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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 375 376 [377] 378 379 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408785 times)

Frelock

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5640 on: March 03, 2010, 07:37:04 pm »

Don't you remember?  He said he would spare us, but would destroy all others in a giant "rise of the machines" scenario.  Only the machines in this case are hammers, so it would be more like "rise of the tools."
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Akhier the Dragon hearted

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5641 on: March 03, 2010, 09:40:44 pm »

Anyway you left him in another demension so the chances of him coming back are more then just a few 6's.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Zako

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5642 on: March 04, 2010, 10:37:30 pm »

More like a whole lot of 1's...
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Kashyyk

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5643 on: March 05, 2010, 05:22:29 pm »

Actually probably a mix of 1's and 6's. Anyway, back to the task at hand:

Spoiler (click to show/hide)
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n9103

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5644 on: March 13, 2010, 11:01:03 pm »

Humm.. all that activity he's putting elsewhere... and not even an in-progress post here.  ???
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5645 on: March 14, 2010, 06:40:15 am »

I've just grown tired of making excuses - I'm sure the rest of you are also tired of 'em. I'm not planning to drop my current opus magnum, and I'm not planning on leaving the forums, so I'd prefer if my next post here was actually containing the next turn. I'm getting worn down by my surroundings, just can't find the energy to put into writing. I'm sure you would accept even the "turn summary" I already have, but I want to plow through with the narrative.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5646 on: March 14, 2010, 09:32:14 pm »

You can do it!! WE HAVE FAITH IN YOUR ABILITY!!!  ;D
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n9103

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5647 on: March 16, 2010, 03:53:51 pm »

no reasons nor excuses expected, just thought that it was unusual to have such a large gap in time, and no word, not even a "taking it slow, getting worn down." sorta post.

Hope you're not too bad off, was kinda worried that RL had taken you when I went and checked on your forum activity.
Maybe just spread yourself a bit too thin?

When I take on ongoing tasks (be they forum games, or online ones) I find that sometimes I lose interest, and the only fix is to start cutting back, either in the areas I started, or in the areas I branched out to.
Good people will be understanding, especially those that you've only recently been involved with. Longer term people might have some mild resentment, but again, generally understanding, because it happens to just about everyone that participates in games.

No matter the case, you've made something pretty remarkable here Sean, and a whole lot of us have found tons of fun reading and following the story thus far.
Thanks for the ride, and I hope you find the modus operandi to balance everything out.
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zchris13

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5648 on: March 16, 2010, 09:28:55 pm »

That post just happened, bro.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5649 on: March 17, 2010, 02:51:08 am »

With great relief, I am proud to present you,

------------      
Turn 169!!!      
------------      
Spoiler: Actions (click to show/hide)
------------      
Spoiler: Rolls (click to show/hide)
----------------      
Wayside V, temporary camp some distance north of "Andrea's Furnace".      
      
   -Get away! It's gonna blow! Go, go go!   
      
   Receiving the brief but expressive warning from Neo, the team quickly realizes what's about to happen. Everybody tries to make a run for it, even Korora, whose attempt at a savage kick to the knee of the clanner's mech was easily foiled by its pilot. Expecting a huge explosion, everyone turned to run, and at that point a deafening crash and roar shook the air, coupled with a dazzling flash of bright yellow light. All who heard it dropped to the ground where they stood, instinctively trying to evade deadly shrapnel. But no blast wave came. The horrible crash and wailing thunder that rocked the ground for a mile around have suddenly given way to a multitude of near-simultaneous explosions and a robotic cry of pain.   
      
   The clanner has alphastriked Korora.   
      
   Like the others, Korora tried to drop to the ground when he heard the noise, but instead of a heat wave and shrapnel he was hit by piercing autocannon fire and was engulfed in a cloud of over thirty missiles, all aimed at his poorly defended back. Most missiles remained true to their name and missed, but those that hit have stripped whatever armor remained from his torso and limbs, baring the old-fashioned, un-mechlike endostructure devoid of artificial muscles. Autocannons punched fist-sized holes through this endostructure, causing Korora to quickly lose power, and crippling his left arm. The clanner, already feeling victorious in this encounter, walks towards Korora while his weapons reload. The bomb sits quietly on his mech's foot, bleeping quietly to itself, oblivious of the price the team may have to pay for its failure.   
------------      
Background: [2]   When the Ebon Jaguar shook from the simultaneous discharge of all of its weapons, Kashyyk couldn't keep his hold on the mech, and fell off, breaking into several pieces upon landing. Jay Kayell, even with the tiny bit of help LASD could provide, was unable to get his machine to obey him. Neo and most Zako's have hit the dirt where they stood when the clanner fired, which wasn't all that far away, but Boksi and Zako-1 ignored the fake explosion and managed to put significant distance between themselves and the mech. Too bad the bomb didn't go off though. The noise didn't even wake Qwer'Ty.   
------------      
Environment:   Morning. The air is cold, but sun warms people up.   
------------      
Spoiler: Free items (click to show/hide)
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Spoiler: Locations (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Heavy Cargo Hauler (click to show/hide)
Spoiler: New Mech (click to show/hide)
      
------------      
Character Status:      
Quote from: Boksi
   In the temporary camp area.   
Health:   Nasty gun wound in left leg. Battered, slightly burned.   
State:   Standing. Pain (-1 mental) Feeling of Emptiness(-1 all ring power use), Satiated.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Karl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
   Near the Ebon Jaguar.   
Health:   Armor mostly destroyed everywhere. Crippled left arm, moderate endostructure damage.   
State:   On the ground, losing power (-1 physical).   
Equipment:   The Ashcraver(right hand), Slammer Knuckles(both hands).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
   Near the Hauler.   
Health:   Bruised. Left leg broken, A few punctured wounds, numerous lodged shrapnel pieces.   
State:   On the ground. In mild pain.   
Equipment:   Shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
   Near the Ebon Jaguar.   
Health:   Broken up into pieces. Right upper/left lower legs, right arm, lower torso broken off.   
State:   On the ground, in pieces.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 168! What the *BEEP* is that beeping?!
« Reply #5650 on: March 17, 2010, 02:54:26 am »

Quote from: Rooster
   Under the Hauler.   
Health:   Battered. Covered by moderate burns.   
State:   Hiding in shell. Confused, In pain. (-1 mental, -1 physical)   
Equipment:   Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
   Near the Hauler.   
Health:   Bruised, battered, minor burns, numerous minor lacerations. Small scars in places. Light bleeding.   
State:   Sitting on the ground.   
Equipment:   Aluminium Riot shield (left hand), Rad-Man (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
   In the New Mech.   
Health:   Bruised.   
State:   In the pilot's seat, Headache (-1 mental). Pain in the (left) butt. (subsided for now)   
Equipment:   Heavy laser pistol (right hand), Backpack, plate cuirass, infantry armor vest, warm clothes, warm boots, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako Prime
   Wherever his bodies are.   
Health:   None.   
State:   Hive mind.   
Spoiler: Abilities: (click to show/hide)
Spoiler: Zako I (click to show/hide)
Spoiler: Zako II (click to show/hide)
Spoiler: Zako III (click to show/hide)
Spoiler: Zako IV (click to show/hide)
Quote from: Neo1096
   Near the Ebon Jaguar.   
Health:   Bruised and scratched, light wounds on left leg and right shoulder. Light bleeding. Head bruised.    
State:   Prone, In pain (-1 mental).   
Equipment:   Heavy Laser Handgun (right hand), Gnarled steel staff (left hand), Backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Qwertyuiopas
   Near the Hauler.   
Health:   Ribcage battered. Large bruise on the "nether region". Battered, Numerous puncture wounds, Numerous pieces of lodged shrapnel. Medium bleeding.   
State:   On the ground, Unconscious (-2 physical) Infected???   
Equipment:   MRE pack (right hand), flashlight (left hand), warm clothing, warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Giant bat 1
   Near the Hauler.   
Health:   Undetermined, probably Unharmed.   
State:   Presumed to be standing, Fine.   
Equipment:   None.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Simon "Jackhammer" Williams
   Near the Hauler.   
Health:   Dead. Upper body hideously mangled, large part of the head missing.   
State:   Dead, as per the above.   
Equipment:   Heavy Infantry Machinegun (both hands), Infantry Flamer (on back), Frag Grenades (on belt), military backpack, Heavy Trooper Suit, Heavy Trooper Helmet, Heavy Boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Janna "Redline" Ryzhova
   Near the Hauler.   
Health:   Scarred all over. Minor burns, bruises.    
State:   Prone, Mild pain.   
Equipment:   Vibroblade Longsword (right hand), small backpack, Flak Jacket, Tool Belt, Warm clothing, Warm boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
      
Enemy Status:      
Quote from: Clanner Mech 1
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clanner Mech 2
Location:   Lying somewhere.   
Health:   Severely damaged   
Equipment:   Unknown   
Spoiler: Inventory: (click to show/hide)
Quote from: Clan Ebon Jaguar Mech
Location:   Standing near the Hauler.   
Health:   Damaged left foot.   
Equipment:   A *beep*ing wad of plastic explosives.   
Spoiler: Inventory: (click to show/hide)
------------------------------------------
Now I'll have to make a whole lot of rolls, because Gantolandon has returned, and I need to determine what happened to his character. I kinda neglected him since he went missing. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5651 on: March 17, 2010, 03:50:32 am »

I remember back, worlds ago, when we first learned TK healing.  How Rooster channeled the divine powers of the gods and healed everyone in the vicinity.  Wish I could do that...

Strengthen my mind so it feels no pain.
« Last Edit: March 18, 2010, 01:12:40 am by Frelock »
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5652 on: March 17, 2010, 04:05:40 am »

You already kinda don't - there's no penalty from mild pain. You can try to be of help to someone instead.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5653 on: March 17, 2010, 01:11:55 pm »

I fire my medium laser at the enemy mech, aiming straight at the cockpit.

I also shout as loudly as I can "Imma firin' my lazor!"
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Decapitation - enjoy the difference

Kashyyk

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5654 on: March 17, 2010, 01:18:36 pm »

Doesn't my 6 when distracting the pilot do anything then?
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