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Author Topic: Mod Base 0.95yy. Discontinued.  (Read 60650 times)

umiman

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Hey, I think the modbase of my mod works. Not sure what happened initially. Well.. I think.

Sean Mirrsen

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@Nonanonymous: Judging by what I see in the code, it's probably a missing or erraneous bracket somewhere in a mod. Either check your mods, or give me the list and I'll check and update them myself.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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The folders holding the raw files, or the files that Modbase uses to figure out what mods it has access to?
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Sean Mirrsen

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The list of mods you have activated, as seen in the Modbase mod list panels.
It only saves the mod configuration if it actually manages to compile the mods.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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I don't even get that far, though.   :-\
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Sean Mirrsen

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Oh. :\
*me feels stupid.

Alright, what mods are you trying to load then? The contents of the raws dir is what I'm looking for.

Also, I suppose the program was working at some point? Did you change anything except switching the version?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #156 on: July 17, 2008, 04:27:55 am »

Bump with content. No new Modbase version, but I released MCM, the Modbase Cumulative Modpack. The modpack contains all the mods I'm aware of that are modbase-compatible.

The MCM's release was caused by the need to update the Martial Arts mod.

The Martial Arts mod now allows you to install JUST the martial arts, as opposed to making other races playable at the same time.
It also now has a module with a set of religion and ethic modifications I made to have worldgen races be a little less insane.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zaratustra

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #157 on: July 17, 2008, 04:53:26 pm »

Hello. I'm here. Mod Salad works with Mod Base now. Hello. Hi there.

Nonanonymous

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #158 on: July 17, 2008, 07:17:57 pm »

Aside from what you have on the first post, and a lack of the clockwork race mod, I'm trying to use versions of Age of Shadows and Legendary Lands, Teldin's Mod, Utilli Stillari, and a few homebrew creatures, one civ, and a few items all of which I've tried to make compatible with each other and Modbase.  Maybe it's just too much stuff?
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Sean Mirrsen

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #159 on: July 18, 2008, 02:59:05 am »

There's never "too much stuff". Like I said, the error you encountered is most probably the result of either a missing bracket, or an extra bracket somewhere. I'll have a look at AoS,LL and others, providing I can find those versions, and you look through your homebrew stuff.

Zaratustra - I'll look at it and add it to the first post and MCM.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nonanonymous

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #160 on: July 18, 2008, 11:57:20 am »

I think you'd have a hard time finding them, I downloaded the latest releases and then picked through them all for things that would conflict with each other myself, and then wrote up some files to allow Modbase to read what was left over.

EDIT:  Found the problem, it was those damned reckless vegetation that were screwing things up.
« Last Edit: July 18, 2008, 12:02:49 pm by Nonanonymous »
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MuonDecay

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #161 on: July 18, 2008, 09:46:41 pm »

for some reason with only the basic part of martial arts on (required part only, none of the extras, including none of the playable race addons), and the base minerals+ (no extras save for selectable stone), I wound up playing as goblins.

Not sure what went on there, but it confused me greatly since I took care not to install anything that would cause that sort of thing.
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Nonanonymous

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #162 on: July 18, 2008, 11:39:24 pm »

That's not a glitch, the Martial Arts Mod adds [CIV_CONTROLLABLE] and [INDIV_CONTROLLABLE] to goblins.
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Sean Mirrsen

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #163 on: July 19, 2008, 01:23:59 am »

No, in the latest revision I separated playable races into a separate module. I have to note that the latest revision is in the MCM, not the main Modbase package.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Mod Base 0.91b. Cumulative modpack released, Martial mod updated.
« Reply #164 on: July 19, 2008, 06:36:31 am »

Alright, I'm back on track developing Modbase, though I'll still often be drawn sideways by RL.

The next version will have several major changes, that I hope to implement.

First - complete modding support, including adding lines to speech, and any other files.
Second - graphics set support, similar to the current tilesets.
Third - even simpler version switching - all mods and all settings will now be stored in the "modbase" folder instead of the raws folder.

Raws comparing function is a long ways off, because after I updated the cycles of the main program, what I did for that function became obsolete. Mod constructor is facing some problems, and a few pending design decisions.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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