress has a small herd of unicorns in captivity, but they aren't reproducing as I don't have a dungeon master yet.
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Grumman

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Re: Chasing the elusive Mermaid
« Reply #311 on: May 05, 2010, 01:19:44 am »

Good thing I wasn't planning on butchering them. Once I manage to catch a few, I'm going to make a half-submerged merfolk village where the dorfs can come and watch.
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Macalano

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Re: Chasing the elusive Mermaid
« Reply #312 on: July 29, 2010, 02:06:17 pm »

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Lord Dakoth

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Re: Chasing the elusive Mermaid
« Reply #313 on: August 02, 2010, 01:31:59 am »

Le what?
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Bronimin

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Re: Chasing the elusive Mermaid
« Reply #314 on: August 19, 2010, 05:41:35 pm »

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« Last Edit: June 07, 2018, 04:20:34 pm by Bronimin »
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