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Author Topic: Worldgen cookbook  (Read 165192 times)

Goran

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Re: Worldgen cookbook
« Reply #615 on: January 21, 2015, 10:19:31 am »

40.24

I have made a combo that I like in every aspect but one.... goblins do not spawn.

Code: [Select]
[WORLD_GEN]
[TITLE:SMALL REGION]
[DIM:65:65]
[EMBARK_POINTS:10000]
[END_YEAR:100]
[BEAST_END_YEAR:100:60]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:300:301:3200:3200]
[RAINFALL:0:100:3200:3200]
[TEMPERATURE:125:125:0:0]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:80:100:3200:3200]
[SAVAGERY:0:100:3200:3200]
[ELEVATION_FREQUENCY:4:1:0:0:0:1]
[RAIN_FREQUENCY:4:1:0:0:0:1]
[DRAINAGE_FREQUENCY:4:1:0:0:0:1]
[TEMPERATURE_FREQUENCY:2:0:0:0:0:1]
[SAVAGERY_FREQUENCY:4:1:1:1:1:1]
[VOLCANISM_FREQUENCY:4:100:0:0:0:1]
[POLE:NONE]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:10]
[SEMIMEGABEAST_CAP:10]
[TITAN_NUMBER:1000]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:0]
[NIGHT_TROLL_NUMBER:5]
[BOGEYMAN_NUMBER:5]
[VAMPIRE_NUMBER:5]
[WEREBEAST_NUMBER:5]
[SECRET_NUMBER:5]
[REGIONAL_INTERACTION_NUMBER:5]
[DISTURBANCE_INTERACTION_NUMBER:5]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:300:0:0]
[EVIL_SQ_COUNTS:30:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:100]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
[CAVERN_LAYER_WATER_MIN:10]
[CAVERN_LAYER_WATER_MAX:10]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:1]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:10]
[NON_MOUNTAIN_CAVE_MIN:10]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:20]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

What did I mess up? What is preventing goblins from spawning civilizations in this world?

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Grax

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Re: Worldgen cookbook
« Reply #616 on: January 21, 2015, 10:26:16 am »

Demons.
Goblins needs demons.
No demons = no goblins.

Set [Demon_number:10] or more.
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Finis sanctificat media.

Wheeljack

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Re: Worldgen cookbook
« Reply #617 on: January 22, 2015, 01:54:45 pm »

Quick question for those that are more knowledgeable than I: is there a way to guarantee at least 10-15 layers (possibly more) of the same rock? Or is this completely random? Also, what is the deepest soil layers can range?

I want to terraform a completely flat map into a grand fortress dug into a cliff face, but I'm having issues finding a good site. I would prefer not to have to DFHack the layers if it's something I can find normally but the largest stretch of rock I've found is 5-6 z layers and it wasn't near the surface. I think I saw a post that someone mentioned making the world very deep had an odd stretching effect on rock layers, but I also don't want to have to dig 200+ layers to get to lava.

Thanks in advance!
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Bobble

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Re: Worldgen cookbook
« Reply #618 on: January 22, 2015, 03:25:12 pm »

I think this is the thread for this, yes? A site I found for those who are in the mood to have absolutely every resource (pretty much) at their fingertips:

[SEED:iTCzK3bDMUbcSMSHE7Cq]
[HISTORY_SEED:HuTz0kmE7tSZWVtbWPVU]
[NAME_SEED:jOPf4zrKmZK0OPLoPTxD]
[CREATURE_SEED:r9MvYS28SwahjE1TOWEw]

Embark example:
Spoiler (click to show/hide)

Features:
-Major river (or lake depending on embark shape)
-Volcano
-Both sand and clay IN the volcano's caldera rim right by the surface lava.
Spoiler (click to show/hide)
-Fire clay only a few blocks away from the volcano rim
-Marble flux
-17,000+ hematite even in my smallish embark shape shown here, including a lot visible right on the surface.
-Great variety of other metals - tetra, gold, aluminum, candy, malachite, and galena
-Layer stones are mostly metamorphic and igneous types of stuff (basalt, andesite, rhyolite, gabbro, slate, etc.)
-Medium forest coverage
-Some good colors to work with in limited quantities: orhtoclase, olivine, malachite, cinnabar, microcline
-Underground is not super deep, not good for large projects or hugely sprawling forts. IS probably good for FPS and for cavern resource access.
-Only one cavern, open structure
-The river basin is aquifer, the hills with the volcano are not, so you can circumvent but still use as desired
-Cavern water is just SW a bit from the volcano tile
-The hillsides are realistic looking, no bizarre dramatic square shapes.

Where site is in the world:
Spoiler (click to show/hide)

I think we need the whole world_gen_param.txt.
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Burts

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Re: Worldgen cookbook
« Reply #619 on: January 31, 2015, 01:19:37 pm »

So this is a pretty interesting pocket world i created

Features -

1. All civs are dead, except one goblin civ which has a whopping number of 10000 goblins and 5000 trolls in its dark fortress.
2. Big necromancer tower with over 700 books written and lots of apprentices
3. Nice inland volcano

Should be a good world for a last dwarves of the world. All civs are dead which means goblins will only attack you, and also necromancers, not to mention the dragon which has killed over 500 people in 1050 years.

So this is a pretty interesting pocket world i created

Features -

1. All civs are dead, except one goblin civ which has a whopping number of 10000 goblins and 5000 trolls in its dark fortress.
2. Big necromancer tower with over 700 books written and lots of apprentices
3. Nice inland volcano

Should be a good world for a last dwarves of the world type of scenario. All civs are dead which means goblins will only attack you, and also necromancers, not to mention the dragon which has killed over 500 people in 1050 years.


Code: [Select]
Created in DF v0.40.24.

[WORLD_GEN]
[TITLE:CREATE WORLD NOW = 1533553]
[SEED:mQOUeCgG0IwkY28M2SOc]
[HISTORY_SEED:GgGqGQma8gOsYMUQC8aK]
[NAME_SEED:gyuSQ6EMASuwyIaIWeOe]
[CREATURE_SEED:mUe8cuequW00y28wSGqE]
[DIM:17:17]
[EMBARK_POINTS:1504]
[END_YEAR:1050]
[BEAST_END_YEAR:1050:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:26:26]
[TEMPERATURE:25:75:26:26]
[DRAINAGE:0:100:26:26]
[VOLCANISM:0:100:26:26]
[SAVAGERY:0:100:26:26]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:3:1:2:3:4:5]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH_OR_SOUTH]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:2]
[SEMIMEGABEAST_CAP:4]
[TITAN_NUMBER:2]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_TROLL_NUMBER:10]
[BOGEYMAN_NUMBER:10]
[VAMPIRE_NUMBER:10]
[WEREBEAST_NUMBER:10]
[SECRET_NUMBER:20]
[REGIONAL_INTERACTION_NUMBER:20]
[DISTURBANCE_INTERACTION_NUMBER:20]
[EVIL_CLOUD_NUMBER:10]
[EVIL_RAIN_NUMBER:10]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:1:0:0]
[EVIL_SQ_COUNTS:1:0:0]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:10]
[RIVER_MINS:1:1]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:2]
[NON_MOUNTAIN_CAVE_MIN:2]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:5]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:18]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:36:72:36]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:36:72]
[VOLCANISM_RANGES:0:0:0]
« Last Edit: January 31, 2015, 01:22:19 pm by Burts »
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NJW2000

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Re: Worldgen cookbook
« Reply #620 on: January 31, 2015, 02:42:56 pm »

Will try to post a drawing depicting perfect df world. Someone better than me can create it.
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One wheel short of a wagon

KingKaol

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Re: Worldgen cookbook
« Reply #621 on: February 08, 2015, 06:28:21 pm »

I think i just generated lake town

also, is there a way to encourage more/longer roads? a setting in the raws?

Spoiler (click to show/hide)

params:
Spoiler (click to show/hide)
« Last Edit: February 08, 2015, 06:33:03 pm by KingKaol »
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