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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 81 82 [83] 84 85 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408723 times)

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1230 on: October 03, 2008, 11:44:02 am »

Wow....

I should walk to the keep, I mean, the elven invasion is finally over...
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1231 on: October 03, 2008, 11:44:32 am »

that doesn't make my sentence wrong.

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1232 on: October 03, 2008, 11:50:21 am »

Hmm.  I'll still keep my previously-stated action.
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1233 on: October 03, 2008, 11:55:28 am »

Frelock:      
~50m above the field, elves and all, in a force bubble.   

This is why I thought there were elves with me.

I zip around the battlefield, looking for the elven leader and his heavies, so I can get those runes, magic cloth armor, and that shortbow.
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All generalizations are false....including this one.

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1234 on: October 03, 2008, 01:06:05 pm »

Oh wait, I forgot an action D:

My body is tired, but my mind is not. I'll not try to wake up, but rather go into a trance. While in this trance, I am going to subtly interface with what is the ultimate realization of the universe: probability. I attempt to infer from the myriad possibilities in flux just what happened and what is happening. Interferometry, if you will.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1235 on: October 03, 2008, 01:13:45 pm »

I attempt to become a god of war, again.
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Decapitation - enjoy the difference

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1236 on: October 03, 2008, 01:15:20 pm »

only LASD left.
also, i think we are all gods of war here...

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1237 on: October 03, 2008, 01:28:15 pm »

I am the god of increadibly weakening TK powers. ;D
« Last Edit: October 03, 2008, 01:31:27 pm by chaoticag »
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1238 on: October 03, 2008, 01:33:30 pm »

also, i think we are all gods of war here...
Yes, but I meant as in an actual god, with powers and immortality. If I succeed I might follow the elven army and try to set a new record for highest amount of destruction within a single turn ;D
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1239 on: October 03, 2008, 01:43:43 pm »

Boksi, in other words you want a plain-worded explanation of what just happened, and what is about to happen because of it?

I want to get a little sleep today, so I won't make a turn right now. For a general guide of what to do - you may want to clear the hell out of the keep. But not before checking on Boksi. Since people seem oblivious of this - Boksi dropped unconscious before he looked around enough, but he was in a workshop. If no artifact desription was given, it was because nobody saw it yet, so it's a Shroedinger's Artifact right now. No Luck roll was made for it yet, so you don't know what was made.

And gods dislike you enough to strike you with divine lightning every time you ask something, do you think they'll just let you ascend?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1240 on: October 03, 2008, 01:56:35 pm »

I thought they just disliked LASD? But still I'm not immortal (yet) so I'll change my action.

I try to find the weapon and take it. If I find Boksi I'll pick him up as well, then I get out of the keep.
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Decapitation - enjoy the difference

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1241 on: October 03, 2008, 02:15:03 pm »

I changed my mind! I try and teleport boski out of the keep!
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1242 on: October 03, 2008, 02:19:03 pm »

maybe i hsould change action too, but... the pit... glowing pit.... i can't.
i have to go toward the keep. i have to know what there is in the pit.

also, we don't have the key yet!the artifact made by boksi might be enough for dwarves.

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1243 on: October 03, 2008, 03:36:47 pm »

Crazy turn! And also one the greatest!

I'll persuade the dwarves to consider trading the key for whatever Boksi made. I'll remind them that what just happened was the most powerful strange mood anyone has ever witnessed, so the result really should be something equivalent for Nogzulban (or more). Also I hint towards the glowing hole and ask if the key means so much to them that they will stand next to it waiting what will come out of the hole and possibly get themselves killed while doing it. Also I apologize for us destroying the keep, although reminding that Boksi's artifact must be worth a hundred keeps, and then end my persuasive argument with a happy note of us making all the elves retreat.

I wonder how I'll get to the tavern, I expect the stairs to be fairly broken.

P.S. I think my next action should be turning fireproof.
« Last Edit: October 03, 2008, 03:39:15 pm by LASD »
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1244 on: October 03, 2008, 04:01:56 pm »

I was actually hoping that, if Boksi gives me his permission of course, I could keep the weapon. If so I am pretty sure I could find another way of getting the key...
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Decapitation - enjoy the difference
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