About the tileset problems again:
I just tried:
1. Extract DF from zip file into a new folder
2. Extract ModBase into that new DF folder
3. Copy the mod I'm working on into the modbase folder. Nothing was copied into art or the init folder or anything like that.
4. Start ModBase, scan, disable the test mod, make sure the tileset component is enabled, and all the tilemod components are disabled.
5. !!! ACTIVATE !!!
6. Start the game. DF asks for fullscreen or windowed, select windowed.
I got a black screen. I went and checked the art folder and the init: ModBase did copy the font bmp correctly (SL_square_16x16.bmp), but it set the init file to use mod_SL_square_16x16.bmp, which it did not create.
I tried this with tilemod components in the mod, all disabled, and I tried removing the tilemod components from the mod to see if disabled tilemods were confusing ModBase, but it still set the init file to use mod_SL_square_16x16.bmp instead of SL_square_16x16.bmp.
(I tried this again because my tileset/mod is basically ready for release, except that I had been intending to have ModBase handle installing the tileset. So I had been hoping for the next version of ModBase to be released, or hoping that this version would turn out to be able to do it after all. The alternative, of course, is giving instructions for installing the tileset just like all the normal tilesets.
)