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Author Topic: Make a Dungeon! (open challenge)  (Read 12445 times)

Joseph Miles

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Re: Make a Dungeon! (open challenge)
« Reply #15 on: August 27, 2008, 03:01:01 pm »

Levers transfer over
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magikarcher

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Re: Make a Dungeon! (open challenge)
« Reply #16 on: August 27, 2008, 03:32:20 pm »

Do their functions transfer too? Also, how would you use them? 'A'?
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Joseph Miles

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Re: Make a Dungeon! (open challenge)
« Reply #17 on: August 27, 2008, 04:08:24 pm »

Yeah, the functions transfer. It's been a looong time since I used adventurer mode, but A seems right.
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Doomshifter

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Re: Make a Dungeon! (open challenge)
« Reply #18 on: October 16, 2009, 08:33:01 am »

I only wished that pressure plates would work, but I hear they glitch up in Adventurer mode if you set traps on. Otherwise, some rather creative work could be done, especially in the form of traps!
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Eagle0600

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Re: Make a Dungeon! (open challenge)
« Reply #19 on: January 14, 2010, 12:03:15 am »

You can actually turn the traps on. From what I hear, they are off in adventure mode by default because there is no way to deal with them.

Urist McAdventurer cancels delve: Caught in cage.
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Doomshifter

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Re: Make a Dungeon! (open challenge)
« Reply #20 on: January 14, 2010, 01:48:39 am »

You can actually turn the traps on. From what I hear, they are off in adventure mode by default because there is no way to deal with them.

Urist McAdventurer cancels delve: Caught in cage.
I've heard reports that if you turn them on though the game glitches and crashes.
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silhouette

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Re: Make a Dungeon! (open challenge)
« Reply #21 on: January 15, 2010, 03:19:28 am »

>.>
<.<
question...

is the "idee" suppose to be idea or is it a differnt thing...


anyway... this is hopefully for idea...

Currently im making a mega project that has the entrance as a giant hole in the ground, somehow ill make steps for an adventurerer to leap off of on after the other to get to the bottom of that hole.
At the bottom of the hole will be the actual entrance to the dungeon.

Now this place is pretty hostile.
It has sinistar parts to it, a WHOLE lot of desert, a few hills, a chasm that combines with a river ( it looks freaking awsome) which THEN leads to an underground river! (mega awsome...)
Just to the right of the pit entrance there is a bottomless pit ( was thinking of using that as the hole but ild rather not have it bottomless.

Up and to the left of the giant hole is an exposed magma pit which will be great to create a lava river and all sorts of magma traps and contraptions in the dungeon.

Its a damn awsome map... deffinitly keeping the seed for this place.
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ajar

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Re: Make a Dungeon! (open challenge)
« Reply #22 on: January 16, 2010, 09:15:33 am »

An idea been on my mind too

A dongeśn in which i don't have to be chained in! Hmmm
« Last Edit: January 16, 2010, 09:17:28 am by ajar »
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silhouette

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Re: Make a Dungeon! (open challenge)
« Reply #23 on: January 18, 2010, 02:46:53 am »

Ok the save got corurpted, but luckily i had a game log and managed to find the seed, but ive already started on another one, the entire hole leading down to the bottom of the map is done.

Ive started digging out all the rare stones and olivine on the way down to make it have some more nooks and crannys for the adventurer to go into on his way down...

 
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
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Cheddarius

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Re: Make a Dungeon! (open challenge)
« Reply #24 on: January 30, 2010, 10:35:11 pm »

Problem is, units will just find the shortest path and run it. The best thing, I think, would be to plant tons of pressure plates connecting to doors all over the place, and put monsters and traps in too.
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100killer9

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Re: Make a Dungeon! (open challenge)
« Reply #25 on: January 30, 2010, 11:42:41 pm »

My plan would be to make a puzzle regarding water and the underground river, where the main entrance is blocked so you must enter from the section of stone I dropped to dam the underground river and work your way through the sewers until you get to the end.
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Re: Make a Dungeon! (open challenge)
« Reply #26 on: April 16, 2010, 10:29:34 am »

The high levels of necro in this thread frightens me.
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Re: Make a Dungeon! (open challenge)
« Reply #27 on: April 16, 2010, 10:54:14 am »

The high levels of necro in this thread frightens me.
Then don't add to it. ::)
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h3lblad3

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Re: Make a Dungeon! (open challenge)
« Reply #28 on: April 16, 2010, 10:55:00 am »

-facepalm-
I wasn't paying enough attention and necroed it myself!
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Cheddarius

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Re: Make a Dungeon! (open challenge)
« Reply #29 on: April 16, 2010, 10:56:07 am »

On average, every post here contains a necro of over two weeks.
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