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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410775 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5655 on: March 17, 2010, 01:20:25 pm »

It did, the pilot got -1's to all of his attacks. It's hardly reflected though, but it did have an effect.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5656 on: March 17, 2010, 04:42:10 pm »

ok.

First: I pull myself together. (I love saying that)
second: I try and attract the Clanner pilots attention, and get him to target me. I use enrage other on the clanner pilot to help me do this.
« Last Edit: March 17, 2010, 04:44:06 pm by Kashyyk »
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Frelock

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5657 on: March 18, 2010, 01:18:08 am »

Oh, didn't notice that.

First, put up a TK bubble around those near me.  That should help with the explosion, right?
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All generalizations are false....including this one.

Zako

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5658 on: March 18, 2010, 05:12:15 pm »

NOO!!! DON'T ENRAGE HIM!! HE'LL STOMP ON US INSTEAD!! WITH EXPLOSIVES!!!

Zako's 2 - 4 fly up above the mech and direct wind to blow dust into the sensors, wrecking the targeting system. Zako 1 proceeds to regenerate.
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Nivim

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5659 on: March 18, 2010, 11:00:48 pm »

 I cant wait for the mutated superhero team of Zakos; with each member making up for the other's lacks.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Zako

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5660 on: March 19, 2010, 01:27:18 am »

Hehehe, i personally think that they will either merge into a super powered super being, or will turn avaliable biomass into more Zakos.

Thats not a bad idea actually... Change of turn!!

Zako's 2- 4 instead proceed to the dead clanners location and proceed to absorb his biomass and create more Zako's of their previous size!! No. 1 will just blow up a wind barrier in front of the living clanner to mess his aim up.
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Sean Mirrsen

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5661 on: March 19, 2010, 01:54:13 am »

Clarify "dead clanners" - one was rather thoroughly destroyed before the mechs got here, one's lifeless body is in the cockpit along with JK (he never quite got around to throwing it out), and two are in their crippled mechs some distance away, and may or may not be dead.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5662 on: March 20, 2010, 03:42:00 am »

I remember back, worlds ago, when we first learned TK healing.  How Rooster channeled the divine powers of the gods and healed everyone in the vicinity.
Yeah and I'm still annoyed how I had just walked outside when that happened. Being able to heal qwerty would be nice. Trying it without TK is likely to get me infected.

Maybe I'll try once again to learn it.

Having watched (maybe even felt, through the headband?) time and time again everyone TK heal each other, I try to mimic it to heal Qwer'ty
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Boksi

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5663 on: March 20, 2010, 08:30:27 am »

I'll use my ring to form an apparition of fire so terrible to behold it should give the clanner pause for a while.

Or to simplify, use fire manipulation to scare the clanner.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Zako

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5664 on: March 20, 2010, 07:59:54 pm »

Sorry, I forgot about those other guys... I meant the one in the cockpit with JK. If you could throw it out to me (us?), I (we?) would be very grateful.
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qwertyuiopas

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5665 on: March 20, 2010, 10:53:32 pm »

I think that I can turn this unfortunate lack of action into something good: I learn from the current experience how to sleep heavily at will, ignoring any external stimulus. If that works, maybe I could later add rapid sleep-healing, and be able to quickly recover from inevitable injuries with only a good sleep, even in the middle of a battlefield.
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Eh?
Eh!

Boksi

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5666 on: March 21, 2010, 06:11:57 pm »

Don't you think it's annoying when you send someone a PM and then don't get a response even after waiting for a week during which the recipient was obviously active, Sean?[/Hint Hint]
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay Kayell

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5667 on: March 21, 2010, 06:19:58 pm »

Sorry, I forgot about those other guys... I meant the one in the cockpit with JK. If you could throw it out to me (us?), I (we?) would be very grateful.
I dunno, I kinda like having him there, some people like dice in the mirror, some like corpses in the cockpit. Perhaps when the fight is over with so I don't have to worry about another mech nearby trying to kill me.
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Decapitation - enjoy the difference

Zako

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5668 on: March 22, 2010, 04:46:38 am »

Fair enough, change of action once more. (sorry...)

2-4 attach the clan mech, targeting it's sensors and weapons. (sensors first)
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Razordw

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Re: RTD - Multiworld Madness Turn 169!!! What the *BEEP* just happened?!
« Reply #5669 on: March 23, 2010, 04:19:55 pm »

Just to point out, but I believe that enrage ability only would cause the clanner to target Kashyyk. As such the enraged clanner would likely end up ignoring everyone but Kashyyk.
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