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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 48 49 [50] 51 52 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410547 times)

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #735 on: September 17, 2008, 09:07:41 am »

Nice picture! ;D

I'll go up the stairs, desperate to keep up with the others.
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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #736 on: September 17, 2008, 12:01:18 pm »

Sorry Andrea!

First: I stand over andrea making sure that no arrows hit him. If they must they will hit me instead.

Second; Ifhe is still alive and not healed I will heal him without TK. I will also be standing over him at the same time.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #737 on: September 17, 2008, 12:05:14 pm »

thanks kashyyk. and don't worry about arrows. they still hit me less than i would think. i have been outside for several turns.



chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #738 on: September 17, 2008, 12:19:55 pm »

It would seem to take us 53 pages to get the first key, then there are eight more worlds, which means this topic will end at 477 pages.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #739 on: September 17, 2008, 12:30:27 pm »

not if we manage to get our super hero party soon enough. we have iron man, colossus, hulk, i am on the way to become thor...
we will soon have a lot of power in our hands.
but then sean would just make things harder, so maybe 477 pages are good

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #740 on: September 17, 2008, 12:30:42 pm »

Well, pages aren't the best medium for counting posts, as I'm pretty sure they can vary per person.  In any case, we're at 740 posts now, say we're up till 900 when we find the first key and escape from this world.  With the eight more worlds, that would put us at 8,100 posts total by the time we're finished.  This easily is a forum record, going past Nist Akath (2100 at the moment), and the most-posted-on topic, the first Future of the Fortress (2500).
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All generalizations are false....including this one.

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #741 on: September 17, 2008, 12:38:28 pm »

what about corrupt a wish?
seems we can't catch that one  :-\
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #742 on: September 17, 2008, 12:43:10 pm »

not yet.
but we will

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #743 on: September 17, 2008, 12:45:27 pm »

While I do intend to amplify your experience in the other worlds (I have to do SOMETHING to make them challenging now), I somehow doubt you'll spend quite as much time in them. After all, here you were getting accustomed to the system, new rules were being made, mechanics have been explained, etc, etc. After the current bloodfest...  the other worlds might not be as enthralling. Might. I'm not really sure yet.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #744 on: September 17, 2008, 12:56:55 pm »

are we getting a boss fight ?
I would LOVE that  8)
\/ - I guess just sean
« Last Edit: September 17, 2008, 01:01:24 pm by Rooster »
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #745 on: September 17, 2008, 12:57:20 pm »

if other worlds are easyer, we will just speak a lot more.


who are we waiting for?

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #746 on: September 17, 2008, 01:07:52 pm »

While I do intend to amplify your experience in the other worlds (I have to do SOMETHING to make them challenging now), I somehow doubt you'll spend quite as much time in them. After all, here you were getting accustomed to the system, new rules were being made, mechanics have been explained, etc, etc. After the current bloodfest...  the other worlds might not be as enthralling. Might. I'm not really sure yet.
No real need to make it challenging, because that is the player's job. So far we had an iron golem rampage, followed by elves in the tavern, elfzilla and a giant stone carp as a result of our fooling around.
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Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #747 on: September 17, 2008, 01:09:23 pm »

Hey, If you have complains, remember
- at least it didn't try to kill anyone  ;)
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #748 on: September 17, 2008, 01:23:15 pm »

if other worlds are easyer, we will just speak a lot more.


who are we waiting for?
Oh. Hm. *checks* Oi, I missed chaoticag's post. Alright, I'm at it.
(if you wonder why it takes so long now, it's because I don't roll actions as soon as you post them anymore, due to rapid changing and occasional collaborations messing up ordering)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #749 on: September 17, 2008, 01:24:08 pm »

i think sean should make a roll for elves to avoid death because they laughed too much....
a temple takes live and make... a giant carp that falls and break!
if i saw that, i would AT LEAST have troubles breathing
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