Share your worldgen recipes!
Here's mine:
[WORLD_GEN]
[TITLE:MEDIUM]
[CUSTOM_NAME:The plane of Cool]
[DIM:129:129]
[END_YEAR:1050]
[BEAST_END_YEAR:250:50]
[END_YEAR:1050]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:290:305:1600:1600]
[RAINFALL:0:100:100:100]
[TEMPERATURE:10:90:100:100]
[DRAINAGE:0:100:200:200]
[VOLCANISM:100:100:0:0]
[SAVAGERY:40:100:1600:1600]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:0]
[OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:50]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[TOTAL_CIV_NUMBER:25]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Important stuff:
- elevation between 290 and 305 with maximum variance to create lots of small hills
- rainfall, temperature and drainage to create all combos of environments
- maximum volcanism with visible magma on almost all tiles
- high savagery for more interesting biomes
- maximum rivers, since i have no seas it substitutes with tons of rivers and lakes through the countryside
- lots of small caves, hopefully more megabeasts. Going over 200+200 caves seems to freeze worldgen during history generation init
Bottom line:
- tons and tons of interesting places to build forts at since almost every square has magma and water
- due to subregion max being 5000, this recipe cannot be used on a world larger than medium
- worlds tend to get elfed, not sure if its seed related or due to elves being overpower in history generation algorhytms.
- the recipe should have zero rejects and as long as you do not increase the number of caves beyond this level it should work well. I've managed to generate one version with 400+400 caves, but attempts to repeat that led to game freezing during history init.
Now share yours!