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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 374 375 [376] 377 378 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408942 times)

Akhier the Dragon hearted

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5625 on: February 21, 2010, 09:05:09 pm »

Needs more 6s...
don't ask that, its like saying "how could this go wrong" and anything else like that.

Oh and I made a init modifier thing for DF, seems to work for me so it "should" work on any other of the newer PC's but...
also before I make my own thread somewhere else, thought I might get the opinions of you fine gentlemen. It only has what you see but I wanted to get some feedback before I went all crazy on it, currently works for the 40d version of DF so if the 40d# versions change the init it wont work for them. I used c# in microsoft visual studios 2008 to program it and it is the first thing I am releasing to the public in general.
Spoiler: Images (click to show/hide)
Download here

Sean if you mind this here or think that it will derail the thread to much I can remove it at your request.

edit: Upgraded to v0.05, now with screen tab completed and a save button so you don't have to close it!
« Last Edit: February 26, 2010, 04:23:03 am by Akhier the Dragon hearted »
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Devath

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5626 on: February 22, 2010, 12:04:33 am »

With the cascader... you are aware that 6*5 does not equal 210? Because it really messes with the result.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5627 on: February 22, 2010, 01:12:00 am »

I'm aware. The funky algorithm I wrote for large number multiplication might disagree though. I'll check it out when I get back home.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5628 on: February 22, 2010, 12:30:53 pm »

Checked it out... cannot find any fault. I went through a number of iterations, and checked each consecutive result - and they all match up, no weird 5x6=210 cases. This kinda thing either does stuff correctly or doesn't do it correctly, there's no way for an algorithm like that to slip up in one specific case.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5629 on: February 22, 2010, 04:30:11 pm »

this is all interesting but can I have a turn please?
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Devath

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5630 on: February 24, 2010, 12:10:28 pm »

Master Die showeth '4'!
4 Die Crucibles Activating!
Die Crucible #1 Contains a d6!
Roll result is 5!
Die Crucible #2 Contains a d210!
Roll result is 8!
Die Crucible #3 Contains a d1680!
Roll result is 40!
Die Crucible #4 Contains a d67200!
Roll result is 7096!Thank you for using the Catenative Doomsday Cascade Die Roller Device.

Master Die showeth '4'!
4 Die Crucibles Activating!Die Crucible #1 Contains a d6!
Roll result is 5!
Die Crucible #2 Contains a d210!
Roll result is 59!
Die Crucible #3 Contains a d12390!
Roll result is 2152!
Die Crucible #4 Contains a d26663280!
Roll result is 532525!
Thank you for using the Catenative Doomsday Cascade Die Roller Device.

Master Die showeth '4'!
4 Die Crucibles Activating!
Die Crucible #1 Contains a d6!
Roll result is 4![b]
[
b]D
ie
Cru
cib
le
#2 Conta[/b]ins a d24!
Roll result is 15!
Die Crucible #3 Contains a d3510!
[/b[/b]]Roll result is 2!
Die Crucible #4 Contains a d61020!
Roll result is 260!
Thank you for using the Catenative Doomsday Cascade Die Roller Device.
Master Die showeth '6'!
6 Die Crucibles Activating!
Die Crucible #1 Contains a d6!
Roll result is 5!
Die Crucible #2 Contains a d210!
Roll result is 4!
Die Crucible #3 Contains a d840!
Roll result is 5
!
Die Crucible #4 Contains a d41100!
Roll result is 6!
Die Crucible #5 Contains a d246600!
Roll result is 853!
Die Crucible #6 Contains a d11010349800!

Roll result is 2491495!

Thank you for using the Catenative Doomsday Cascade Die Roller Device.

It seems all the long multiplication containing the number 5 on the lower half is wonky.


Its official, I hate the SM GUI formatting.[/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b][/b]
« Last Edit: February 24, 2010, 12:31:32 pm by Devath »
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5631 on: February 24, 2010, 12:56:11 pm »

Huh. Indeed it does do that. O_O

Which is wrong on too many levels to count. I cannot even imagine what kind of loopy path did it take through the algorithm to get 210 out of 6x5. I also cannot help but notice that it has no problem multiplying numbers containing sixes and fives. Something spoony is going on.

pre-post edit: now that I look at it, 210/5=...  What kind of monster did I create, anyway?

edit: Hehe... well, bug found and fixed. There was a reason for it to only involve the number 5, too. Basically, whenever the multiplication result of any two digits exceeded 10, I had it shave 10 off and add 1 to the next digit. Except I had it exactly like this - "when it exceeded 10". Naturally, whenever the result was equal to 10, it got left alone. Hence the "210". It's just "twenty-ten" instead of 30.

Aand yes, turn. I'm on it.
« Last Edit: February 24, 2010, 01:09:59 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5632 on: February 24, 2010, 05:13:08 pm »

About time, i suck at maths so I couldn't understand a word you said. Or was it more numbers than words?
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dragnar

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5633 on: February 24, 2010, 07:38:21 pm »

That wasn't quite math, more computer logic than anything else. Basically his long multiplication program wasn't carrying the one and instead treating 10 like a single digit.(that's a bit of an oversimplification but it gets the idea across)
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Acanthus117

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5634 on: February 24, 2010, 11:01:25 pm »

I've spent the past three days reading this whole thing. I know the chance will be like nil, but sign me up on the waiting list please!
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YOU DOUBLE PENIS
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Zako

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5635 on: February 24, 2010, 11:54:39 pm »

Ahhh... simplification... a beautiful thing.  ;D
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n9103

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5636 on: March 02, 2010, 09:03:05 pm »

Rolls..
Spoiler (click to show/hide)
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Akhier the Dragon hearted

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5637 on: March 02, 2010, 09:39:06 pm »

[Bling]ROLLS[/Bling]
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Acanthus117

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5638 on: March 02, 2010, 09:40:37 pm »

RAWLS
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YOU DOUBLE PENIS
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Dermonster

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5639 on: March 03, 2010, 05:31:55 pm »

Hey, i just remembered.

Whatever happened to that sentient hammer that was going to come after you guys from the first world?
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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