I updated the species post again, now hyperlinked with some extraneous descriptions cut out to save on character count, so I could include Shikogan's species. It's about 37000 characters, which doesn't give me room for Gods. I'm not quite sure what to do about that. Any ideas? I knew I should have reserved three posts.
Shikogan - I shuffled the Ahkarii around a bit, and added breeding costs, and now they're 1 point over budget. I can cut it out of somewhere, but I'll let you make a decision. I subsumed your psychic ability into one area (molecular stuff, hence heat/cold and some movement), but if you want telepathy you'll need to buy that separately.
Speaking of which, future reference to all. There is no one general 'Psychic' ability. Psychic powers fall into a few catagories - Telekinesis, Communication, Sensing, Mind Control type stuff, maybe some other things. If you want them, you have to pay for each one. No standard here, but be consistent.
Draigh - See above. I thought from the way you wrote your psychic abilities that the "General Strength" part was the psychic point total, and each of the abilities were where those points were spent. I get the way you described it now (reminds me of the old GURPS psychic rules), but I just think my way is simpler. If you want to reshuffle your points, PM me or post.
Duke - One idea, the colony could go feral like The Blur, and I'll take over for them as a crazy powerful predator unique to the area. Two separate species would definitely be too much trouble.
Iituem - Changed up the Yrb a bit, let me know etc etc. Shikogan's Ahkarii need to be added, and Sean has dropped out, so the Mii'Ari are superfluous. I'll take over the map once we get started, thanks again for the big help. On the subject of maps, I've been considering making the current continent just one on a larger world, but I'll worry about that once it's clear we need the space. Remember, the world/continent still needs a name!
penguin - The *Plantwe* need *asterisks*. Many *bubbles* enjoy the *sauce*!
Gods - I kind of intended the Gods to be for lazy, unresponsive players, but I see now there's some initial interest to say the least. Basically, a percentage of each species' population worships a god (or different groups will worship different gods - yay conflict), and all your worshipers count together. Worship percentage grows mostly based on turn events - if you lend your power to a species' attempt to do something, and things turn out spectacularly, people take interest. In rules terms, PP spent are added to the species' d100 roll to do things, like abilities, or subtracted, if a god acts against a species (in either case, it isn't always a straight 1:1). Worship can also grow from players spending points on organized religions - buying spiritual ability amplifies the worshiped god's power.
As for getting you into a collected post, well... We'll figure something out. Just to make sure, there's-
Gantolandon - Lukut Cush Lhac, angry amoeba god of unity, flesh, and growth. My frogs will love you.
Asheron - Nevon, dragonchick god of lava, curiosity(!), and invention. Pig blood for the lava god!
EuchreJack - Formless (yet) god of technology and lightning (one sphere left). I don't remember it being spelled EuchreJack, but I appreciate the reference.
chaoticag - Formless (also) god of sins, lust, and cheese. If you're still active.
Anybody else?