Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Make a Dungeon! (open challenge)  (Read 12371 times)

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Make a Dungeon! (open challenge)
« Reply #15 on: August 27, 2008, 03:01:01 pm »

Levers transfer over
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

magikarcher

  • Bay Watcher
  • Competent Poster
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #16 on: August 27, 2008, 03:32:20 pm »

Do their functions transfer too? Also, how would you use them? 'A'?
Logged

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Make a Dungeon! (open challenge)
« Reply #17 on: August 27, 2008, 04:08:24 pm »

Yeah, the functions transfer. It's been a looong time since I used adventurer mode, but A seems right.
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #18 on: October 16, 2009, 08:33:01 am »

I only wished that pressure plates would work, but I hear they glitch up in Adventurer mode if you set traps on. Otherwise, some rather creative work could be done, especially in the form of traps!
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

Eagle0600

  • Bay Watcher
  • Highly Confused
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #19 on: January 14, 2010, 12:03:15 am »

You can actually turn the traps on. From what I hear, they are off in adventure mode by default because there is no way to deal with them.

Urist McAdventurer cancels delve: Caught in cage.
Logged
GENERATION 21:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #20 on: January 14, 2010, 01:48:39 am »

You can actually turn the traps on. From what I hear, they are off in adventure mode by default because there is no way to deal with them.

Urist McAdventurer cancels delve: Caught in cage.
I've heard reports that if you turn them on though the game glitches and crashes.
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

silhouette

  • Bay Watcher
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #21 on: January 15, 2010, 03:19:28 am »

>.>
<.<
question...

is the "idee" suppose to be idea or is it a differnt thing...


anyway... this is hopefully for idea...

Currently im making a mega project that has the entrance as a giant hole in the ground, somehow ill make steps for an adventurerer to leap off of on after the other to get to the bottom of that hole.
At the bottom of the hole will be the actual entrance to the dungeon.

Now this place is pretty hostile.
It has sinistar parts to it, a WHOLE lot of desert, a few hills, a chasm that combines with a river ( it looks freaking awsome) which THEN leads to an underground river! (mega awsome...)
Just to the right of the pit entrance there is a bottomless pit ( was thinking of using that as the hole but ild rather not have it bottomless.

Up and to the left of the giant hole is an exposed magma pit which will be great to create a lava river and all sorts of magma traps and contraptions in the dungeon.

Its a damn awsome map... deffinitly keeping the seed for this place.
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

ajar

  • Bay Watcher
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #22 on: January 16, 2010, 09:15:33 am »

An idea been on my mind too

A dongeśn in which i don't have to be chained in! Hmmm
« Last Edit: January 16, 2010, 09:17:28 am by ajar »
Logged
And so I tell you, keep on asking, and you will receive what you ask for. Keep on seeking, and you will find. Keep on knocking, and the door will be opened to you. For everyone who asks, receives. Everyone who seeks, finds. And to everyone who knocks, the door will be opened. Jesus-

silhouette

  • Bay Watcher
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #23 on: January 18, 2010, 02:46:53 am »

Ok the save got corurpted, but luckily i had a game log and managed to find the seed, but ive already started on another one, the entire hole leading down to the bottom of the map is done.

Ive started digging out all the rare stones and olivine on the way down to make it have some more nooks and crannys for the adventurer to go into on his way down...

 
Logged
# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
---
SCREW EVERYTHING ELSE! I WANT THIS!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #24 on: January 30, 2010, 10:35:11 pm »

Problem is, units will just find the shortest path and run it. The best thing, I think, would be to plant tons of pressure plates connecting to doors all over the place, and put monsters and traps in too.
Logged

100killer9

  • Bay Watcher
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #25 on: January 30, 2010, 11:42:41 pm »

My plan would be to make a puzzle regarding water and the underground river, where the main entrance is blocked so you must enter from the section of stone I dropped to dam the underground river and work your way through the sewers until you get to the end.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:
…
Welcome, friends to Slaves to Armok III: Snakes and Ladders.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #26 on: April 16, 2010, 10:29:34 am »

The high levels of necro in this thread frightens me.
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #27 on: April 16, 2010, 10:54:14 am »

The high levels of necro in this thread frightens me.
Then don't add to it. ::)
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #28 on: April 16, 2010, 10:55:00 am »

-facepalm-
I wasn't paying enough attention and necroed it myself!
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Make a Dungeon! (open challenge)
« Reply #29 on: April 16, 2010, 10:56:07 am »

On average, every post here contains a necro of over two weeks.
Logged
Pages: 1 [2] 3