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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 408861 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1185 on: October 02, 2008, 11:49:44 am »

Rooster's action I have, six were posted. Three more till I roll the next barrel turn.

In case you didn't understand the point of "Zulbanator", "Baldurator", "Balorator", "Boromir" and "Saruman", go put those words into the dwarf language translator.
« Last Edit: October 02, 2008, 03:03:20 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1186 on: October 02, 2008, 12:18:17 pm »

I work on my TK field, so it doesn't require as much concentration.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1187 on: October 02, 2008, 12:55:30 pm »

Nogzulban Zirilzaneg Soloz means "footbanner the fire-relic of worship", I think.

I cleave my way to the doors of the keep while singing "Hey ho! Hey ho! To the keep I'm gonna go! Gonna kill some elves, they will wet themselves! Hey ho hey ho hey ho!" ;D
« Last Edit: October 02, 2008, 01:57:56 pm by Jay Kayell »
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1188 on: October 02, 2008, 02:11:54 pm »

Right, that was... annoying. I am very annoyed. Very annoyed. You could even say I am angry. I think I'll go blow off some steam. Not with violence, no, I'll go do something else. Maybe I'll figure it out on the lower levels of the keep or something.

EDIT: Or maybe I'll just heal LASD. You know, since I sort of injured him in the first place. So going down and doing something will be my backup action if I go missing tomorrow.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1189 on: October 02, 2008, 02:55:38 pm »

Hm. I figured I'd switch to Opera since IE has been acting up recently, like not wanting to properly work with the "Modify inline" buttons on this forum. Anyways, I'll start the rolls now, though I can't promise a turn before tomorrow, some "special forces" might intervene.

Also, I just tried feeding the reverse of "Baldurator" into the dwarf translator thing. I got something out of Resident Evil: "rotFLESHHARVEST_VERBlab".
« Last Edit: October 02, 2008, 02:59:42 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1190 on: October 02, 2008, 03:17:12 pm »

dwarf translator?
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Jay Kayell

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Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1192 on: October 02, 2008, 03:22:48 pm »

Ah, Thankin yeh kindly sah.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1193 on: October 02, 2008, 03:33:14 pm »

who are we waiting for?

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1194 on: October 02, 2008, 03:38:41 pm »

No one... didn't I say I started the rolls?
*checks*
*checks again*

No wait, I did!

I can't promise to finish the turn now, but I'm fairly close, so I might make it in time before some intervention stops me.
« Last Edit: October 02, 2008, 03:43:25 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1195 on: October 02, 2008, 03:53:36 pm »

And what?

Do you want a cheerleading squad or something?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1196 on: October 02, 2008, 04:25:25 pm »

Alright, here it comes!

Before you ask, TK healing is not sight-dependant, and andrea lost a charge level on vanquishing arrows.

------------      
Turn 39      
------------      
Quote from: LASD
   "Someone should really heal me.
If someone does, I'll try to wake up and continue the negotiations. If no one does, I'll pray for help from the god of peace through the dreamworld."   
   You're going in reverse here. Someone does try to heal you, but you act before him, so… yeah.   
|   Even your inner mind seems to be unconscious.   
Quote from: andrea
   since chaoticag seems safe and i am here to protect him, i'll do what i wanted to do some turns ago: i build a lighting rod to put on my armor. i need to get power somehow.   
|   There's a very pronounced lack of metal around. Nothing to work with. By the time you realise it, your light in the darkness has attracted arrows! Three of them! | You barely see them and almost try to dodge, but can't react quite fast enough. All three strike you |, but the electrical field around you discharges into their wooden hafts, exploding them into ashes.   
Quote from: Gantolandon
   Well, if Boksi heals LASD, I continue the negotiations. I explain the situation to the dwarf. He seems somewhat friendly, so I skip most of previous threats. I tell him calmly that whatever is on the safe, we will need it to return home after the battle. It's a high price, but repelling such a great army should be worth it.   
|   Despite your companion being out cold, you go on to tell the dwarf of your situation, what you know of it at any rate. He seems to be rather alarmed by the prospect of having to fight you all, and remains deep in thought for quite a while after you've finished. Finally, he speaks: "Aye... A great riddle you've put on me head. Were this not the Nogzulban itself, I would have easily granted ye that, but it be the symbol, the symbol of me entire race! I cannot just give it to ye, whatever ye say. This entire bloody war (he waves his hand vaguely in the direction of the elves) has started because of it, when we retook it from our first stronghold that once fell to ruin. Nay, it can not be simply given, not even with your word to bring it back. Worse yet, I can not hope to fight ye for it! (he pauses) So then, let us make this here deal. The only way we all would part with it willingly, is when we would have a thing of greater value in return. Considerin' how this be the most valued item on these sides of the Great Tooth of Malice, ye would have to crank up something damn impressive!". His look, and the look of the guards, tells you that these conditions are non-negotiable.   
Quote from: korora
   I'll stand near the doors, so I'm ready to kill elves if they break through the door; meanwhile, I'll examine the Ashcraver to see if I can figure out any other properties it may have.   
|   You look your sword over, but don't notice anything new. You do spot a particularly detailed image of a burning zeppelin, but the sword is probably just completely drained, and its powers cannot be determined now.   
Quote from: Kashyyk
   I reinforce the doors with bits of rock, wood, abandoned weapons, dead elves, whatever, enough to make the doors survive Grond.   
|   You search around, but don't manage to find anything else to reinforce the doors with. They're already jammed pretty tight though, seeing as you wedged them into the frame, grinding together the broken hinges.   
Quote from: chaoticag
   I limp away to somewhere potentially safe.   
|   Moving next to andrea, while normally as safe as possible as long as you don't touch the lightnings, proved to be a little more so in the darkness. Some archers also decide to pick on you! | You manage to sidestep their shots.   
Quote from: Frelock
   I work on my TK field, so it doesn't require as much concentration.   
|   You bring your TK bubble up again. You try to streamline the process of its creation in your mind, and surprisingly succeed! The bubble will still require concentration to keep up, but it won't get worn down so easily by attacks. (You penalty length for shield attacks is capped at 1 turn.)   
Quote from: Jay Kayell
   I cleave my way to the doors of the keep while singing "Hey ho! Hey ho! To the keep I'm gonna go! Gonna kill some elves, they will wet themselves! Hey ho hey ho hey ho!"   
|   You sing merrily and cleave yourself a path to the keep, when suddenly… TCKRRAKK!! | A large projectile you can only assume to be a ballista bolt strikes you in the right shoulder and shatters! You don't suffer any damage, but decide to keep an eye on the keep, lest there be more than one cross-eyed siege operator there.   
Quote from: Boksi
   "Right, that was... annoying. I am very annoyed. Very annoyed. You could even say I am angry. I think I'll go blow off some steam. Not with violence, no, I'll go do something else. Maybe I'll figure it out on the lower levels of the keep or something.
EDIT: Or maybe I'll just heal LASD. You know, since I sort of injured him in the first place. So going down and doing something will be my backup action if I go missing tomorrow."   
|   You are able to concentrate yourself enough to fix most of LASD's wounds. He'll have several scars now though, and you can't cure the effects of the shock, but they'll probably go away by themselves.   
Quote from: Rooster
   I rock hard for elves to kill other elves in the name of SATAN!!!   
|   You brandish your makeshift guitar, and start banging on it, producing some neat rhythm and sound, but you're hardly a one man rock band right now. The elves are generally revolted by the music, but it doesn't go so far as to cause suicidal tendencies.   
------------      
NPC Actions:      
Quote from: Elica Larifera
   Elica is a swordself. Recently hired by Frelock. He's armed with a wooden longsword, and dressed in (somewhat pierced) green-grey close-fitting clothing with scarce leaf-shaped decoration. Is badly burned, but otherwise alright, standing in the completely destroyed tavern.   
   While it would be nice to have Sat-Cam's and see everything, you don't know what Elica is doing.   
Quote from: Ballista operator dwarf
   This is the ballista operator dwarf who was resurrected by Frelock. He practically LOVES Frelock. Has brown hair and wears clothes of indiscernable blackish leather.   
   He's still firing away.   
Quote from: Horde of elves
   A sizeable threat to anything wearing leather or sleeping in wooden beds, this force of several thousand elves now surrounds the keep, and pretty much occupies the entire town. The elves try to climb up the keep walls!   
|   But they're not Spider-elves. Drow might have done it better, but these just grasped vainly at the stone, and didn't manage to even go higher than the first floor.   
Quote from: Keep Defenders
   The guards leave the battlements and arrange a meeting on the second floor. The assault has turned into a siege now, the ammo stockpiles have been depleted of everything but catapult stones.   
|   Some haulers decide to try the same trick and drop some stones over the battlements onto the elves. | They didn't hit anyone.   
------------      
Elven assault!      
andrea:{5}   Andrea is still standing untouched.   
Jay Kayell:{4}   JK walks largely unconcerned with the elves at this point, routinely crushing stray elves on the street.   
Frelock:{6}   Frelock uses his shield, and takes to the skies! He's now hovering some fifty meters off the ground.   
chaoticag:{4}   Chaoticag manages to use andrea's presence for protection again.   
Rooster:{2}   The elves just HATE Rooster by this point. They attack! | Rooster starts playing louder, and the elves just drop to the ground, clutching their heads.   
------------      
Status after turn:      
Boksi:      
Standing upright on the roof of the keep.      
Wearing a reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts. Wielding a masterwork steel halberd. Holding a wooden arrow covered in andrea's blood.      
Minor scars and numerous cuts  all over the body. Cold.      
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Special status: Carbon Flesh Interweave. Can only speak goblin. Activated Visual Omnisensor.      
andrea:      
Standing upright in the field behind the army of elves.      
Wearing underwear and fairly comfortable greyish trousers. Also wearing a armor set: -Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>. Wields a +Steel maul+.      
Head bruised.      
Abilities: Shrapnel Self. Basic TK Healing. Empowered by Lightning (currently Moderately Drained, +0 agi, +1 spd, 1 turn to next level).      
korora:      
Standing upright on the first floor of the keep.      
Wearing underwear, and makeshift bra-scarf clothing. Also wearing the armor set: <<+Iron breastplate+>>, a soft leather shirt, an Iron helmet, some hard leather greaves and -Aluminum high boots-.  Owns an Iron handaxe and a -Black bronze warhammer-, both on the third floor of the keep for now. Wields The Ashcraver.      
Unharmed.      
Abilities: Mighty. Extremely Agile. Extended TK Healing.      
chaoticag:      
Standing upright out in the field behind the elven assault.      
Wearing the armor set: +Steel Chestplate+, -Copper chainmail-, Aluminum cap, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of shimmering material.      
Lower body badly gashedBleeding. Nauseous.      
Abilities: Basic TK Healing. Extended TK Bolt.       
Gantolandon:      
Standing on the keep roof.      
Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Holding a paperclip and a nice pair of white socks. Wielding a +Bone Axe+.      
Much of the skin is burned and causes pain. Right hand seriously burned. Hands pierced by numerous splinters. Nasty scratch along the head.      
Abilities: Basic TK Healing(!). Special status: Activated Selective Translator.      
Frelock:      
~50m above the field, elves and all, in a force bubble.      
Wearing underwear, a somewhat dirty and badly slashed up <<*Giant cave spider silk robe*>>, and +hippo leather sandals+. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon.      
Some nasty cuts on the body. Light bleeding.      
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III. Stone Frank's Revivification. Basic TK Field. Special status: Activated Selective Translator.      
Kashyyk:      
Standing upright on the first floor of the keep.      
Naked.      
Flesh turned into iron, three arrows sticking out of abdomen, right leg, and left shoulder, numerous small dints and cuts.      
Abilities: Enrage Other. Enrage Self. Basic TK Healing(!). Special status: Activated Selective Translator (2). Steel scales. Extra: Rollerblades in the forearms.      
Rooster:      
Standing upright out on the field not too far from the keep.      
Wearing underwear (probably), a set of armor consisting of hard black studded leather armor and greaves, iron plated high boots, and fur-quilted iron shoulderpads with horns. Wields a +Steel Guitar-Battleaxe+.      
Badly cut left upper arm,numerous cuts and stabs all over the body, some ribs broken, several cuts on the right arm. Heavily bleeding.      
Can perform heavy metal.      
LASD:      
Down on the roof of the keep.      
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*      
Has some trouble breathing, heartbeat uneven. Several scars along the torso. Unconscious.      
Abilities: Power of Peace. Power of Persuasion (suit bonus does not apply).Special status: Peacekeeper.      
Jay Kayell:      
Standing upright out in the field amidst the horde of elves.      
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords (including one shimmering elven blade and one wooden with shimmering edges), and its steel clawed fists as well. The armor has 5 unspent arrows.      
Unharmed.      
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing Composite Reinforced Corpse-steel power armor.      
---------      
Environment:      
Tavern:   Was a two-floor building. Now it's a mangled ruin, thoroughly blasted apart. The building used to contain your enter/exit point, but how to use it is completely up to you now.   
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a temple, and a keep. Currently being surrounded by a verily horde of elves. The dwarves are mounting a large defence using siege engines atop the keep.   
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it. There's a mighty fine hole broken through the ceiling.   
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it. The entire building is barely standing, most of its roof is collapsed. There's a pile of elf-paste near the building, and some elven corpses.   
Armor store:   Everywhere in the shop various pieces of armor are thrown about, shields of different sizes litter the floor, and arrayed under the now-broken shelves and tables are enough various boots to outfit a battalion. At the far end of the building, there is a single wide table. The heavy chest is on the floor, broken, a large supplement of coins from it now covers the floor.   
The Keep:   Large four-floor building. The first floor is almost devoid of furniture. The doors are jammed in the doorframe. A lot of civilians are huddled together in groups all over the floor. At least a dozen and a half guards are also there. The second floor is a massive stockpile of wood, metal, and stone. Dwarves constantly lug the materials to the upper floors. The third floor is turned into a massive workplace, with many workshops constantly working. The fourth floor is a large storage of siege ammo and some strange barrels. The roof of the keep is fortified with 9 ballistae and 3 catapults. There is some strange metal safe in the center of the roof, with 4 small keyholes and 1 large depression.   
The Temple:   Tall and proud, beautiful building of white marble, a solid first floor surrounded by columns is supporting several ring-shaped floors held up by beautiful marble supports. A deep pool of shiny, clear water can be seen inside the building. Well, it probably was like that. The entire thing has recently tried to rise up in mighty wrath as a gigantic statue of a carp, but failed miserably and broke to pieces. Afterwards, the overpowered Rooster single-handedly sent the whole place into oblivion along with the elves, who now cannot be seen, heard, or even smelled by anyone other than themselves.   
------------      
Background: [1]   Nothing of use this turn.   
« Last Edit: October 03, 2008, 04:39:53 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1197 on: October 02, 2008, 04:30:20 pm »

Alright, I won't be able to reply until tomorrow now, so if there are errors, I'll fix them then. I got work tomorrow.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1198 on: October 02, 2008, 04:38:22 pm »

i use most of my power (i keep enough to get some light) to send lightnings toward elves.

i have to learn elven language one of this turns. i oculd have managed to get some of them think that i am a god.

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1199 on: October 02, 2008, 04:49:42 pm »

Grr... Valuables. We need valuables. And really valuable valuables at that. Something that really impresses. Something that'd make a, heh, killing. Like the Ashcraver, only even more valuable. Something that'd convince the dwarves it was the best thing since sliced bread. Some sort of weapon that could surpass anything here.

...

OSMUSTXAL!

(I'm trying to enter a strange mood here).
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